Thanks. That seems to be the problem. Is there a fix being made for this?
I think I will just start playing again once there is a fix as I don't have an earlier save.
"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
It's probably bugged dlg file, it happens depending on what party members you still have available on Malachor.
Yeah, it worked, finally got to finish the game. The end is pretty cool, is there a way to save Atton though? Not that I would redo the ending but im just curious.
Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.
Yeah, it worked, finally got to finish the game. The end is pretty cool, is there a way to save Atton though? Not that I would redo the ending but im just curious.
You mean you didn't win the fight with Sion? As far as it seems, so long as you "kill" him once, Atton survives. I'd imagine it is tougher if Atton isn't a Jedi, but if he is, the fight shouldn't be too difficult.
Im having an issue where when i turn Bao Dur into a jedi we go into a meditate stance then stand up my character disappears and bao dur randomly attacks nothing then my game crashes
My current mods are
TSLRCM 1.6
Redhawkes exile item pack
90sks super content
new lightsaber color crystals 1.1
peragus harbinger fixes
and a visas reskin
Im having an issue where when i turn Bao Dur into a jedi we go into a meditate stance then stand up my character disappears and bao dur randomly attacks nothing then my game crashes
My current mods are
TSLRCM 1.6
Redhawkes exile item pack
90sks super content
new lightsaber color crystals 1.1
peragus harbinger fixes
and a visas reskin
Was your Exile carrying a saber when "training" started? If not equip one also if your Exile has on "Special" items try switching(or removing) any non generic game items,it could be an issue where the script is set to duplicate the exile and his/her items and if not "normal" in game items may be causing an issue.
Going full steam on my first serious playthrough with latest TSLRCM, for other players I'd definitely suggest a fresh vanilla install with no other mods but the latest TSLRCM and those specified as compatable in the readme (Peragus harbinger, Sion movie fixes, etc.), unless you're very comfortable with crawling around other mod files troubleshooting on your own.
Really, make it a little easier on yourself if you're not very confident troubleshooting multiple mod compatabilities and install non-specified mods one at a time and playtest with TSLRCM so you can identify exactly which ones are giving you conflicts before hitting up the mod producers for solutions.
If you don't mind my saying so. You'll give the poor guys an impossible job trying to sort out everyone's custom installs when it's really a standalone mod you only want to add others to one at a time and playtest for compatability yourself. Then ask when you've got a good idea where the problem is and just need to know how to fix it.
for example, Darandle, if it was me I'd wipe 90SK's super content, Redhawke's exile items, and the new lightsabre colour crystals straight off the bat, I'd expect a conflict with those and the TSLRCM, particularly the first two there.
I even had a problem with a simple a_makejedi script alteration so Atton is a Jedi Guardian and Bao Dur is a Jedi Sentinel (which made more plot and class sense to me). It fouled Jedi recruitment after TSLRCM installation and weird as it may sound, what I had to do to fix it was recompile exactly the same script with TSLRCM installed and it worked.
Same thing with Movie Mandalorians, had to reinstall to get the appearance 2da to specify the movie mandalorian npc aliens rather than default armour, TSLRCM must've rewritten the mandalorian npc alien appearance over the mod installation, but a reinstall fixed it with no other conflicts (yet).
So TSLRCM is so extensive that you need a fresh vanilla TSL installation, then add non-specified mods only afterwards and only one at a time, playtesting them for each. It's either that or keep a separate installation with only the TSLRCM as a standalone mod, then another vanilla installation with all the custom mods you like other than TSLRCM.
I'd only vary extremely limited cosmetic appearance only mods (things like 90SK's super content don't just alter appearances but add a whole bunch of items, properties and modified base or completely new files...I've had incompatability issues with this and most other comprehensive mods and avoid it personally).
To Stoney and crew, for some feedback, I've just done Dantooine and Nar Shadaa and have to say the TSLRCM version is entirely more epic in scope than the vanilla game, it's exactly what was missing, it changes the game's atmosphere completely. It's superb.
I'm having a really good time, and have far more immersion than any other time I've ever played TSL. It reminds me of exactly how much I enjoyed Kotor the first time around, back when it was released.
You guys rock!
Hey thanks darthstoney thats what I needed to do and was it an addition of TSLRCM for there to be a sort of training sequence when bao dur becomes a jedi because it didnt do that with atton
Got a bug. I'm on Nar Shaddaa, finished what I need to do, got back to the ship and the whole place is in lock-down with no-one to be seen. The storage room is locked with no option to unlock it, as is HK's compartment. Also, for some reason I've had to fight Red Eclipse 3 times, although the 3rd time (this one) there is no-one on the Ebon Hawk bar my character. The first time had the original cut-scene, the 2nd one had Kreia taking out Bao-Dur and Visas in the cut-scene and that's it.
