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Old 07-25-2010, 09:41 PM   #1
blacklimoband
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Join Date: Mar 2010
Posts: 19
Adding player models to SP and scripting(?) questions

Hi all,

I was wondering a couple of things. I have never modded anything for the JK series (I have done a little KotOR series stuff), and I have downloaded a few mod packs with player models. I am guessing they are for MP.

To get these in game for SP I believe one has to use the playermodel cheat. I was wondering if it is possible to add these models to the race selection as separate races, and if so how?

Second Question: I have downloaded 2 Darth Maul models, 1 robed(hooded) and 1 with no robe. I was wondering how to write a script that can be keybound to switch between models when in game, so you can run around hooded and cloaked, then suddenly rip off the cloak to enter combat, just like in the climactic lightsaber duel in EP1! (not looking to animate the robe removal though)

Third Question: Is it possible to make a keybound script for switching sabers? Explanation: I would like to have dual single sabers (custom model) and a saberstaff that was the dual sabers joined, and also be able to use just 1 of the dual sabers on it's own, and have keybindings to switch between the 3 options. so for example numpad 1: single saber, numpad 2: dual sabers, numpad 3: saberstaff. This would emulate having twin sabers that combine into a saberstaff, like Asajj Ventress, but also not have to use both at once.

Thanks in advance.
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Old 07-29-2010, 06:35 PM   #2
katanamaru
 
Join Date: Aug 2002
Posts: 472
Yes there is a way to do all of that.

1. To put a model in the race selection menu takes a fair bit of effort. So it is easier to use the playermodel method. Here is a link for you: http://inyri.info/tutorial_spspecies.php Follow it step by step and it will work. I've done it successfully so I can say the tut works.

2. To put two different models on keyboard shortcuts is possible. I have a few set up this way myself. You'll need to know the name of the npc files for this to work. For my example I'm going to pretend the names are Maul1 and Maul2. In game bring down the console (shift + '~') and type in:
bind N playermodel maul1
bind M playermodel maul2
You can also do this in you JAconfig.cfg

3. Once again this is done with key binding and the saber command. You'll need to know the name of the sabers for this. For my example I'll use asajj_single and asajj_staff. Open console and type in:
bind J saber asajj_single
bind K saber asajj_single asajj_single
bind L saber asajj_staff

It is possible to combine these two commands as well. Just seperate them with a ";" You'll also have to put quotes around the whole bind. Ex:
bind N "playermodel maul1; saber asajj_single"
bind M "playermodel maul2; saber asajj_staff"
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Old 07-31-2010, 04:45 AM   #3
blacklimoband
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Join Date: Mar 2010
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Hey, thanks for the info. I followed the tut and it worked perfectly

I'll check out the saber thing a bit later.
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