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Old 06-08-2011, 10:05 PM   #201
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It might be part of another texture file from kashyyyk. Lool around for a place that has the sam texture and skin

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Old 06-08-2011, 10:28 PM   #202
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Thanks for the compliments, guys.



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Old 06-09-2011, 03:51 PM   #203
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Quote:
Originally Posted by Darth InSidious View Post
There is a hanging vine placeable, but it may only be used for one particular vine in the Shadowlands.
Right, they aren't used for the rest of the vines there in the Lower Shadowlands.

Quote:
Originally Posted by Darth Snard View Post
It might be part of another texture file from kashyyyk. Lool around for a place that has the sam texture and skin
Well this is the first thing I thought but there is no Kashyyyk vine texture. Maybe it's shared from another planet, I really don't know. It's really not that big a deal if I can't solve it though.

Thanks everyone for the feedback.


Last edited by Dak Drexl; 06-09-2011 at 05:08 PM.
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Old 06-09-2011, 05:12 PM   #204
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About those Sith Uniforms; will the equipable armours act like a disguise? Like, if another Sith saw you, they would think that you were the person who's uniform you're wearing.
spoiler:
Like, when you wear the Sith Uniforms on Taris.


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Old 06-09-2011, 05:37 PM   #205
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Originally Posted by Dak Drexl View Post
Right, they aren't used for the rest of the vines there in the Lower Shadowlands.



Well this is the first thing I thought but there is no Kashyyyk vine texture. Maybe it's shared from another planet, I really don't know. It's really not that big a deal if I can't solve it though.

Thanks everyone for the feedback.
Have you checked in the models for the textures PLC_DnglVine1 and PLC_DnglVine2 ? These are the textures of the vine placeable.



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Old 06-09-2011, 06:27 PM   #206
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Do what DI said or you can load the room mdl file into gmax..select the vine object in the model and check the texture that is applied to it.


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Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 06-10-2011, 02:09 PM   #207
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Thanks so much for that help! I knew I saw a vine texture somewhere but didn't think to look in the PLC textures I'll post pics of how it looks later; after seeing what I can do with the vines I'm considering just erasing them but I'll see what everyone thinks.

Also calling all voice actors! As of now I need someone to voice Tony Stark (yes, from Iron Man). He doesn't have to sound like Robert Downey Jr. or anything. I just need a convincing Tony. So send me your auditions - I don't care what the lines you speak are.

Thanks everyone for your continued support!

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Old 06-14-2011, 11:22 PM   #208
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Ok, here we go! I've been working like a mad man for the last couple days and almost have the Republic Station complete. I wouldn't have been able to make this as good as it is without the help of LordDeathRay, who really got the station up and going, so everyone thank him.

Anyway I just have a a couple pictures I'll walk you through.

The entrance of the Station:
Show spoiler


When you walk in, immediately on your left is an awesome little thing by LDR which leads you to one of your sidequests in this mod. You have to help the interrogator with the Sith prisoner:
Show spoiler


Then you'll walk down a bit and see the merchants corner:
Show spoiler


And some assorted soliders pow-wows (you can see the new skybox here):
Show spoiler


And then it's time to go to the "east wing". You activate the computer panel which gives you the option to take the elevator (I forgot the pic of the terminal's dlg):
Show spoiler


And this module is the Endar Spire starboard section with a couple slight skin changes. Walk down until you get to the entrance to the "briefing room":
Show spoiler


Where you will find out friends Colonel Drexl and Majowski, where you will get your Nilban sidequest (appearances of both have been changed to a certain degree):
Show spoiler


There'll be a lot more but I thought it'd be fun to show you guys around a bit. Please let me know what you think. Also I still need voice actors! Thanks

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Old 06-15-2011, 01:24 AM   #209
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Very nice! I think the Endar Spire could be more heavily reskinned, however, to match the space station module... or vice/versa? Perhaps this isn't your intent with the story, however.

Also, I can do random minor VOs in an assortment of different voices if you need me to.



Thank you Gorgod.
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Old 06-15-2011, 10:58 AM   #210
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Looks very nice Dak. One question: Are you going to reskin the door to the space station? It looked like it was still the original skin and felt a bit out of place .





