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Old 07-17-2010, 06:06 PM   #201
Brash Charade
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Quote:
Originally Posted by jonathan7 View Post
Heya Brash, what Operating System are you using? My first guess would be perhaps an issue there, otherwise the file may have not downloaded properly. I'm a member of staff over at KotOR Files, and we are currently experiencing a few problems with the site (as you can probably tell) so did the download all occur ok? Only other thing is did you extract the whole archive before trying to run TSLpatcher?
Hey there, thanks for responding so promptly.

I'm using Windows 7 32 bit, and I'm running it on bootcamp (on a macbook pro).

I think the download went well, it showed up in 7zip fine and I didn't have any error messages or anything like that during the download suggesting otherwise.

I'm not positive if I did extract it all, but I think I did. I should have mentioned this earlier: I'm aaabsolutely awful when it comes to doing anything at all with computers, I have no idea what I'm doing when it comes to doing anything more complicated than downloading or installing files, and double-clicking an .exe file...Yeah. To be frank, unzipping and extracting files is something I'm pretty bad at. I can extract files to folders obviously, that part's easy, but I never know if I should extract all of the files that I download or just one or what...So I don't know exactly what I was supposed to do with those files.

So, maybe I didn't extract them properly. Was I supposed to extract them to my Modules folder? Or something like that?
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Old 07-17-2010, 06:12 PM   #202
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Originally Posted by Brash Charade View Post
Snipped for brevity
Well, in the mean time I've downloaded the fix, and checked it, and its fine at the KotOR Files end, and the files it says it can't find are in the folder. So the problem is an extraction issue. Basically extract all the files out of the archive (into a folder, say create a new one on your desktop (you can delete it once you've installed the fix)) then run the patcher having extracted ALL the files in the archive, you can make sure you do this by highlighting all the files and then press the extract button to your chosen destination... That should fix your problem



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Old 07-17-2010, 06:30 PM   #203
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Originally Posted by jonathan7 View Post
Well, in the mean time I've downloaded the fix, and checked it, and its fine at the KotOR Files end, and the files it says it can't find are in the folder. So the problem is an extraction issue. Basically extract all the files out of the archive (into a folder, say create a new one on your desktop (you can delete it once you've installed the fix)) then run the patcher having extracted ALL the files in the archive, you can make sure you do this by highlighting all the files and then press the extract button to your chosen destination... That should fix your problem
Ah, how I love simple solutions! Thank you very much, that did in fact allow me to install the file properly. I should be good to go, I'll start up a new game and see how it goes This really is a fantastic mod, I'm glad to see TSL be the game it should have been in the first place.

Thanks for your help sport, I sincerely appreciate it
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Old 07-19-2010, 08:21 AM   #204
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Im stuck on Malachor cause of a bug: After i charge the mass shadow generator to the max and those HK´s kill the "fat one", a cutscene starts in which handmaiden uses some force power on Kreia, and then the camera turns to my character who, for some reason, is there too and i cant do anything. Has anyone encountered this before?

And btw I never got the new main menu screen, but havent had any issues so far... Maybe reinstalling the mod would help?


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Old 07-19-2010, 08:49 AM   #205
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Originally Posted by Drunkside View Post
Im stuck on Malachor cause of a bug: After i charge the mass shadow generator to the max and those HK´s kill the "fat one", a cutscene starts in which handmaiden uses some force power on Kreia, and then the camera turns to my character who, for some reason, is there too and i cant do anything. Has anyone encountered this before?

And btw I never got the new main menu screen, but havent had any issues so far... Maybe reinstalling the mod would help?
You LS/DS/ and M/F? I know some aspects of Malachor are tempremental and that sometimes it will run fine and other times you have to reload several times for the it to work... You have any other mods installed?



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Old 07-19-2010, 11:39 AM   #206
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Ds and male. I have already reinstalled the mod and tried several times but all in vain.

I have a few texture mods installed, but that doesnt cause issues like this.


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Old 07-19-2010, 12:27 PM   #207
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Quote:
Originally Posted by Drunkside View Post
Ds and male. I have already reinstalled the mod and tried several times but all in vain.

