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Old 10-10-2010, 01:40 PM   #241
MusiclyInspired
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"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
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Old 11-24-2010, 09:35 AM   #242
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Sorry about that, you got to click on "qui"
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Old 11-24-2010, 06:16 PM   #243
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i just thought that i would let everyone know that the latest version will be done very soon
then i will need some help with the music and midi sound effects
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Old 12-01-2010, 10:36 AM   #244
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okay, this is a testament to a few months of work
sorry it took so long
but i would say i am like 95% done with this demo
now i am gonna need those sfx and music
it is an exe so dont be afraid
i just decided to make a custom installer for it

http://www.mediafire.com/file/2xp192...1.0%20beta.exe

no screens as of yet
but soon
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Old 12-01-2010, 02:10 PM   #245
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So sorry if this has been addressed cause I skipped to the end. I am really digging this project and would like to lend my abilities to it. I'll be up front about my time being pretty thin due to school and freelance work, but I would love to help with some of the background art.
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Old 12-01-2010, 05:15 PM   #246
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So sorry if this has been addressed cause I skipped to the end. I am really digging this project and would like to lend my abilities to it. I'll be up front about my time being pretty thin due to school and freelance work, but I would love to help with some of the background art.
yeah i would totally welcome the help
the next thing i am going to need backgrounds for are some of the opening cutscenes
and then the treasure room
if you just wanna start on something that i haven't already done that would be awesome
thanx
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Old 12-04-2010, 05:18 PM   #247
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i think i am ready for the music now
i need midis to these:
i am gonna try to do some of these myself
i just dont know what programs to use to do this
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Old 12-06-2010, 08:34 AM   #248
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I might be able to whip up some versions on my MT-32, give it that classic feel. I'll let you know and see how far I get. I may not have the time. So, no promises but I'll give it a shot.


"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island
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Old 12-06-2010, 08:53 AM   #249
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"Wally Crying" can be found HERE. The "Introduction" (before the Opening Theme) can be found HERE.

Edit: Ah, you've already marked them as being done... damn. I don't think there are more than these.


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Old 12-06-2010, 11:24 PM   #250
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yeah i would totally welcome the help
the next thing i am going to need backgrounds for are some of the opening cutscenes
and then the treasure room
if you just wanna start on something that i haven't already done that would be awesome
thanx
Cool man I'll get cracking once my finals are over.
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Old 12-07-2010, 05:04 PM   #251
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I might be able to whip up some versions on my MT-32, give it that classic feel. I'll let you know and see how far I get. I may not have the time. So, no promises but I'll give it a shot.
i wish i knew how to make midis without a keyboard.
is there a way...preferably for free
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Old 12-07-2010, 06:39 PM   #252
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I dunno, try this. http://lmms.sourceforge.net
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Old 12-08-2010, 10:36 AM   #253
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so i decided to give redoing the cannon room without and anti aliasing using Cosmigo's Pro Motion
and this is the result. i am not 100% happy with it. i am thinking about just sticking to what i have.
i am kinda wanting to go with an in between MI1 and MI2 style, and i think i've achieved that...somewhat
any hoot, here is a comparison picture of what i have finished on the non anti aliasing and what i have in the game
currently:



what do you guys think?

BTW i did some research online and i think that i may change my technique a bit when it comes to doing backgrounds.
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Old 12-08-2010, 02:12 PM   #254
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I vote in favor that this game will be awesome. Cool idea Josh! Err, should I say Jack? ^_^
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Old 12-14-2010, 03:58 PM   #255
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finished version of the true 8-bit cannon room
please let me know what you think
should i stay with what i have or redo all of the backgrounds

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Old 12-14-2010, 04:08 PM   #256
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My vote for the new 8-bit version!
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Old 12-16-2010, 05:38 PM   #257
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8bit ftw!
Not to sure about the stars though, I don't mind some creative changes, but the grate or whatever looks better and is more logical.
I don't think the game takes place so late that the stars are clearly visible (more like early morning I suppose).
secondly I think it's a cloudy day (in the beginning of the game, though that may change) and most importantly LeChuck throws him in there to keep him captured, and I would never lock someone in in a room with a completely open ceiling.

Imagine that a play who hasn't played the original CMI plays this one.
The obvious solution would be to try and escape trough the ceiling, which of course id impossible (dont even think you can interact with the space, right)
(also the shadows of the grate are visible on the floor)

Oh, now I sound all negative, no I think this project is fan-tastic! Love it! And the 8 bit version looks great!
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Old 12-21-2010, 11:23 AM   #258
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finished version of the true 8-bit cannon room
please let me know what you think
should i stay with what i have or redo all of the backgrounds

I think they're both really good. The only thing I don't like about the new 256 colour one is the far wall... but there's some nice extra detail in the new one.