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Old 06-15-2011, 11:21 AM   #211
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What are those tank type things next to the force cage because I haven't seen those before, are they custom made? If so, As you are my favourite skinner could release it for download If im just being stupid and they are in fact in the game files then please tell me where so I can learn to be less ignorant. Thanks


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Old 06-15-2011, 12:38 PM   #212
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First thing that pops in my head is kolto tanks but no that's not it. I think I've seen them elsewhere in the game but I could be wrong. What are they?


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Old 06-15-2011, 06:12 PM   #213
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You might want to shift the force cages direction to be facing towards the screenshot if you get what I mean.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

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Old 06-15-2011, 06:48 PM   #214
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this mod looks SO sweet

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Old 06-15-2011, 11:21 PM   #215
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Quote:
Originally Posted by TimBob12 View Post
What are those tank type things next to the force cage because I haven't seen those before, are they custom made? If so, As you are my favourite skinner could release it for download If im just being stupid and they are in fact in the game files then please tell me where so I can learn to be less ignorant. Thanks
Yeah it's some kind of kolto tank. Check the placeable files of Yavin Station if you want to find out. I just reskinned them to be blue instead of the normal yellowish color. Blue glowy highlights seem to be the main theme of the skins here.

Quote:
Originally Posted by Fallen Guardian View Post
You might want to shift the force cages direction to be facing towards the screenshot if you get what I mean.
I'll probably fix the orientation of some stuff soon. As far as I know, placeables' orientation can't be changed via the .git file so they'll have to be scripted in to work. All in good time

Quote:
Originally Posted by Rinku View Post
One question: Are you going to reskin the door to the space station? It looked like it was still the original skin and felt a bit out of place .
Right now the door's texture doesn't want to cooperate, but I'm on it.

Quote:
Originally Posted by Zhaboka View Post
I think the Endar Spire could be more heavily reskinned, however, to match the space station module... or vice/versa? Perhaps this isn't your intent with the story, however.

Also, I can do random minor VOs in an assortment of different voices if you need me to.
The two modules are actually using the exact same textures the thing is, the Yavin station module does not use normal lightmaps so I can't brighten it. So I'll probably just darken the spire module.

And I'll probably take you up on the other voicing offer, we'll see how your others turn out, eh?

Thanks everyone for the feedback.


Last edited by Dak Drexl; 06-16-2011 at 12:12 AM.
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Old 06-16-2011, 01:32 AM   #216
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You actually can change via the .git. Just go into general tutorials/tools section and then to table of contents. Under modules I believe there will be a tutorial called rotation of creatures and placeables in the .git file.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 06-16-2011, 09:02 AM   #217
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How does rotating people have to do with the darkness of a module?




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Old 06-16-2011, 10:04 AM   #218
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It has to do with what Dak said in response to my earlier post about the orientation of the force cage.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 06-16-2011, 11:03 AM   #219
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Quote:
Originally Posted by Fallen Guardian View Post
You actually can change via the .git. Just go into general tutorials/tools section and then to table of contents. Under modules I believe there will be a tutorial called rotation of creatures and placeables in the .git file.
Unfortunately that tut just covers how to set your orientation in the .git file for creatures and doors, but there's no orientation field for placeables for some reason. Am I missing something or is that just a stupid thing with the files?

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Old 06-16-2011, 01:58 PM   #220
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Placeables use bearing rather than x,y orientation. You will have to use the whereami armband to get the correct bearing you want.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 06-16-2011, 02:28 PM   #221
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Quote:
You have to help the interrogator with the Sith prisoner:
I don't mean to be an arse, but why is the Sith prisoner wearing full battle armor?


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Old 06-16-2011, 03:42 PM   #222
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I don't mean to be an arse, but why is the Sith prisoner wearing full battle armor?
He's right. Since he's being interrogated, he would have been stripped of his armor, right?

Anyway Dak, this truly is great work!


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Old 06-18-2011, 12:51 AM   #223
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Quote:
Originally Posted by TKA-001 View Post
I don't mean to be an arse, but why is the Sith prisoner wearing full battle armor?
Consider it fixed.

One of the many new item skins:

Show spoiler

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Old 06-18-2011, 01:18 AM   #224
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Woah! That looks very nice Dak. Is there going to be a helmet to go with it?





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Old 06-18-2011, 03:00 AM   #225
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Hot damn!



