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Old 07-27-2010, 11:44 AM   #121
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For that matter, how did he get to Mle? Roped himself a couple of sea turtles.
This made me laugh.

I think the point is that it doesn't really matter how he got there. Like, does it really affect the story? If it did, the writers would have spent more time on it.


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Old 07-27-2010, 04:03 PM   #122
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Another minor annoyance I just remembered: Dominic's take on his conversation with Rap Scalion... I always thought it was quite a sombre moment in the game (and the music really helped add that atmosphere), but Guybrush is extremely bubbly and happy. I would have preferred it to be a little more low-key, not depressing, just sombre.
Hey, I completely forgot about this, but you're right. I felt the same exact tone as you in the original game as you. I guess I didn't remember upon playing the remake that Guybrush seemed pretty cheerful to someone who died in a gas explosion. I always felt that Guybrush felt a little sorry for Rapp.

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For that matter, how did he get to Mle? Roped himself a couple of sea turtles.
This is the best explanation. Sounds exactly like something fancy pants Guybrush would do.
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Old 07-31-2010, 05:00 AM   #123
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I know how no one's using this thread anymore, but was anyone bothered that whenever Largo entered a scene, (like in the bar or in his room) Largo's theme overlapped with the background music for a few seconds until the background music reached the correct transition point?
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Old 07-31-2010, 01:10 PM   #124
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I know how no one's using this thread anymore, but was anyone bothered that whenever Largo entered a scene, (like in the bar or in his room) Largo's theme overlapped with the background music for a few seconds until the background music reached the correct transition point?
Hmm, I never noticed that before, but that does sound bothersome. They were probably trying to transition. Was it fixed in the patch?


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Old 08-03-2010, 03:35 AM   #125
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Well, you know how they say in dreams you never remember how you got there... ;
someone just saw inception
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Old 08-03-2010, 11:30 AM   #126
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someone just saw inception
Best movie ever!!!
/fangirl

Anywho, the dream thing is a valid option. I really hope that's not the case, though. The whole dream concept is such an easy way out; a cheap explaination that leaves people unsatisfied and grumpy. Even a Deus Ex Machina is less annoying.


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Old 08-03-2010, 11:46 AM   #127
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Are there any Lost fans here? Happy with the ending?

(I AM going somewhere with this... eventually)
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Old 08-03-2010, 12:27 PM   #128
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Yes and yes. ;


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Old 08-03-2010, 01:14 PM   #129
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I should be doing this in the other thread, but my point is, it's the stuff we don't know that keeps something alive after it's "finished".

I see a lot of people are quite angry about the ending of Lost but I thought it was perfect. People are trying to get rid of the thing that made them love it in the first place: mystery. If they'd presented all the answers on a platter for us in the final episode, that would've been that, but I've spent hours and hours thinking and theorising since that final episode, and very satisfactorily so. Now THAT'S entertainment that goes beyond the box with the disks in it.

Monkey Island does much the same. We wouldn't be nearly as interested if we knew the answer to every question.
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Old 08-03-2010, 02:21 PM   #130
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Hey Snugglecakes, Lost was awesome and i think the ending could be lost on some of the slower minded people. Same as Inception, I heard a reviewer deducting a star because it became too messy and he didn't know what was goiing on... Why punish a movie because he is a dimwit. I followed it all without problem, and thought it was one of the most well crafted, imaginative films I have seen in a good while.

Back to lost and monkey island - I feel they almost sit in the same world. The mysterys of the sland, the atol/dinky which sit of the coast, blowing up the concrete/hatch leading to a series of underground tunnels.

More especially in the first couple of series. Another example is when they find those lockers with the fake clothes, beards and props of the 'others', sort of just made me feel like the behind the storage stuff in mi2 tunnels.


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Old 08-03-2010, 02:43 PM   #131
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Scurvyliver yeah, MI and Lost sit on the same shelf. In fact I've always seen Lost as a sort of magnificent combination of Indy and Monkey Island style themes. Probably the best thing ever made for television, IMO. I'd have to agree that those who don't like Lost are probably rather missing the point, either through ignorance or inability to understand. You need to really pay attention and dedicate several brain cells to the cause, but do that and what a wonderful reward you get. I like that.

Now I need to go watch Inception. You guys have me sold.
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Old 08-03-2010, 02:45 PM   #132
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I think the reason people partake in mystery stories is to hope to actually find out the answers at the end of it all. Not to continue to be baffled after it's over. That's not really satisfying to me, at least.


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Old 08-03-2010, 03:00 PM   #133
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I kind of agree, but more disagree.

Its human nature to want answers, but sometimes the mystery behind the truth is more interesting then the truth itself.

I think the best mysteries leave room for interpretation, discussion and to provoke thought.

I think one of the main reasons Monkey Island 2's ending was so brilliant, that long after I had finished the game, the story continued in my head. Was it a dream, was it his imagination, was it a LeChuck Curse. We are all still debating this issue to date.

A conclusive ending is more evident in Monkey Island one: Boy saves day and gets girl, "oooh fireworks, what a lovely ending..." This by definition is the fairy tale ending. Monkey Island 2, has an end point, but no definitive 'ending'.

Sopranos again took this approach. It just cut to black suddenly mid scene. It puts the onus back on the viewer to use their mind.


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Old 08-03-2010, 03:47 PM   #134
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I think the best mysteries leave room for interpretation, discussion and to provoke thought.
Exactly.

Musiclyinspired: I see what you're saying too, but remember that in, for example Lost, a lot of questions were answered, but there are things that are open to interpretation and I think it takes great talent and thought to create such a story. Yes we do want answers, and we get them too, but stuff like Lost, and Dan Brown's books... they leave you with more than answers. They leave you with something to ponder.

