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Old 10-24-2009, 11:18 PM   #1
purple_tentacle_
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Machinarium

Check out this amazing game! I love it! I havnt played the full version but here is the online demo. You can download the full Version for $17.00! Pretty good price eh!

Machinarium Demo


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Old 10-25-2009, 01:01 AM   #2
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Samuel Dravis and I both prepurchased it, and we've found it well worth the price. It's not especially long, but it definitely is beautiful, in every single frame. And I'd also daresay that it beats Grim Fandango when it comes to winning you over with charm. The soundtrack is also excellent and it's a fun experience if you don't mind spending a bit much for a game that's otherwise 5-6 hours (assuming you have normal intelligence). I think that a fully-informed speed run for the game can be done within an hour or two, at max.


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Old 10-25-2009, 01:39 AM   #3
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Originally Posted by Sabretooth View Post
Samuel Dravis and I both prepurchased it, and we've found it well worth the price. It's not especially long, but it definitely is beautiful, in every single frame. And I'd also daresay that it beats Grim Fandango when it comes to winning you over with charm. The soundtrack is also excellent and it's a fun experience if you don't mind spending a bit much for a game that's otherwise 5-6 hours (assuming you have normal intelligence). I think that a fully-informed speed run for the game can be done within an hour or two, at max.
Ya I am going to buy it as soon as I get the time to play it. WARNING: Sabretooth is right dont play the demo it will win you over with charm! Somthing about it makes me glued to the thing!


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Old 10-25-2009, 05:49 AM   #4
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It's definitely my candidate for Game of the Year, if not Adventure Game of the Decade; that's how good it is.

I'll write an omni-comprehensive review... when I get to it, that is. >_>
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Old 10-25-2009, 10:21 AM   #5
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Yeah I also preordered it. Due to Amanitas earlier samorost games being so overwhelmingly awesome. Have to say they did it again : ]
The design is everything. It's that kind of a world that you just wanna crawl into and build yourself a house in. Also the puzzles are mostly made up of "real", "puzzle-puzzles". Not the conventional point&click-type of puzzles. Which was nice. That also adds to the mystique of the world, I think.

Allthough, saying that it surpasses Grim Fandango, to me, is... just.. just wrong.
I missed the lack of dramaturgical model and story a lot in this game. You could have done soooo much with this amazing world and actually created a great epic story of it. But instead the game consisted mostly of looking at the screen going "this is so cool" all the time. Which is nice ofcourse, but even the ending of the game was totally blunt and gave no reward to the player at all. Not even a cutscene.

It's an amazing game, but it's just not an adventure, you know.


it's supposed to smell like a wallmart forcefield generating unit, but we could only do 16 different odors in EGA, so it smells a lot like the timepod!
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Old 10-25-2009, 03:06 PM   #6
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Definitely a great game. The thing that amazes me the most is that it's all done completely in Flash. I mean, I knew Flash is used for a lot of things, but a full-sized commercial video game? Just freakin' awesome!

Oh, and Sabre, nothing beats Grim Fandango.

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Old 10-26-2009, 01:05 PM   #7
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I think I pre-order it today. The box-version of course!
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Old 10-26-2009, 02:02 PM   #8
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I'm happily playing it and I have to say that some of the puzzles are quite tricky. I think I'm probably half-way through it and most of it is just delightful.

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Old 10-26-2009, 02:53 PM   #9
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What are your opinions on the controlsystem, with items only being clickable within a certain diameter?
It's an original design, but that in addition to the height-changing made some pixelhunts happen for me.


it's supposed to smell like a wallmart forcefield generating unit, but we could only do 16 different odors in EGA, so it smells a lot like the timepod!
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Old 10-26-2009, 04:20 PM   #10
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Originally Posted by robearth View Post
Yeah I also preordered it. Due to Amanitas earlier samorost games being so overwhelmingly awesome. Have to say they did it again : ]
The design is everything. It's that kind of a world that you just wanna crawl into and build yourself a house in. Also the puzzles are mostly made up of "real", "puzzle-puzzles". Not the conventional point&click-type of puzzles. Which was nice. That also adds to the mystique of the world, I think.