I 'gave' the Ebon Hawk back to that guy who approaches you saying he owned it, and this is my first planet.
Running Windows 7 64-bit and have the following Mods installed:
a reskin for the canon Jedi Exile
Bao-Dur's Charged Armor
Force Fashion 2
High Level Force Powers V2
Improved AI
Nar Shaddaa Backdrop
Prolog, Peragus, Harbinger Issues Fix
Rubat Fix
TSL Multi-Stim
Coruscant Jedi Temple.
First I want to say that I love the idea of the unfinished content being added in, though it is a shame that Obsidian couldn't pick up their own slack and patch us officially. I've already downloaded this, but I'm not going to use it just yet as I'm in the middle of a playthrough already.
Now, I'm using a feat progression and force power progression mod (both made by a user named Shem, from filefront) and I'm wondering if those will work with this? Additionally, does KSE also work with this?
Got a bug. I'm on Nar Shaddaa, finished what I need to do, got back to the ship and the whole place is in lock-down with no-one to be seen. The storage room is locked with no option to unlock it, as is HK's compartment. Also, for some reason I've had to fight Red Eclipse 3 times, although the 3rd time (this one) there is no-one on the Ebon Hawk bar my character. The first time had the original cut-scene, the 2nd one had Kreia taking out Bao-Dur and Visas in the cut-scene and that's it.
I 'gave' the Ebon Hawk back to that guy who approaches you saying he owned it, and this is my first planet.
Running Windows 7 64-bit and have the following Mods installed:
a reskin for the canon Jedi Exile
Bao-Dur's Charged Armor
Force Fashion 2
High Level Force Powers V2
Improved AI
Nar Shaddaa Backdrop
Prolog, Peragus, Harbinger Issues Fix
Rubat Fix
TSL Multi-Stim
Coruscant Jedi Temple.
You need the Nar Shadaa Fix you can get it over at Kotorfiles
Unfortunately this means you have to reload a game before Nar Shadaa though, sorry.
Got a bug. I'm on Nar Shaddaa, finished what I need to do, got back to the ship and the whole place is in lock-down with no-one to be seen. The storage room is locked with no option to unlock it, as is HK's compartment. Also, for some reason I've had to fight Red Eclipse 3 times, although the 3rd time (this one) there is no-one on the Ebon Hawk bar my character. The first time had the original cut-scene, the 2nd one had Kreia taking out Bao-Dur and Visas in the cut-scene and that's it.
I 'gave' the Ebon Hawk back to that guy who approaches you saying he owned it, and this is my first planet.
Running Windows 7 64-bit and have the following Mods installed:
a reskin for the canon Jedi Exile
Bao-Dur's Charged Armor
Force Fashion 2
High Level Force Powers V2
Improved AI
Nar Shaddaa Backdrop
Prolog, Peragus, Harbinger Issues Fix
Rubat Fix
TSL Multi-Stim
Coruscant Jedi Temple.
How about the Nar Shadaa Fix? Got that one installed? I don't know about the other ones. I doubt Force Fashion is compatible. As Vanir stated, tread carefully when you install some mods. Be sure it adds (as opposed to replace) to the files such as appearence.2da . Even so, sometimes, TSL RCM modifies something within the module folder and you won't see that it is incompatible so yeah, be careful. High Level... should be okay. I know for a fact that Team Hsss'isss... Full Force mod is working well and without any flaw. Improved AI won't work as is. No clue what Backdrop is... If Rubat Fix refers to a lightsaber color fix, should be okay. Multi-Stim may or may not clash with RCM (although it may clash with a lot of "force powers mods").
And personnally, I've never managed to get Coruscant Jedi temple to work, so....
First I want to say that I love the idea of the unfinished content being added in, though it is a shame that Obsidian couldn't pick up their own slack and patch us officially.
Blame LucasArts, they nixed the content patch Obsidian wanted to put out.
You mean you didn't win the fight with Sion? As far as it seems, so long as you "kill" him once, Atton survives. I'd imagine it is tougher if Atton isn't a Jedi, but if he is, the fight shouldn't be too difficult.
I didnt really pay any attention to that fight, it wouldnt have been very hard but i wasnt even going for a win because i wanted to see if it throws up that "game over" screen.
When the actual end came i didnt even remember the whole fight, just remembered atton running away from kreia :P
Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.
Wonderful to see 1.6 achieved. this is great work and so much appreciated.
There is no Chaos, There is Harmony.
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Thanks. I had actually looked at the front of this thread and it was updated with 1.6 I thought DarthStoney would have posted an update instead of just updating the first post (No criticism intended). But its all good.
