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Old 09-26-2008, 08:21 AM   #1
harIII
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Request Mod - More Sith in KotOR

This mod will create 4 new groups of Sith on each of the planets of Kashyyyk, Tatooine, Manaan, and Korriban. Each group will be composed of 5 Sith Knights and when you kill them, you'll get a Lightsaber and a nice 1000 credits.

Download Link:
http://rapidshare.com/files/14854698...h_in_KotOR.zip
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Old 09-26-2008, 10:04 AM   #2
Darth Payne
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Oh sweet.

I'll try this today.


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Old 09-26-2008, 11:31 PM   #3
Endorenna
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Nice! Definitely getting!


Chapter 12 of A Soul Adrift is out.

Short stories:
T'katlu: On the planet Felucia, a young apprentice of the Dark Side thinks back to the beginning of her training as she lies in wait for her prey...

All the Time: After four years in the Unknown Regions, the Exile returns to the known galaxy to visit an old enemy.

Broken: A master of the Dark Side finds himself about to lose the one thing he cares about--and he will do anything to stop her from endangering herself.
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Old 09-27-2008, 01:48 PM   #4
Chevron 7 locke
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I'm really gonna enjoy this mod
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Old 10-12-2008, 09:03 AM   #5
haemonculus
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I have some trouble on Kashyyk. Every time the landing module loads (leaving ebon hawk or simply loading a savegame) , the module is resetted. The Ithorian wants the landing fee, the Twi'Lek-hunter from Tatooine greets me and these 5 Sith-knights are respawned.
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Old 10-13-2008, 09:07 AM   #6
harIII
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I just recently learn about this problem myself with another mod I'm working on. The m35aa or what ever thoughs 4 files are that are in the override folder will reset everytime you reenter the module.

The reason is because it is in the override folder. The game keeps saything that properties of the file will be reused when ever you enter the module. I can make a patch that might, like I said that MIGHT work. I'm pretty sure that there is a setting the character file that you can use to say don't appear after I've killed you.

I'll check it out when possible, it may be a while though because I'm presently working a pretty big project.
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Old 10-14-2008, 01:22 AM   #7
RedHawke
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Yup it isn't a good idea to place git files in the override, it is better to use an injected script off of the loading script or a mandatory one time event to spawn the NPC bad guys instead.


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Old 08-02-2014, 08:37 PM   #8
HOLLYNOOB
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Could you upload the link again please?
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