I have a few texture mods installed, but that doesnt cause issues like this.
Hmmm, well we could try running an experiment, if you email me the saved game I can see if I can replicate the error... At least that will let us know if its a mod conflict or not. You installed all the latest patches I resume?



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"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
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Old 07-19-2010, 01:25 PM   #208
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Quote:
Originally Posted by Drunkside View Post
Im stuck on Malachor cause of a bug: After i charge the mass shadow generator to the max and those HK´s kill the "fat one", a cutscene starts in which handmaiden uses some force power on Kreia, and then the camera turns to my character who, for some reason, is there too and i cant do anything. Has anyone encountered this before?

And btw I never got the new main menu screen, but havent had any issues so far... Maybe reinstalling the mod would help?
Try pressing "1".

It's probably bugged dlg file, it happens depending on what party members you still have available on Malachor.
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Old 07-19-2010, 07:58 PM   #209
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Quote:
Originally Posted by zbyl2 View Post
It's probably a bugged dlg file, it happens depending on what party members you still have available on Malachor.
Will that bug be corrected in the next version?




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Old 07-20-2010, 06:45 AM   #210
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hey every one, i seem to have a problem with the game. i have the restore content fully installed with no problems. i did the read me thing and made sure it was unchecked. did the a b c d patches. i am at the part where i must meet the masters and when i go in a small cut scene one of the masters says it is as not it was before then finishes shows my charter i move to them and nothing happens. if i click on the masters they just turn around and face me. if i go to kriea and talk to her shows a cut scene with me and the masters me i guess sucking the life out of them. red light coming out of me going into them. i didn't want this to happen, i have installed these mods:

Code:
nihilus_tobin, prolog_peragus_harbinger_issues, sions_arrival_fix_2_0 TSLRCM_patch_vers 1.4a b c and d, M4_78 Addon_v1.1 and v1.1a patch m4-78 movies vers.2, TSLRCM_USM_compatibility USM_M478_Compatibility patch k2_patch_hq_movies k2_patch_hq_music narshaddaafix tslrcm_1.6 and i installed the patch 200424 to 210427 and restore content for doors not unlocked
i got allot from dstoney64 profile on filefront. does any one know how to fix this cause this is my 5th time on trying to make these mods work. ohh and one more thing the TSLRCM_USM_compatibility when i install it says it has error of "1345 warnings were encountered". the errors are "file does not exist!"

one other thing does any one know what happend to deadlystream.com? been down for awhile now
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Old 07-20-2010, 08:33 AM   #211
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Quote:
Originally Posted by Sith Holocron View Post
Will that bug be corrected in the next version?
Well, yes, if there ever is a new version.

Quote:
Originally Posted by fpresiado View Post
hey every one, i seem to have a problem with the game. i have the restore content fully installed with no problems. i did the read me thing and made sure it was unchecked. did the a b c d patches. i am at the part where i must meet the masters and when i go in a small cut scene one of the masters says it is as not it was before then finishes shows my charter i move to them and nothing happens. if i click on the masters they just turn around and face me. if i go to kriea and talk to her shows a cut scene with me and the masters me i guess sucking the life out of them. red light coming out of me going into them. i didn't want this to happen, i have installed these mods:

Code:
nihilus_tobin, prolog_peragus_harbinger_issues, sions_arrival_fix_2_0 TSLRCM_patch_vers 1.4a b c and d, M4_78 Addon_v1.1 and v1.1a patch m4-78 movies vers.2, TSLRCM_USM_compatibility USM_M478_Compatibility patch k2_patch_hq_movies k2_patch_hq_music narshaddaafix tslrcm_1.6 and i installed the patch 200424 to 210427 and restore content for doors not unlocked
i got allot from dstoney64 profile on filefront. does any one know how to fix this cause this is my 5th time on trying to make these mods work. ohh and one more thing the TSLRCM_USM_compatibility when i install it says it has error of "1345 warnings were encountered". the errors are "file does not exist!"
Whoa man! You got the most outdated version possible + lot of incompatible mods, wonder you've got this far.
EDIT: oops, just noticed you DO have tslrcm 1.6 at the end of that list... nevermind. Still, lot of incompatible mods.