"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
You mean you didn't win the fight with Sion? As far as it seems, so long as you "kill" him once, Atton survives. I'd imagine it is tougher if Atton isn't a Jedi, but if he is, the fight shouldn't be too difficult.
I got the same ending. I had a bit of mucking around getting Atton's influence up (it seems to have got more difficult than I remember but I may have rushed these parts of the playthrough), so he was lagging a level or two behind Brianna and Mira in Jedi levels, meaning he was only 4-5 in Jedi level when he fought Sion and had zero chance. Essentially got stunned too often and spent the whole fight switching on shields and taking life support packs until they ran out. Then got killed...twice (reloaded another try).
Also I've my tabletop core rules style class progression mod installed so Jedi aren't as tough with force power selection at lower levels and that really hurt Atton on this playthrough (the idea 4-5th level Jedi can go around chopping up ancient immortal Sith Marauders is ridiculous anyway, even if he was 18-20th level in a mundane class beforehand).
Anyways it was an interesting ending nevertheless. Kind of sad. The lightsider Exile does his best only to lose all his friends there and becomes a loner I guess, after Atton dies the credits roll.
Not the kill the bad guys and bone Visas I was going for.
Also I knew I shouldn't have reassembled that stupid assassin droid. I couldn't get it to do the thing where he tortures a HK50 and finds out about the droid factory etc., he just opts out of the fight every time they appeared and I wound up killing all the HK50 we encountered, didn't seem to be any other available options.
Then at the end it falls under G0T0's control and kills the Remote so stops the mass shadow generator.
One is left to assume that left on Malachor, his companions (and two hot women) dead, facing roaming around the Unknown Regions looking for a Revan that's probably dead anyway, the Exile is probably just going to be a hermit at Trayus Academy for a while and turn into the next Sion.
I dunno. I'm trying another playthrough from the start. This time I'm doing a female Exile like SW canon and I'm not assembling any assassin droids. I don't even like HK47 and my lightsiders would never really use it.
Is HK47 that necessary to the game? Do I need to assemble it?
I got the same ending. I had a bit of mucking around getting Atton's influence up (it seems to have got more difficult than I remember but I may have rushed these parts of the playthrough), so he was lagging a level or two behind Brianna and Mira in Jedi levels, meaning he was only 4-5 in Jedi level when he fought Sion and had zero chance. Essentially got stunned too often and spent the whole fight switching on shields and taking life support packs until they ran out. Then got killed...twice (reloaded another try).
I find getting influence with him is easy, and he's usually a Jedi pretty soon after I leave Telos. I've never really had trouble with Sion during that fight, as Atton's pretty much on level(though not equal in stats to my Exile every time.
Quote:
Also I knew I shouldn't have reassembled that stupid assassin droid. I couldn't get it to do the thing where he tortures a HK50 and finds out about the droid factory etc., he just opts out of the fight every time they appeared and I wound up killing all the HK50 we encountered, didn't seem to be any other available options.
Then at the end it falls under G0T0's control and kills the Remote so stops the mass shadow generator.
Show spoiler
You have to get the Sonic Sensor from Peragus, and then assemble HK-47. Ask him about the Sith. Eventually, he'll ask you about how you know so many languages. Mention the sensor, and allow him to examine it. This should grant you the quest to find three groups of HK-50s. Hk-47 does not have to be in your party for this, though if he is, he just won't help you fight. Once you've fought three groups, you'll get a cut-scene aboard the Ebon Hawk. You'll go to the factory(as HK-47), after you deal with Atris.
Quote:
Is HK47 that necessary to the game? Do I need to assemble it?
I don't know if its really needed, but I'd guess that if you don't, the scenario with G0T0 disabling or destroying the remote occurs, as just like in the vanilla game, HK-47 isn't there to stop him.
Bug on Korriban, no USM installed, using 1.6a - After the fight with Sion and Kreia's mind-talk, the game crashes to desktop as soon as Sion finishes walking down the walkway with two assassins. Every bloody time.
Bug on Korriban, no USM installed, using 1.6a - After the fight with Sion and Kreia's mind-talk, the game crashes to desktop as soon as Sion finishes walking down the walkway with two assassins. Every bloody time.
Yes, with no difference. Still crashing in the very same spot.
Edit: I was able to get past it by removing a_sion_end.ncs from the module's .s_rim. Now the screen goes black, but Sion's voiceover plays through and I am back at the Academy entrance in the Valley. I assume that script got corrupted somehow and was causing crashes.
The s_rim files are the originals, overwritten by our .mod files. Hence your "fix" did nothing (but screw you over real good if you try playing KOTOR2 after uninstalling TSLRCM without a full re-install).
Nope, seems you got lucky this time and Aurora allowed you to pass...