Allthough, saying that it surpasses Grim Fandango, to me, is... just.. just wrong.
I missed the lack of dramaturgical model and story a lot in this game. You could have done soooo much with this amazing world and actually created a great epic story of it. But instead the game consisted mostly of looking at the screen going "this is so cool" all the time. Which is nice ofcourse, but even the ending of the game was totally blunt and gave no reward to the player at all. Not even a cutscene.

It's an amazing game, but it's just not an adventure, you know.
Ya it a real well made game but It needs a story line. I have no idea if there even is a story. But its still good!

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Definitely a great game. The thing that amazes me the most is that it's all done completely in Flash. I mean, I knew Flash is used for a lot of things, but a full-sized commercial video game? Just freakin' awesome!

Oh, and Sabre, nothing beats Grim Fandango.
Ya thats crazy a full sized commerical game all in flash! It surprised me when I played the demo!


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Old 10-26-2009, 05:12 PM   #11
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Machinarium does have a plot, it's just been either minimal or integrated enough into the environment that it's been somewhat eschewed (In a good way, however).

The thought-bubble sequences are the best form of storytelling, however. Reminds me a lot like The Neverhood, with greater emphasis on comic relief via something universally understandable rather than pop culture references; that was the most bothersome point of most LA games, in the way that in-jokes and other references diminishes the overall humor.
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Old 10-26-2009, 05:55 PM   #12
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I completely agree, the subtlety of the storytelling integrates perfectly with this world of robots, and is one of the things that makes this game great. Also, the quality of animation is another factor that contributes enormously in letting you know of what the characters are feeling or thinking.

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Old 10-27-2009, 12:14 AM   #13
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Ya I didnt think those thought bubbles where the story I just thought they where side things you know if you leave a character in most games just sitting it will do somthing like stretch or yawn. Thats what I thought those were. But I do like that there are no cut senes.


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Old 10-27-2009, 06:06 AM   #14
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I think I might be near the end of this now, but I'm having a great time with it. I do have a couple of complaints:

1) I think there's an over-reliance on the sort of logic puzzles like box-sliding or get the right things into the right hole style puzzles rather than inventory and environment puzzles. They're pretty well integrated but even then they sometimes stick out.

2) The flash-ness of it does rear its head sometimes. For example I'd like to be able to right click to put an object into my inventory rather than dragging to the top of the screen every time (which doesn't register for some reason, sometimes).

3) And the animations are on the whole slow and often unskippable, which is frustrating if you do the wrong thing by accident. I wish they could have found a way to animate a faster walk for him when compressed or stretched, too.

On the other hand

1) it looks and sounds beautiful and a wonderful piece of world-crafting in which a lot of information about the world is implied rather than handed over word for word.

2) Despite my problems with there not being enough inventory/environment puzzles, ones that were there are generally brilliantly inventive.

3) And there's always the puzzle where you do a quiz...
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Old 10-27-2009, 10:45 AM   #15
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Allthough, saying that it surpasses Grim Fandango, to me, is... just.. just wrong.
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Oh, and Sabre, nothing beats Grim Fandango.
What, what did I say? I said that it was a more charming game than Grim Fandango, is that so wrong? If it is, then I declare you all LA fanboys with no hearts.


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Old 10-28-2009, 03:07 PM   #16
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My box-version (with soundtrack) is here. I´m installing it. Let´s see.