Thank you Gorgod.
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Old 06-18-2011, 09:37 AM   #226
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Quote:
Originally Posted by Rinku View Post
Woah! That looks very nice Dak. Is there going to be a helmet to go with it?
Quote:
Originally Posted by Sithspecter View Post




-Courtesy of SithSpecter


Last edited by Dak Drexl; 06-18-2011 at 10:42 AM.
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Old 06-18-2011, 11:24 AM   #227
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Quote:
Originally Posted by Dak Drexl View Post
Consider it fixed.

One of the many new item skins:

Show spoiler
Oh, I made one of my own too. But I think that yours looks especially nice, better than mine anyways.

Show spoiler




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Old 06-18-2011, 12:33 PM   #228
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I'll be including both

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Old 06-19-2011, 11:37 PM   #229
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Just a few quick pics of the latest module...

Show spoiler


And the merchant who inhabits this module is my personal favorite merchant in the mod with (I think) 12 totally new items made by both SithSpecter and myself:

Show spoiler

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Old 06-20-2011, 01:05 AM   #230
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*drools*

DUDE. That's awesome. Your NPC placement in that first screenie gives my role-playing gland the itch. WOW that was creepier than I intended.

VOs coming soon.



Thank you Gorgod.
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Old 07-08-2011, 01:38 AM   #231
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Dropping by to show some pics of some stuff. Haven't had much to show lately because it's just been adding scripts and fun things like that

But anyway some new items you might look to buy:

Show spoiler


And also a little part of a sidequest... if I showed any more I'd spoil the whole end:

Show spoiler


All in all the mod is about 80% done. All there is to do is add scripts and VOs and then work on the last sidequest.

Feedback and new ideas are welcome since I'm mostly waiting on stuff. Also I still need voice actors!! Thanks a lot.

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Old 07-08-2011, 07:03 AM   #232
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Quote:
Originally Posted by newbiemodder View Post
Placeables use bearing rather than x,y orientation. You will have to use the whereami armband to get the correct bearing you want.
You can also download a niffty little tool GloveMaster made, it easely converts degrees to bearing coords and vice versa. Like that you don't have to start up the game all the time to check out small stuff like this.

Mighty handy if you're modding TSL, since that doesn't have a visible console like K1 :-)


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Old 07-08-2011, 12:00 PM   #233
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Dak, great job! The Republic Jedi Robe reminds me of the Jedi Crusader Robe from BOS:SR, so I assume that's where you got the inspiration? I won't mind voicing the Sith Commander for you.



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Old 07-09-2011, 07:22 PM   #234
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Wow! You flawlessly integrated the Sithspecter stuff into there. Awesome work!



Thank you Gorgod.
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Old 07-23-2011, 11:53 AM   #235
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Decided to greatly increase the weapon stock, especially with Stark...

Show spoiler


Other than re-doing Dak's gun and making a couple swords for some enemies I'm not planning on modeling anymore but if someone has something they're dying to have I could probably make it happen if it's reasonable.

Thoughts are appreciated

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Old 07-23-2011, 12:39 PM   #236
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Looks good Dak. And I'll have the VO's and lip files soon.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 07-23-2011, 12:50 PM   #237
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Looking really nice, Dak.

Do you still need Voice Actors?


Good with dialogues and getting better
Working on Scripting and Module Editing/Re-skinning
Started work on Modeling New Areas
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Old 07-23-2011, 04:37 PM   #238
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Thanks guys. I do need voice actors, what's your gender and what does your voice sound like? Do you tend to like to voice any certain type of character?

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Old 07-23-2011, 06:34 PM   #239
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AH.. MAH... GAWD.

Your work is hypnotizing. And just really good.

VOs soon! I know I said that last time! But really this time!



Thank you Gorgod.
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Old 07-23-2011, 06:48 PM   #240
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Quote:
Originally Posted by Dak Drexl View Post
Thanks guys. I do need voice actors, what's your gender and what does your voice sound like? Do you tend to like to voice any certain type of character?
I'm a 16 year old male, and I have a rather average voice that you could possibly use for one of the heroes, but it seems with very little effort, I can do a fairly warm deep voice for any NPC or for a villain.

No real preferences as to what I'd like to play.


Good with dialogues and getting better
Working on Scripting and Module Editing/Re-skinning
Started work on Modeling New Areas
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