Moving on to your mods:
"nihilus_tobin", if it's what I think it is, is not and never was compatible with TSLRCM. It's not needed anyway as we have our own version of that scene.
M4-78, also, is not and never was compatible with TSLRCM. At the moment, there is NO way these two will work together...
USM also isn't compatible with the newest release of mod, patch was designed to work with 1.5 and no longer works properly.
So I guess you'll need to reinstall entire game, without some of your mods, then try again. There's no other way.
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Old 07-20-2010, 11:02 PM   #212
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ok, so only install the 1.6 mod and which other is compatible?

Quote:
Originally Posted by zbyl2 View Post
Well, yes, if there ever is a new version.


Whoa man! You got the most outdated version possible + lot of incompatible mods, wonder you've got this far.
EDIT: oops, just noticed you DO have tslrcm 1.6 at the end of that list... nevermind. Still, lot of incompatible mods.

Moving on to your mods:
"nihilus_tobin", if it's what I think it is, is not and never was compatible with TSLRCM. It's not needed anyway as we have our own version of that scene.
M4-78, also, is not and never was compatible with TSLRCM. At the moment, there is NO way these two will work together...
USM also isn't compatible with the newest release of mod, patch was designed to work with 1.5 and no longer works properly.
So I guess you'll need to reinstall entire game, without some of your mods, then try again. There's no other way.
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Old 07-21-2010, 08:58 AM   #213
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Hi, I have a question to Malachor. In the original game you destroy Malachor but in TSLRCM you don't. Is there a way to tell Kreia that you won't follow Revan and just destroy Malachor and live your life with Visas for example? I tried several times but the end is always the same.
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Old 07-21-2010, 11:10 AM   #214
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Quote:
Originally Posted by fpresiado View Post
ok, so only install the 1.6 mod and which other is compatible?
Well yes, don't install incompatible mods. I mentioned in my last posts which ones were not compatible

Quote:
Originally Posted by Nikon23 View Post
Hi, I have a question to Malachor. In the original game you destroy Malachor but in TSLRCM you don't. Is there a way to tell Kreia that you won't follow Revan and just destroy Malachor and live your life with Visas for example? I tried several times but the end is always the same.
It all depends on how you play the HK Factory, and then how cutscene between Goto, HK-47 and Remote plays out. If Goto is NOT destroyed, Malachor will stay intact, because he won't allow remote to activate MSG.
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Old 07-21-2010, 02:25 PM   #215
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Both deadlystream and the filefront download links are dead at the moment. Sigh.
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Old 07-21-2010, 08:46 PM   #216
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yeah i know but u left out a couple of them. yes i know its frustrating when people ask over and over about these things. please can you list which ones will work PLEASE! this will be my 7th time starting over again and i don't want to do it another 8th time. i don't care for the extra mods so leave those out if u deiced to list them. i know sions fix work and Coruscant - Jedi Temple by DeathDisco works so ill just delete the others. do i need patches a-d?

Quote:
Originally Posted by zbyl2 View Post
Well yes, don't install incompatible mods. I mentioned in my last posts which ones were not compatible


It all depends on how you play the HK Factory, and then how cutscene between Goto, HK-47 and Remote plays out. If Goto is NOT destroyed, Malachor will stay intact, because he won't allow remote to activate MSG.
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Old 07-22-2010, 12:15 AM   #217
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Normally, on DS, there are some compatibility threads.
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Old 07-22-2010, 05:19 PM   #218
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Originally Posted by zbyl2 View Post
Well yes, don't install incompatible mods. I mentioned in my last posts which ones were not compatible


It all depends on how you play the HK Factory, and then how cutscene between Goto, HK-47 and Remote plays out. If Goto is NOT destroyed, Malachor will stay intact, because he won't allow remote to activate MSG.
So by destroying both HK50 and HK51 productseries I am damned to follow Revan?
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Old 07-22-2010, 08:41 PM   #219
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Hey guys, I just have two questions.