Here's a little quirk I discovered. I just beat Atris and now I am standing in the Czerka Facility and not the droid factory. And by I, I mean me and not HK. I know this is where the facility is supposed to be hidden but I have found no means of entering. And now I am forced to just sit around and play pazaak with Atton. Any thoughts?
The s_rim files are the originals, overwritten by our .mod files. Hence your "fix" did nothing (but screw you over real good if you try playing KOTOR2 after uninstalling TSLRCM without a full re-install).
Don't you think I'm aware of that? I have a backups of the removed files sitting safely in another folder. Besides, I don't make a habit of uninstalling mods that add such a significant amount of content to the game.
Quote:
Seems you got lucky this time and Aurora allowed you to pass...
Still having the same problem. I tried loading from another save and that didnt help either. Am I just bad at looking around in the game or is something wrong here?
Here's a little quirk I discovered. I just beat Atris and now I am standing in the Czerka Facility and not the droid factory. And by I, I mean me and not HK. I know this is where the facility is supposed to be hidden but I have found no means of entering. And now I am forced to just sit around and play pazaak with Atton. Any thoughts?
You using the ultimate saber mod? if so look in your override folder and remove k_232_enter.ncs and back up to a save before entering the facility.
You using the ultimate saber mod? if so look in your override folder and remove k_232_enter.ncs and back up to a save before entering the facility.
Is that the entrance script to the underground facility on Telos? If so, keep in mind that's the script that launches the BA-122 lightsaber blueprint spawn. You won't be able to get the saber without them (assuming you want the saber).
Is that the entrance script to the underground facility on Telos? If so, keep in mind that's the script that launches the BA-122 lightsaber blueprint spawn. You won't be able to get the saber without them (assuming you want the saber).
If it's not, then nevermind hehehe
Yes it is, but by the time you've entered as HK47(after Atris fight) you should have already gotten it. For some reason it wouldn't run the "old" k_232_enter script properly for the second enter. (I did get this fixed for the updated USM patch and testers have verified this time) Still having issues with the (907)Malachor cutscenes though.
I have found a bug on Onderon. I know it cant be anything else I have installed because well I only have some texture mods (and USM) installed besides this.
Two bugs actually both in the Cantina.
First Nikko isnt there thus its not possible to progress the main quest for Onderon - to free Dhagon Ghent. And I dont know how to use the KSE to set the right globals/scripts to get the next part of the quest.
Second Qimtiq the Cantina owner has a really annoying bug. Two actually but one causes the other.
When you talk to him to race he says that Panar's (first tier) time is <unspecified string> or something like that then you go into the race; and as Panar doesnt have a time set to beat you cant beat him so when you finish the race you go back into the conversation with Qimtiq as if you had simply left the room "oh your back". You dont win the race.
This causes what could be considered a game breaking bug and time you try to walk away from him; through the arch behind you it reinitialises the conversation with him so you cant get away. And it just repeats. I had to reload a previous save.
Dont know if this has been reported yet. No idea if it was present in 1.4.
Thanks peeps.
I'm having this bug too. Is there a fix yet? (it's still in 1.6)
EDIT: after some more research, I think it might actually be a bug in another mod.
Last edited by Darth Tartarus; 09-05-2010 at 05:12 PM.
I'm having this bug too. Is there a fix yet? (it's still in 1.6)
EDIT: after some more research, I think it might actually be a bug in another mod.
Yeh I forgot after making this post I had the starport visa mod installed (at least I think it was that one? or maybe it was the Tomb of Azgath D'Nul?) and thats what was causing the bug.
It worked fine once I took that off.
Boy did I feel stupid. lol.
"Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate." - Colonel Corazon Santiago, Spartan Battle Manual : SMAC
Yeh I forgot after making this post I had the starport visa mod installed (at least I think it was that one? or maybe it was the Tomb of Azgath D'Nul?) and thats what was causing the bug.
It worked fine once I took that off.
Boy did I feel stupid. lol.
Unlikely that it was DI's Tomb, that mod shouldn't affect anything that happens on Onderron, IIRC.
Yeah, I forgot after making this post that I had the Starport Visa mod installed (at least I think it was that one? or maybe it was the Tomb of Azgath D'Nul?) and that's what was causing the bug.
I have to agree with Qui-Gon on this one. By the way, there used to be a compatibility patch for DI's mod to use with TSLRCM on the old version of the Deadly Stream site. Perhaps someone could PM ganoesparan06 the link to that patch if it's back up now?
(Back to work for me!)
As of 28APR13: I released a new small texture mod! Check it out here.
Im just waiting on the new USM compatibility patch lol.
"Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate." - Colonel Corazon Santiago, Spartan Battle Manual : SMAC