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Old 12-23-2010, 05:30 PM   #259
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just a few pics to wet your appetite




Last edited by Jackpumpkinhead; 12-23-2010 at 05:39 PM.
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Old 12-24-2010, 08:35 AM   #260
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just a few pics to wet your appetite
It's 'whet', dammit!

But apart from that, this looks really good. It's nice to see a fan project take shape that looks like it may actually lead to a final product, if it can jump through the legal hoops.

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Old 12-24-2010, 07:24 PM   #261
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It's 'whet', dammit!

But apart from that, this looks really good. It's nice to see a fan project take shape that looks like it may actually lead to a final product, if it can jump through the legal hoops.
i am hoping that i can duck the legal hoops...for a while that is

if you click on the banner in my sig you can go to my blog that i just started
from here i will be keeping everyone current with the progress

also i think i am going to change the name of this project from the "Old School Edition" to the "Classic Edition" if the mods could change this post to reflect that change that would be great. thanx



Last edited by Jackpumpkinhead; 12-24-2010 at 07:33 PM.
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Old 01-03-2011, 03:46 PM   #262
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Your web-site looks great, and this project is really coming along! Those backgrounds are a really professional job.
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Old 02-18-2011, 07:21 PM   #263
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Well i am ready for some MIDI music if anyone is up to do it for me


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Old 02-21-2011, 03:52 PM   #264
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Well i am ready for some MIDI music if anyone is up to do it for me
Someone hook this man up, this is becoming one of my most anticipated titles of 20... uh... 13!
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Old 02-25-2011, 06:37 PM   #265
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Well i am ready for some MIDI music if anyone is up to do it for me
Do you just need MIDIs for the 8 tracks you listed in a previous post? If so I'll get to work on them. This project has me more excited than any other Monkey Island fan project that I can remember, and I'd love to contribute to it.

I have a fairly large collection of MIDIs you can check out if you wanna assess my transcription abilities before enlisting me:

http://tabbernacle.blogspot.com/

As a taster I've transcribed the 11-second Chapter 1 track, "The Demise of the Zombie Pirate LeChuck". Here's the link:

http://www.pmcmullanjr.entadsl.com/t...te_LeChuck.mid

I'm playing the MIDI back using the basic Microsoft Windows soft synth, so I don't know how it will sound if you've got a different setup. I'm sure we'll iron that out in due course, though. I transcribe MIDIs in Guitar Pro, and I can share the GP file with whomever wants/needs it.

I won't be offended if you don't dig it (I don't usually transcribe pirate music haha) but regardless I hope you see this project through to the end because it'll be literally awesome. The beta demo had me at full mast the entire time. Damn, my first pirate pun!


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Sigmund Freud on the Irish
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Old 02-26-2011, 08:37 AM   #266
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Dont forget these:
http://highland.mixnmojo.com/cmi.shtml

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Old 02-28-2011, 05:54 PM   #267
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its been a while since i have updated
i have been having computer problems lately
thankfully i have been backing up the game continuously
in the mean time
read an interview for the game at Indie Game Magazine

PaddyM that sounds great
the more help the better
you can just email me when you have something and i will put it in the game
my email is Jackpumpkinhead@writeme.com


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Old 02-28-2011, 06:42 PM   #268
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PaddyM that sounds great
the more help the better
you can just email me when you have something and i will put it in the game
my email is Jackpumpkinhead@writeme.com
Will do Feel free to use the 11-second one, I'll see about doing some more in the near future.

Cheers!


"This is one race of people for whom psychoanalysis is of no use whatsoever."

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Old 03-10-2011, 11:20 AM   #269
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Well things were going really great, as far as the music was concerned, but due to some family issues PaddyM is un able to do any of the music anymore. Which is a crying shame because I really liked his style. So guess what, I need MIDI musicians again. If anyone is up for it.


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Old 03-10-2011, 05:22 PM   #270
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Here are a few more MIDIs. And here as well.
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Old 03-10-2011, 05:35 PM   #271
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I did these in Garageband, so they're MP3 files, not MIDI, but I hope they'll work. I actually started doing this quite a while ago, when the call first went out for music, but I forgot about it until now, so I just decided to finish them.

