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Old 07-13-2010, 02:45 PM   #1281
DAISHI
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The speed/timing puzzles are the worst offender.

Not sure what Guybrush's "Nice" deal is, I thought it was in the original game like that.

Oooh no to allowing all verbs in the inventory. That would be mostly useless.
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Old 07-13-2010, 03:27 PM   #1282
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This is good news...I hope they're reading feedback from these forums as well. What are the main things people would like to see fixed/added (within patchable reason)? In the spirit of ultimately enjoying and being appreciative for the MI2:SE, here's what I can think of from being such a detail oriented fan of the original:

1) Rework inventory interface and/or allow all verb commands to be used in the inventory
2) Classic intro / closing credits
3) Bone song audio synchronization
4) Timing of various music cue events
5) Puzzle, actor animation speed (LeChuck shuffle, spitting contest flags, Stan's coffin puzzle)
6) Allow for vertically scrolling backgrouds (diving sequence, cliffs)
7) Graphic fixes for various jokes and bits in the game (Phatt flies, grave robbing shading, costume blushing, bone song red background blending mode and disabling timing, etc.)
8) Console fixes for iMuse system
9) Classic mode music instrumentation fixes (probably not in the scope of a patch)
10) LucasArts logo splash movie for the PC/Steam release?
11) Guybrush's "Nice ..." jokes (perhaps not in the scope of a patch)
I completely agree.

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Old 07-13-2010, 04:30 PM   #1283
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Quote:
Originally Posted by DAISHI View Post
The speed/timing puzzles are the worst offender.

Not sure what Guybrush's "Nice" deal is, I thought it was in the original game like that.

Oooh no to allowing all verbs in the inventory. That would be mostly useless.
Maybe for you pheraps, but I enjoy hearing all the possible responses from inventory item interaction that Guybrush/Dominic voices. Currently many of these are only available in classic mode. Even if I didn't, I certainly wouldn't want to limit that possibility for other people - I just simply wouldn't use it in that case.

In the original game, Guybrush would often say the name of whatever object you were looking at, along with "Nice". For example "Nice <object name here>.". When looking at the same items in SE mode, he simply says "Nice".

I can see though why perhaps this was perhaps intentionally excluded due to the tedious and Mad-lib-y nature of the necessary dialogue recording.
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Old 07-13-2010, 06:05 PM   #1284
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I don't think it would have made a difference or been less annoying had Guybrush said "nice sign" or "nice crate" as opposed to just "nice" over and over.

Really what would have been most ideal is if someone just took the time to fill in the dialogue for most of the nices.
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Old 07-13-2010, 06:37 PM   #1285
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Originally Posted by SyntheticGerbil View Post
I don't think it would have made a difference or been less annoying had Guybrush said "nice sign" or "nice crate" as opposed to just "nice" over and over.

Really what would have been most ideal is if someone just took the time to fill in the dialogue for most of the nices.
This.

I think adding the dialogue would have been a really wonderful treat for the Special Edition release, though it admittedly would have been a lot of work.


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Old 07-13-2010, 07:56 PM   #1286
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Originally Posted by MusiclyInspired View Post
Monkey Island Adventures message from Facebook:
Didn't they say there were no plans for a Mac release when the first SE came out? I think it was in an interview.

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Old 07-13-2010, 08:29 PM   #1287
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Originally Posted by SyntheticGerbil View Post
I don't think it would have made a difference or been less annoying had Guybrush said "nice sign" or "nice crate" as opposed to just "nice" over and over.

Really what would have been most ideal is if someone just took the time to fill in the dialogue for most of the nices.
Definitely. Although I'm not sure who I'd trust with that task.

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Old 07-13-2010, 08:54 PM   #1288
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Originally Posted by ThunderPeel2001 View Post
Definitely. Although I'm not sure who I'd trust with that task.
There were a lot of original writers working on the remake, weren't there? Plus Ron and his people were there... I'm sure someone could make it work.