First, is the Combat Simulation Arena mod compatible with this? Also does anyone know what happened to the deadlystream site or did it just suddenly die?
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Old 07-23-2010, 12:16 AM   #220
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I don't think your mod will be compatible because of the 2da's. Also, deadlystream always does that... check-it out once in awhile.
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Old 07-23-2010, 02:24 AM   #221
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I want to report three strange things that have happened to me.

- The Disciple dialogue doesn't trigger after unlocking the archive door in the enclave sublevel and when manually speak to him to trigger the dialogue, he doesn't perform the bow he usually does.

- When opening a save (using KSE) where I've just landed to dxun, I always get a Dialog.tlk error that says "Attempted to read past end of end of dialog.tlk (tried to read string 136324 but dialog.tlk has 136321 entries)". I can still do stuff to my save file after this warning but this does bother me a bit. I tried using FindRefs but it came up with nothing.

- I've been having consistent CTDs whenever I choose the "I'm considered an outcast of the jedi" dialogue choice after the defense of khoonda.

I'm also using Ultimate Saber Mod with the compatibility patch.

Last edited by mark2000; 07-23-2010 at 03:01 AM.
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Old 07-23-2010, 04:02 AM   #222
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Quote:
I'm also using Ultimate Saber Mod with the compatibility patch.
If you're using 1.6, then this is the problem.
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Old 07-23-2010, 04:19 AM   #223
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do i need TSLRCM_patch_vers 1.4d for the restore mod? or not needed?
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Old 07-23-2010, 04:29 AM   #224
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do i need TSLRCM_patch_vers 1.4d for the restore mod? or not needed?
You don't need any of those 1.4 patches. 1.6 includes all those fixes, which is why it's version number is higher.
You might need the nar shadaaa movie patch though, which can be dled at the same places as 1.6.
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Old 07-23-2010, 11:09 AM   #225
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If you're using 1.6, then this is the problem.
So you're saying that USM with TSLRCM 1.6 might be the cause of all three problems? Is the missing dialog.tlk string going to be game breaking later on?
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Old 07-25-2010, 04:14 AM   #226
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What he's saying is that they are not compatible at this time and even if it may not be the cause for these problems, it damn well might (and maybe more probs to come...). So at this time, you'd better wait patiently to get USM until Stoney comes-up with a patch...
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Old 07-25-2010, 10:28 AM   #227
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Before creating a new save file without USM, I've recently noticed that the Disciple dialogue problem is actually pretty erratic and may not be related to either/both the two mods. By now, I'm already nearing the end of the game. CTDs still happen randomly on few occasions but I won't bother throwing blames about this one considering how screwed up this game is to begin with. What I'm still quite curious about though is the dialog.tlk error that still persists even on this new non-USM save file I'm using. The only consistent factor I've been able to notice about this is that it only starts happening after my first landing on Dxun and, from then on, remains throughout the entire game. Though like I said before, I'm already nearing the end of the game and this error still hasn't come back to haunt me yet.
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Old 07-25-2010, 01:06 PM   #228
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The whole Dxun/Onderon was always a little unstable to begin with, even in vanilla. Some says that high graphic effect may be the cause and puting them down may help.
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Old 07-25-2010, 07:41 PM   #229
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So by destroying both HK50 and HK51 productseries I am damned to follow Revan?
I am sorry but i really need to know this because i am clearly not in the mood to play the game again (especially HK factory really pisses me off with the low dmg you can do with blasters ;D).
What do I have to do to destroy Malachor at the end? Please, please tell me
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Old 07-26-2010, 06:55 AM   #230
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The whole Dxun/Onderon was always a little unstable to begin with, even in vanilla. Some says that high graphic effect may be the cause and puting them down may help.
Oh I wasn't talking about the CTDs. Those indiscriminate little devils happen any time anywhere.

The dialog.tlk error is the one thats pretty central to Dxun/Onderon. I have to admit though that I only started playing TSL again because of TSLRCM so I haven't really made a benchmark comparison with the vanilla game yet with regards to this problem.

By the way, I've just finished the game as a lightside character but it still gave me the DS ending. Sure, both ending FMVs are hard to tell apart because they suck too much to begin with but I'm still curious about this.

