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02-19-2010, 04:17 PM
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#1
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Rookie
Join Date: Feb 2010
Location: Germany
Posts: 19
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Clone Troopers VS Battle Droids MP Mod
We from "Republic Commando Reloaded" ( www.rcreloaded.de.ki), a German RC modding Community, are working on a "Clone Troopers VS Battle Droids" Multiplayer Mod. In this Mod the Commandos will be replaced with normal Clone Troopers and the Trandoshans with B1 Battle Droids. You will be able to select between many different skins. We also experimented with Droidekas, Magna Guards, Geonosians and also with a AT-TE and it all works great ^^. So after this Mod we will made some other mods like this. We also working on a Big Mod with a campaign, but thats another Topic ^^.
Here are some screenshots:

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02-19-2010, 04:33 PM
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#2
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It's Thornhill!
Status: Super Moderator
Join Date: Mar 2008
Location: Warwickshire, UK
Posts: 3,607
Current Game: The Old Republic
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Wow, looks impressive, and that's certainly a way to make an entrance!
Welcome to RC & LF, Razorflight!
Can't wait to see what else you guys come up with.
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02-19-2010, 04:49 PM
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#3
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The New Leader
Join Date: Jul 2009
Location: Connecticut, U.S.A.
Posts: 553
Current Game: DJ Starscream
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To make new hudarms, would you have to make a whole new 3d model? Btw, welcome
an say hi to Skip for me 
Quote:
Originally Posted by HockeyGoalie35
I wish I had some Combustable Lemons.
Quote:
Originally Posted by =purifier
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby.  "
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02-19-2010, 05:49 PM
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#4
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Senior Member
Join Date: Oct 2007
Location: USA
Posts: 2,723
Current Game: Resident Evil 5
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Welcome to LF, and nice mod!
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02-20-2010, 08:05 AM
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#5
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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Hey man, welcome to LF. I hope you have as much fun here as I do  So..is there a release date for this mod? It looks awesome; can't wait for it to come out!
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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02-20-2010, 04:19 PM
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#6
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Senior Member
Join Date: Oct 2007
Location: USA
Posts: 2,723
Current Game: Resident Evil 5
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^Welcome to the forums also Mandalorin Mercenary.
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02-22-2010, 08:08 AM
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#7
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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Thanks! I noticed on Skip's channel there was a vid where someone was an AT-TE...anyone know how they did this?
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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02-22-2010, 12:56 PM
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#8
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Rookie
Join Date: Oct 2009
Posts: 200
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yeh its a ripper eh they having to make hudarms tho and it take a while to do
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02-23-2010, 07:31 AM
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#9
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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ohhh. I assume for the AT-TE hudarms they just make you sit in the turret? Idk..
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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02-23-2010, 04:29 PM
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#10
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Rookie
Join Date: Oct 2009
Posts: 200
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correctomundo but u cant do that for the other character classes.that requires modded hudarms animations and they also makin nu mod weps and meshes. koollll
yeh i cant wait for the ATTE vs SPIDER DROID mod heavyweight heaven thatl be haha
but theyl need to make a big modmap for it..
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02-24-2010, 08:41 AM
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#11
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Rookie
Join Date: Feb 2010
Location: Germany
Posts: 19
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Thank you all ^^
To the Questions:
Quote:
Originally Posted by HockeyGoalie35
To make new hudarms, would you have to make a whole new 3d model? Btw, welcome
an say hi to Skip for me 
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No, we experimented with some stuff and found a solution without creating a whole new 3D modell, and I AM PfWSkip ^^
Quote:
Originally Posted by mandalorin mercenary
So..is there a release date for this mod? It looks awesome; can't wait for it to come out!
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Not yet, but I think we will released it soon ^^
Quote:
Originally Posted by mandalorin mercenary
I noticed on Skip's channel there was a vid where someone was an AT-TE...anyone know how they did this?
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Yes, I know how to xD
Quote:
Originally Posted by frazscotland
yeh i cant wait for the ATTE vs SPIDER DROID mod heavyweight heaven thatl be haha
but theyl need to make a big modmap for it..
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I dont think that we will make a mod like this, because it was just a little fun act to change the Playermesh to an AT-TE. Thats no stuff for a relay good mod...
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02-28-2010, 03:20 PM
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#12
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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SKIP! I'm nullarcclass, the one guy who had a million questions. Thanks for all the help ner vod!
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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03-01-2010, 05:56 AM
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#13
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Rookie
Join Date: Feb 2010
Location: Germany
Posts: 19
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ah lol
"we meet again at last" xD
and no prob ^^
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03-01-2010, 07:59 AM
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#14
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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Do you think you could tell me how you made the battle droid hudarms? If you can, I might work on a trando H.A.M. hudarm; although it would look like total osik  And is there any way to make the clone headlamp an accessory? It'd be nice to have it in-game, maybe on the clone troopers.
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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03-04-2010, 05:14 PM
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#16
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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That's awesome! Did unrealed allow you to import the meshes AND textures from star wars battlefront 2? You guys in PFW clan probably know more about editing RC then the people at lucasarts do 
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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03-05-2010, 08:05 AM
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#17
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Rookie
Join Date: Feb 2010
Location: Germany
Posts: 19
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If you've got a 3D mesh and its textures, you can convert it (with a 3D software, for example Softimage XSI) to an .ase file and then import it and the texture to UnrealED.
(This has nothing to do with Battlefront 2!)
Last edited by Razorflight; 03-12-2010 at 06:08 AM.
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03-05-2010, 05:20 PM
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#18
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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heh heh heh....
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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03-11-2010, 03:19 PM
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#19
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Rookie
Join Date: Oct 2009
Posts: 200
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watch what u guys say about "sources" . i dont wanna see you get in trouble. pm each other as to certain info. ahemmmmm . GUDWURK as ever skipper. how about wookie vs geo -elite for next mod hehe
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03-11-2010, 05:23 PM
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#20
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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Is there a rule against talking about sources or something? It'd be fun to put the commando animations on the wookie mesh 
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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03-11-2010, 06:43 PM
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#21
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The New Leader
Join Date: Jul 2009
Location: Connecticut, U.S.A.
Posts: 553
Current Game: DJ Starscream
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well its porting thats illegal
Quote:
Originally Posted by HockeyGoalie35
I wish I had some Combustable Lemons.
Quote:
Originally Posted by =purifier
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby.  "
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you may:
quote & reply,
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