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Old 12-19-2009, 12:02 AM   #1
VarsityPuppet
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Trayus Rank Reformation Mod

I'm on streak... seriously!

Here's another tweak for you all.
This one started awhile ago though.. I was technically finished about a month and a half ago. Some weird script happenings stopped it from being released so I had to uncomplexify it so it would work.

Uh..... let's just get to the mod.


Varsity's Trayus Rank Reformation V. 1.01

Click Me!

UPDATE:

The random sabers section of the script wasn't working, no doubt due to my lackluster scripting abilities. But now, it should work, and those dark jedi should be running around with something other than yellow sabers.

Overview of the changes

-Dark Jedi and Dark Jedi Apprentices now wear Dark Jedi robes. They have randomized head appearances as well as occasionally random sabers.

-Sith Apprentices wear the Trayus Mid Robes and have randomized heads. See screenshots

-Sith Lords wear Dark Jedi Master Robes and have randomized heads.

-Sith Marauders wear Trayus High Robes, dual-wield red sabers and of course, have randomized heads.

-I tweaked the difficulty of some of these enemies. They have more force, more force powers and more feats.

Show spoiler



Bugs
- Random sabers doesn't really work that great. Theoretically, the jedi should be able to have any color saber equipped, but as usual there are some weird script happenings that prevent this from working correctly.

-Again, I don't know how to use the TSLPatcher all that well, so it's a little awkward... Don't worry though. Basically, if you have the TSLRCM installed, use that option. If not, use the other option.


That said.. enjoy the mod! If this mod proves to be solid and true, I'll upload it to Filefront










Oh wait.. here's a bonus.

While I was running around getting screenshots, I was fighting some marauders and well... what happened next was hard to explain. From what I can gather, the Sith Marauders performed simultaneous power attacks, which resulted in a... SUPER KNOCKDOWN! It sent me flying down the corridors and pretty much way out past the level.

Show spoiler


I kid you not.


Last edited by VarsityPuppet; 03-22-2010 at 04:27 PM.
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Old 12-19-2009, 03:58 AM   #2
vanir
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Love it, TSLRCM compatable option too, very nice Sir!

And one question, a curiosity. What's up with the gui, is that custom or part of the mod?
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Old 12-19-2009, 07:29 AM   #3
Mandalore The Shadow
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Nicely done and I would like to add that that is a strange occurrence


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Old 12-19-2009, 10:44 AM   #4
TriggerGod
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VP mods using the XBox version of the game, which has different UI than the PC version of the game. When I migrated to the PC and got TSL, I was sort of confused by the new UI layout, which was somewhat different than the XBox layout.
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Old 12-19-2009, 12:53 PM   #5
Jammy-Jedi
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Very nice it allways bugged me the seeming lack of attention to detail of the sith in the Trayus academy.


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Old 12-19-2009, 05:54 PM   #6
Tobias Reiper
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I can't wait to test the power of the super knockdown.


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Old 12-19-2009, 07:17 PM   #7
VarsityPuppet
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Quote:
Originally Posted by Tobias Reiper View Post
I can't wait to test the power of the super knockdown.
The Super knockdown incident was a fluke, not a power....


... though that does give me an idea.. hehehe

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Old 12-19-2009, 09:12 PM   #8
Lord of Hunger
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AT LAST! A fix for the Trayus Academy's low-poly PCs that is compatible with TSLRCM!

Thank you VP for finishing this, along with the Peragus fix too!

Looking forward to future versions....


As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.

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Old 12-19-2009, 10:04 PM   #9
Tobias Reiper
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Quote:
Originally Posted by VarsityPuppet View Post
The Super knockdown incident was a fluke, not a power....


... though that does give me an idea.. hehehe
I didn't mean it like that, but okay.


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Old 12-19-2009, 10:17 PM   #10
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Quote:
Originally Posted by Tobias Reiper View Post
I didn't mean it like that, but okay.
Oh sorry, I misunderstood.

Dang... i wish I could replicate that.

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Old 12-23-2009, 03:11 AM   #11
Wedge Suron
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A way to sort that is to save and reload, It'll reload where you where before the glitch happened.




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Old 12-23-2009, 12:56 PM   #12
VarsityPuppet
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Quote:
Originally Posted by Wedge Suron View Post
A way to sort that is to save and reload, It'll reload where you where before the glitch happened.
I had it saved.. but then I deleted it...


Anyways, if there are no found problems with this, I think it's fair to say this goes up to Kotorfiles then?

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Old 12-23-2009, 02:32 PM   #13
Darth Cryptic
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Worked very nicely the run through I just did. The faces looked good, the stats made it a challenge, and there where no glitches.


The power of the Sith is to hide in plain sight, to corrupt unnoticed.
How the frak do you expect to go unnoticed with Sith tattoo all over your face?
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Old 01-17-2010, 05:56 AM   #14
Nick Vader
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Nice one ! I always thought the "dark jedis=red lightsabers and ugly sith faces" really stupid. I'll give it a go...


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Old 03-22-2010, 04:29 PM   #15
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This mod has been updated to version 1.01.

The only and major update is the fixed script: The Dark Jedi will ACTUALLY have random colored sabers this time around.

I'm thinking I may make a compatibility version with some saber color mod, but I don't know which one... any ideas?

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Old 03-24-2010, 07:41 PM   #16
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I would actually suggest making a compatibility fix for Oldflash and DI's forked-sabers mod, although it's not a saber color mod - just a hilt model one.


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Old 04-03-2010, 06:24 PM   #17
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How about a compatibility fix for j3d1w4rr10r's Movie Saber Mod (and the add-on for building them on the workbench) with your mod?

Here's the original release thread in TUCE for the MSM:
http://www.lucasforums.com/showthread.php?t=154661

Here's the original thread in TUCE for JediKnight707's related mod so you can create the MSM sabers at a workbench:
http://www.lucasforums.com/showthread.php?t=157079




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Old 04-13-2010, 01:25 AM   #18
Darth Avlectus
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Oh wow, didn't know about this one... Ehh, as far as that knockdown knocking you out of the level walkmesh/boundaries, it's happened once or twice with sith marauders and IIRC once with Darth Sion.

If you gave a feat of simultaneous/team strike--could that explain the simultaneous knockdown attack?

Anywho, nice. I'll check it out.


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