Last edited by mark2000; 07-26-2010 at 09:00 AM.
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Old 07-26-2010, 12:18 PM   #231
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Originally Posted by Nikon23 View Post
I am sorry but i really need to know this because i am clearly not in the mood to play the game again (especially HK factory really pisses me off with the low dmg you can do with blasters ;D).
What do I have to do to destroy Malachor at the end? Please, please tell me
This is how I did it:

Show spoiler
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Old 07-26-2010, 02:30 PM   #232
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Hi,

Quote:
Originally Posted by zbyl2 View Post
Well, yes, if there ever is a new version.

Well, hope there will be a new one.

What’s happening with http://www.deadlystream.com/forum/f123/
At that time, it looks like the board do not exist anymore.

New French dialog.tlk
http://assiste.free.fr/kotor_2/ftp/tlk/dialog.tlk

What was changed / updated / translated
http://assiste.free.fr/kotor_2/ftp/d...gue_kaevee.xls



1.6 Bug report - continue

__________________________________________________ _____
8/ 202TEL.dlg \ durathug.dlg

Controlling the Exile
Have the dialog
Begin the fight
Go away (just a few step) - you leave the fight mode automatically.

Come back
The dialog start again.
May be redo an unlimited number of times.


__________________________________________________ _____
9/ Telos Cantina Swoop Race

Vanilla bug (patch 1.0b applied)

We can do an infinite number of swoop race freely if, after a race, we ask :
'What are the track records?' and then 'I would like to race again.'
But...

Do a swoop and crash the Swoop Bike
Ask : 'What are the track records?' and then 'I would like to race again.'
Whatever you do after (finish the race), you will always get :
'Nasty spill you got into out there. Sorry, but you have to actually finish the race to qualify


__________________________________________________ _____
10/ Exit door from the Bumani Exchange Corp. offices

When you are inside the Bumani Exchange Corp. offices, this door is named "Bumani Exchange Corp." It would not be named at all or, at a pinch, "Residential 082 East".


__________________________________________________ _____
11/ Télos : 208TEL_dlg.erf / 203luxa.dlg

Entry 5 (Parent: reply 4) :
Remove Script #1 ("a_exchange_h" and its param)

Entry 6 (Parent: reply 5) :
Add Script #1 ("a_exchange_h" and param P = 1)

Entry 7 (Parent: reply 5) : witch occurs before Entry 6
Add Script #1 ("a_exchange_h" and param P = 1)
Add Conditional #1 ("c_ismale")

Note : the duration time for the last sentence from Luxa (Entry 6 and 7) is a litle bit too short when she says :
"Sorry, beautiful, but even the best relationships have to end sometime." or
"Sorry, handsome, but even the best relationships have to end sometime."

I, actually, do not know where this can be changed.

Also, French Dialog.tlk StrRef 127380 and 127381 corrected to reflect original English dialog.

Also, for 208TEL_dlg.erf / 203slusk.dlg
French Dialog.tlk StrRef 80432 re-translated. The original translation has no meaning at all.


__________________________________________________ _____
12/ Systematic crash all thru the game

Controlling the Exile.
Launch powers.
Do a save immediately (powers active).
End the current action.
Reload from the save (ie to try to find better remains).
The loading don't end (this may last from 0 to about 20 seconds) and the game crash (MS Windows kill it).

I haven't enough material to reinstall a K2 without TSLRCM but, as I use to do that, I don't remember the game was crashing before.


__________________________________________________ _____
15/ 204tel / B-4D4 and Atton

After the reprogramming scheme of B-4D4 by the ithorian engineers, B-4D4, usually, stay alone with Chodo Habat and Mozza (Exile, Kreia and Atton disappear - moreover, I don't know the reason why).

With TSLRCM installed, Atton stay by there.
If we open a dialog with him, the only thing he is able to say is "Yeah ?"

See a screen Shot
041_telos_citadelle_mission_centre_de_calcul_ordin ateur_czerka.html#bug_atton


__________________________________________________ _____
Question : English K2 to French K2

Here, in France, we are more and more numerous, only able to buy secondhand English K2. We have what is needed to put them in French (and TSLRCM help us with an easy way to install the French dialog.tlk file) but some things remains in English :

Where are the voices (Sound ResRef) for all that litle things used everywhere like Batlecry, Selected, Attack Grunt, Pain Grunt, Starting, Succeed and Fail to open a lock... ? How to have them in French? For all charateers.