Opening
https://sites.google.com/site/aububu...edirects=0&d=1

Theme
https://sites.google.com/site/aububu...edirects=0&d=1

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Old 03-19-2011, 06:16 PM   #272
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Hello! *I'm new to the fourms so sorry if this looks weird lol*

I am interested in kind of using your idea of making new-er monkey island games 'classic' too! Is that okay?
(I'd like to try and make Escape from Monkey Island!)
I'm going to make the maps myself and i'm interested in any tips on how to use the programme that you used (just installed it!)
many thanks,
starwars threepwood

hey, i'm interested in helping you with the game! (i can kinda do midi music *only if i write it first using MuseScore* and i'm teaching myself to make backgrounds and maps!)
since i was 7 (i'm now 14) i've wanted to work with/something to do with LucasArts - and this is a big oppertunity for me! I'd also like to use your idea of making a newer game into an old retro one - so that's why i'd like to make Escape From Monkey island in the old amiga style! So if that's cool... that's cool! Thanks


===you can't spell Voldemort without emo===

Last edited by Haggis; 03-20-2011 at 06:18 AM. Reason: merging two posts into 1
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Old 03-20-2011, 10:51 AM   #273
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http://nerdsharpie.deviantart.com/ar...-bit-201645422


my version of the EFMI guybrush!
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Old 03-21-2011, 06:22 AM   #274
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This is an awesome project no doubts and I wish you the best of luck with it I personally adored the CMI style, that however doesn't mean I don't like the classic style. This will no doubts be an interesting art-experiment.
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Old 03-29-2011, 11:17 AM   #275
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Hello! *I'm new to the fourms so sorry if this looks weird lol*

I am interested in kind of using your idea of making new-er monkey island games 'classic' too! Is that okay?
(I'd like to try and make Escape from Monkey Island!)
I'm going to make the maps myself and i'm interested in any tips on how to use the programme that you used (just installed it!)
many thanks,
starwars threepwood

hey, i'm interested in helping you with the game! (i can kinda do midi music *only if i write it first using MuseScore* and i'm teaching myself to make backgrounds and maps!)
since i was 7 (i'm now 14) i've wanted to work with/something to do with LucasArts - and this is a big oppertunity for me! I'd also like to use your idea of making a newer game into an old retro one - so that's why i'd like to make Escape From Monkey island in the old amiga style! So if that's cool... that's cool! Thanks
no be my guest...i cant really stop you
but if yoiu would like to help me then i would welcome the help. conversly i would be willing to assist you too i you would help me. then maybe we can spread the work load a bit. just shoot me an email if your interested.


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Old 06-28-2011, 12:36 PM   #276
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I'm playing the MIDI back using the basic Microsoft Windows soft synth, so I don't know how it will sound if you've got a different setup. I'm sure we'll iron that out in due course, though. I transcribe MIDIs in Guitar Pro, and I can share the GP file with whomever wants/needs it.
What needs to be done is to have new MIDI versions of the digital soundtrack composed and then have those MIDIs reworked for and have the output recorded from an MT-32 and keep the game as a digital music pack. This way it sounds retro but everyone can hear it the same way.

If someone wants to recompose the soundtrack in MIDI form I can rework it (instrument-wise) for the MT-32 and record the output.


"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island
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Old 06-29-2011, 04:22 PM   #277
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What needs to be done is to have new MIDI versions of the digital soundtrack composed and then have those MIDIs reworked for and have the output recorded from an MT-32 and keep the game as a digital music pack. This way it sounds retro but everyone can hear it the same way.

If someone wants to recompose the soundtrack in MIDI form I can rework it (instrument-wise) for the MT-32 and record the output.
I've already done a few tracks in Garageband, but I don't think it can export MIDI files. If it can, I would love to know how.

Anyway, I haven't posted LeChuck's Hold here yet, so here it is.

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Old 07-01-2011, 02:11 AM   #278
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I've already done a few tracks in Garageband, but I don't think it can export MIDI files. If it can, I would love to know how.

Anyway, I haven't posted LeChuck's Hold here yet, so here it is.
I googled for it, and found this: http://www.macmusic.org/software/vie.../id/2221/midiO

Quote:
MIDI out support for GarageBand
MidiO is a small Audio Unit that generates MIDI out from GarageBand. In its current form, it is not intended to be a general purpose, full functionality MIDI interface. What it does provide is an internal MIDI out port to which other MIDI enabled programs can connect to. The MIDI data in the software instrument track for which midiO is chosen as a generator will be sent in sync with the playhead to the MIDI out port named "midiO".
I dunno how well it works though, as I'm not a musician, and use Windows.
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Old 07-01-2011, 02:13 AM   #279
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That's a MIDI output driver not a MIDI exporter. Unless you can use some kind of loopback driver to record the MIDI output to a MIDI file with another program, it's kind of useless. And if you could, you wouldn't need Garage Band in the first place. I find it hard to believe it doesn't output standard MIDI files, though. Seems strange. But I've never used Garage Band.


"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island
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Old 07-03-2011, 09:13 PM   #280
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finished version of the true 8-bit cannon room
please let me know what you think
should i stay with what i have or redo all of the backgrounds

Here's a little in-between version (converted to 129 colours just as your "new" background is):



I definatly prefer your 8-bit version, but thought it could do with a tad more work as pictured, let me know what you think!
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