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Old 10-29-2009, 07:43 PM   #17
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Machinarium does have a plot, it's just been either minimal or integrated enough into the environment that it's been somewhat eschewed (In a good way, however).
Yes it does have A plot. But the plot is not even half as good as the visual design. I enjoyed the little story that were to be had, but what about the escalating drama? What about the epic ending? The problem I had was that there never was anything to anticipate from the story.
A couple of times I thought "what is going to happen to this character?", "what is the secret behind this mechanical city?".
But in the end, nothing really dramatical happened.
I'm not going to spoil anything, but I think the one's who played the game to an end, recognizes what I'm talking about?


it's supposed to smell like a wallmart forcefield generating unit, but we could only do 16 different odors in EGA, so it smells a lot like the timepod!
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Old 10-29-2009, 07:52 PM   #18
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Yes it does have A plot. But the plot is not even half as good as the visual design. I enjoyed the little story that were to be had, but what about the escalating drama? What about the epic ending?
You expect too much; from the start, anyone could have deduced that Machinarium was going to be like any light-hearted cartoon with a heaping helping of avant-garde on side, to boot. If you want to see something as "epic" along the likes of Monkey Island (Which has the seriousness of a smiling puppy, if I might add), then you're in the wrong place...
Quote:
A couple of times I thought "what is going to happen to this character?", "what is the secret behind this mechanical city?".
But in the end, nothing really dramatical happened.
Well, that would be your problem of expecting something normuhl, and being disappointed with the opposite. ;p
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Old 10-29-2009, 08:45 PM   #19
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It has to have SOMETHING extra to avoid becoming yet another dreary interactive Flash animation... How many of these things will there be? Yes, they're beautiful, but no, they're not fun. If it doesn't do anything interesting in terms of writing then I can live without it.

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Old 10-29-2009, 10:19 PM   #20
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It has to have SOMETHING extra to avoid becoming yet another dreary interactive Flash animation... How many of these things will there be? Yes, they're beautiful, but no, they're not fun. If it doesn't do anything interesting in terms of writing then I can live without it.
The quality of the writing lies in how the lives and personalities of the robots are presented. It feels very much like a real, consistent and fascinating city.


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Old 10-29-2009, 10:37 PM   #21
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It is a lot of fun, this is no wannabe-game-designer show, this game is very clever on so many levels. It could certainly not be your thing, but dismissing it as a flash animation is just dead wrong.

It is very different from all the classic adventure games from the 90s and it absolutely feels like what a 21st century adventure game should be like. It is not perfect but lack of story or good writing is not one of its problems.

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Old 10-30-2009, 05:44 AM   #22
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The quality of the writing lies in how the lives and personalities of the robots are presented. It feels very much like a real, consistent and fascinating city.
That's definitely something different, then. I'll check it out.

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Old 11-07-2009, 03:40 PM   #23
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I´ve played it. It´s nice and a different one... It´s better than I thought.
Some riddles were difficult but makeable!
And after Culpa Innata my second favorite background music. I´ve the box-version with the original soundtrack. Don´t know how it is in other countries box-version?

This year´s adventure game of the year joice going to be difficult. Machinarium is extraordinary, The Lost Crown (my favorite this year) was scary (good atmosphere ) and I mustn´t mention The Whispered World and The Book of Unwritten Tales.
Let´s see what brings Runaway 3, 15 Days, Haunted and Ghost Pirates of Vooju Island.
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Old 11-08-2009, 06:16 AM   #24
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This year´s adventure game of the year joice going to be difficult. Machinarium is extraordinary, The Lost Crown (my favorite this year) was scary (good atmosphere ) and I mustn´t mention The Whispered World and The Book of Unwritten Tales.)
I'm PINING for "The Book of Unwritten Tales", but I've been waiting patiently for an english talkie. Since that obviously isn't going to happen, has anyone played it with english subs? If so, was it a nail in your soul or could you live with it? : )

(oh and yes, Machinarium comes with soundtrack in other countries aswell, and I agree, it has an amazing soundtrack. Tomas Dvorak <3)


it's supposed to smell like a wallmart forcefield generating unit, but we could only do 16 different odors in EGA, so it smells a lot like the timepod!
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Old 11-08-2009, 09:25 AM   #25
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Is TBOUT in swedish yet?
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Old 11-08-2009, 12:22 PM   #26
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I just finished a few days ago. It was really good, as I think someone mentioned the end left me "puzzled", it didn't need to be something epic but neither did it need to be THAT.