French TLK file language ID is set to 1 (French).

DLGConv do not help us.

I scent afar they are embeded in a memory resident kernel script. What file ? Perhaps we can get a French version of this file and attach it to our En>FR protocol.


Thanks a lot

TTLan
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Old 07-27-2010, 10:30 AM   #233
Working Class Hero
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The bao dur/atton fight on nar shadaa fight is still glitched. It still skips through the part where you choose the third character to accompany them.

Also: the telos fuel quest is still broken. I spoke to gren, but when I got back to goto the dialogue didn't change to reflect that I had already given them vogga's fuel.

Last edited by Working Class Hero; 07-27-2010 at 01:46 PM.
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Old 07-28-2010, 12:28 PM   #234
fpresiado
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wow deadly stream was dead, their isn't any thing their now.

Moderator note [08-02-2010 06:42 AM]

For the record this kind of post is considered off-topic spam... further ones will be infracted as such.

The status of another site is not the topic of these threads here.


Last edited by RedHawke; 08-02-2010 at 06:42 AM.
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Old 07-28-2010, 07:56 PM   #235
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Quote:
Originally Posted by fpresiado View Post
wow deadly stream was dead, their isn't any thing their now.
Yes we have to start over ,when the host went down all their assets were frozen so Stream was not able to access any of his files. (his only backup was months old anyway).

The new address is http://www.deadlystream.com/forum/


Last edited by DarthStoney; 07-28-2010 at 08:18 PM.
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Old 07-29-2010, 03:49 PM   #236
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There's no bug here, just keep on playing. You'll get there after you kill/save atris.
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Old 07-29-2010, 06:37 PM   #237
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Thanks, was worried about that there.


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Old 07-29-2010, 06:50 PM   #238
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I'm thinking of starting a new game with 1.6--I've only previously tried 1.4 (with a few patches installed). I don't believe I have USM installed at all, though I do have a few other mods.

I. Can I just install 1.6 on top of 1.4 and be fine?

II. I do have a lot of mods that modify appearance.2da, and I noticed the installer does not use TSL patcher. I have an appearance.2da from 1.4 with other entries added to it, can I just paste that in or did 1.5 and/or 1.6 make any changes to appearance.2da?
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Old 07-30-2010, 05:01 PM   #239
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Hey, awesome mod and I am almost done playing it, it took a while cause I was very busy ever since it was released. Anyways I have a small problem.
SPOILERS!


I have just finished talking to Carth about Revan and then the Exile leaves and Bastila comes in to talk to Carth then it goes to a scene with Kreia killing the Sith Assassins that pop up behind her, then she goes to talk to Sion which ends with "There is much work to be done" THEN the cutscene of the Ebon Hawk crashing on Malachor plays BUT not the cutscene of anything else. Then Kreia says something like I understand why the Exile did what he had to do. Right after that it goes to a black screen. I did a save (Different from my main save) and loaded that save only to find out that its my Exile Character in the Trayus Core. I am load up ANY party members except Bao-Dur or HK-47. I decided to try talking to Kreia and she is up their using a choke animation on Sion who is to the side of the core rather than in the center on the red circle.
She tells me that we have to go to Dantooine and all that. I decided to look around while stuck in this bug and I can find all the dead Sith Assassins AS WELL as this one lone Sith Assassin that is just standing still doing nothing.

Any help would be awesome thanks. I REALLY hope this can be fixed. I am so close to the ending I don't want to have to restart it again...


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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Old 07-31-2010, 11:49 AM   #240
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Let me guess... Version 1.6 and USM, right? At least that was the case when I was experiencing the exact same problem.

1) If my prediction is correct, then you need to uninstall USM. The compatibility patch is designed to work with TSLRCM 1.5 and still has a lot of problems with 1.6. I'd recommend going back a save and unequipping any equipment from USM before uninstalling.

2) If I'm wrong in my assumption, then I'm not sure what the issue is and I'm sorry for wasting your time.
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