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Old 07-13-2010, 09:10 PM   #1289
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There were a lot of original writers working on the remake, weren't there? Plus Ron and his people were there... I'm sure someone could make it work.
Er, I don't think so. Who's "Ron and his people" incidentally? Do you mean the guys who recorded the commentary? If so they weren't around at all (other than to record the commentary).

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Old 07-13-2010, 09:25 PM   #1290
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Er, I don't think so. Who's "Ron and his people" incidentally? Do you mean the guys who recorded the commentary? If so they weren't around at all (other than to record the commentary).
Not exactly the people who did the commentary, but like... writers and such. I thought I read that somewhere, but maybe I'm mistaken.


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Old 07-14-2010, 06:12 AM   #1291
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You're probably thinking of Tales of Monkey Island, which had creative input from Ron Gilbert and was developed by Telltale Games which is comprised of many ex-LucasArts people including Dave Grossman. I too am unaware of any involvement from the classic team other than for the commentary.


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Old 07-14-2010, 12:03 PM   #1292
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You're probably thinking of Tales of Monkey Island, which had creative input from Ron Gilbert and was developed by Telltale Games which is comprised of many ex-LucasArts people including Dave Grossman. I too am unaware of any involvement from the classic team other than for the commentary.
I remember the Tales thing seperately, but you're probably right, I must've got confused. ^^; Sorry 'bout that.

Anywho, even so, I'm sure they had someone intelligent enough to manage it.


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Old 07-14-2010, 03:09 PM   #1293
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Another update on Twitter/Facebook:

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MISE2 hits 86 on Metacritic. Thanks to the fans for all the support - it has been a crazy ride!

One that isn't over, of course. We're listening to your feedback (which there is no shortage of) and might have some news soon. If you're nice.


"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island
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Old 07-14-2010, 08:17 PM   #1294
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Yeah, I saw that. Makes me feel good. Hopefully they'll release a pretty extensive patch then!
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Old 07-14-2010, 09:39 PM   #1295
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Originally Posted by MusiclyInspired View Post
Another update on Twitter/Facebook:
Ooh, that's pretty awesome. Glad to see they're listening.


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Old 07-15-2010, 05:45 AM   #1296
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Another update on Twitter/Facebook: We're listening to your feedback (which there is no shortage of) and might have some news soon. If you're nice.
The difference between LucasArts PR and Telltale PR:

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Originally Posted by MusiclyInspired View Post
If you're nice.
Actually, how about doing it right first time?
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Old 07-17-2010, 12:50 AM   #1297
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Have you guys seen the CNN International front page today? On the front page there's an article about retro-game remakes and of course it mentions MI2:SE. It's not big news, but I think it's cool to see MI2:SE getting some mainstream attention.
http://edition.cnn.com/2010/TECH/gam...id=xHM3Xtfzq2y


--Dusty
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Old 07-17-2010, 11:25 AM   #1298
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They definitely need to fix the audio transitions on the 360 version. I also don't know why they removed the quick action select from the d-pad. Thats what I used 99% of the time to select what I wanted to do.
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Old 09-16-2010, 06:47 PM   #1299
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Just read this on official facebook page


iPhone gamers, an update is rolling out now for Monkey Island 2 SE that includes some bug fixes and improvements, and finally, RETINA DISPLAY support for iPhone 4! Get your Monkey on, high-res style!

Same updates that were added to the Steam version from reading the info.


View my blogs and various news at thedailygamepad.com
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Old 09-17-2010, 05:25 AM   #1300
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Originally Posted by Threepwood4life View Post
Just read this on official facebook page


iPhone gamers, an update is rolling out now for Monkey Island 2 SE that includes some bug fixes and improvements, and finally, RETINA DISPLAY support for iPhone 4! Get your Monkey on, high-res style!

Same updates that were added to the Steam version from reading the info.
It may also be worth noting that the iPhone version is currently 0.99$
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