As for the controls, being able to manipulate things within your range, etc, I got used to it pretty quickly. The only time I got stucked on a puzzled for not having that into consideration, was very early on the game, the part with the rail.
The puzzles being mostly logic puzzles I think was interesting and fitting (and having played their previous games I knew what to expect), but I admit I used the in-game walkthrough quite often. And could someone please explain me the very last puzzle? It makes me feel stupid, I still don't get it.

Overall, it was a sweet game and I'll keep looking forward from more of those guys. Also, fans of Amanita Design among you might have noticed the little cameo of a robot from one of the Samorost games. It was an awesome detail.

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Old 11-10-2009, 05:45 PM   #27
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The first edition on Amazon is sold out! German version at least.
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Old 11-11-2009, 10:27 AM   #28
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I'm so jealous of Germany and their boxed editions of these new art games.
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Old 11-11-2009, 02:49 PM   #29
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How is the box someplace else?
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Old 11-11-2009, 04:59 PM   #30
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Usually English editions seem to end up download only or only come out in the UK, especially for adventure games. Never in the U.S., much, although Vampyre Story did eventually make it over here in stores.

I'm hoping the Daedelic English releases will be popular in the U.S., because I would love to start getting into their games and having physical copies as well.
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Old 11-11-2009, 05:26 PM   #31
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The US-adventure market has changed in years, I guess.

That download thing would getting me mad. I want my game as a box-version for the shelf! And I want the MI 1:SE as a box-version for crying out loud!

@Now, how does your box from Machinarium look like?
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Old 11-11-2009, 06:35 PM   #32
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Damn! I'm so glad you mentioned Daedlich!
I started remembering about "The Whispered World", googled some and whaddya know. It's going to be released the 12th of february : )
This is a golden age for adventure gaming.


it's supposed to smell like a wallmart forcefield generating unit, but we could only do 16 different odors in EGA, so it smells a lot like the timepod!
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Old 11-11-2009, 06:48 PM   #33
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They were in Collogne Germany with us! I´ve an TWW sticker. They seated next to me! But why I was so stupid and don´t asked about signatures? But talking personally to those guys are more worthy than a signature, I guess.
But then I have a brooch of "Ask me about Tales of Monkey Island" and a strong bad game from Dan Conners.

But remember this time Deadalic was only the publisher (Machinarium). Machinarium is a indy-game from Czech Republic.
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Old 11-14-2009, 04:21 PM   #34
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I've posted my review of Machinarium. In general, it is really lovely, but not without flaws.


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Old 11-24-2009, 04:42 PM   #35
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Machinarium really has the best music in an adventure game 2009!
http://machinarium.net/blog/2009/11/...rack-bonus-ep/
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Old 12-09-2009, 04:11 PM   #36
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Damn! I'm so glad you mentioned Daedlich!
Today: Now they´re the studio of the year 2009 at the German developers Awards.
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Old 12-18-2009, 06:56 PM   #37
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Amanita Design have a pretty nice Christmas-deal.
Machinarium + Samorost2 for only $10.

http://machinarium.net/blog/2009/12/...for-10-60-off/
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Old 12-15-2011, 08:53 AM   #38
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Exclamation Tomáš Dvořák ~ Machinarium (expansion set)

Tomáš Dvořák ~ Machinarium (expansion set)



With the approval of the composer I present you an expansion set for the Machinarium soundtrack. Visit my website for more information ...


zeitgestalten.org ♪♫ adventure game soundtracks
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Old 12-15-2011, 09:38 AM   #39
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You sir, are epic. Truly, wonderfully epic. And so is Tomás Dvorák.


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