From experience, I think that after months or years of thought, I'm often left more satisfied with a MI2 style ending than a MI1 type ending. Same with Lost. It's this room for interpretation in the story that probably entertains us just as much as those 320x200 graphics in the old SCUMM games. Somehow the old graphics have MORE detail than the 1080p remake, because things aren't as obvious. Your brain fills in the gaps, it makes it your own experience as much as that of the people who created it.

I've been thinking about the MI2 ending for 19 years, and my take on it not only ticks all the logic boxes but is also better and more satisfying to me than any crystal clear ending LucasArts could've force-fed me. I love that. Also, here we are 2 decades later still talking about it. And it only cost me (edit: I mean my mother) 50 bucks!

Scurvyliver: I can't think of anyone on any other forum who's been a member for a decade and yet manages to double their post count in 24 hours!

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Old 08-29-2010, 08:50 PM   #135
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So I finally finished it............ Yes, I've been busy!

More minor annoyances:
- You can't use the root beer on LeChuck(!!!) -- unless you switch to classic
- The crowbar turns into an anchor when you combine it with the rope.
- There's no cracker in Guybrush's hand when he hold it up (damned minor! )
- Herman looks a little too crazy for me.
- The notes on the lift are unreadable (I like how they've changed everything else to making it readable, elsewhere in the game)
- Missing messages when the credits finish (I thought they'd added this back in? )

Damn, those new credits are LOOOOOOOOOOOONG. How many vice presidents of marketing can there be?!

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Old 08-29-2010, 10:19 PM   #136
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Quote:
Originally Posted by ThunderPeel2001 View Post
More minor annoyances:
- You can't use the root beer on LeChuck(!!!) -- unless you switch to classic
- Missing messages when the credits finish (I thought they'd added this back in? )
Yes, that first one annoyed me too, not sure how they missed that. As for the second, I believe they're back in the Classic version? Same with the opening credits?

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Old 08-30-2010, 06:27 AM   #137
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You can use the root beer on LeChuck if you wait until he is picking up the coin in the vending machine room. Everywhere else it's just too hard to do in the small amount of time given.

The ending messages are only back in on the classic mode for the Steam version. I don't think any other version of MI2:SE has been patched to include both the opening and ending yet.
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Old 08-30-2010, 11:11 AM   #138
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I don't think any other version of MI2:SE has been patched
Nope

And why the hell not?
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Old 08-30-2010, 10:16 PM   #139
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Hopefully they're working on it.


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Old 09-01-2010, 10:53 AM   #140
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Probably not.

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Old 09-01-2010, 11:19 AM   #141
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Well, no way to know for sure. There were more issues in those versions, so maybe they have to spend more time fixing them. Nobody really dared to hope that they'd put out that first patch, which they did. So, just saying, it's possible.


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Old 09-01-2010, 02:18 PM   #142
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They're too busy firing people to care about customers. It's been 3 months anyway, it doesn't take 3 months to release a patch.
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Old 09-07-2010, 03:22 PM   #143
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You can use the root beer on LeChuck if you wait until he is picking up the coin in the vending machine room. Everywhere else it's just too hard to do in the small amount of time given.
Are you sure? Every time I tried it was a "Give" command, instead of a "use"

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Old 09-09-2010, 01:09 AM   #144
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You have to actually hit the "U" key or go into old-school mode, I believe.


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Old 09-13-2010, 04:19 AM   #145
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Yeah that's probably it, I did have to do it by switching to classic first.
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Old 09-13-2010, 03:39 PM   #146
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I absolutely love the Special Edition as it is. However, if I wanted to be extremely pedantic:

-The seamless endings to Largo and Stan's themes are missing, the former replaced with one generic ending and the latter merely fading out when you leave the shop.
-Woodtick and Phatt Islands' main themes always start at the beginning rather than at different points in the track.
-The "waaaah" sounds in Woodtick's main theme are missing, even in classic mode.
-No flute noise when you enter the Voodoo Lady's shack, even though it's in the game's audio files.
-Long delays every time you change screens. Most grating when you resurrect Rapp Scallion.
-Every time Secret-era Guybrush appears, he has a beard.
-The red tint during Guybrush's dream sequence fades out far too late.
-Ville De La Booty's main theme is not only inexplicably muffled, but it's the wrong song, (in the original it was actually a unique song, not just a variation on the party music) and the variations of it that play at the Spitting Contest and the Costume Shop are missing.
-Ville De La Booty's main theme is not replaced by the Booty Island map music on repeat visits (IMO it's better without this, but authenticity!)
-In Ville De La Booty and the Governor's Mansion, the songs tend to switch and suddenly change for no particular reason.
-The music does not gradually slow down to a stop when you volunteer at the Spitting Contest.
-The music at the Booty Island guardhouse is HORRIBLY out of sync.
-Kate Capsize' Flyer looks nothing like her when in the inventory. (But looks fine when on the wharf)
-The Ju Ju bag doesn't say Ju Ju on the side, it says UU UU instead.
-Ralphie and the Booty Boutique owner are both quite blatantly voiced by William Kasten, yet are credited as "Dave Boat". Stage name, or crediting mistake?
-No scrolling when underwater or by the cliff, even though they still talk about scrolling in the commentary.
-No speed up effect on the Phatt Island Casino wheel, when Guybrush changes the flags, or when Guybrush nails Stan in the coffin, again, even though they mention it in the commentary.
-Rapp Scallion's resurrection is extremely choppy, blurry and, of course, out of sync.
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Old 09-14-2010, 09:33 AM   #147
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Not pedantic. Discerning

And the discerning adventurer doesn't get on with LucasArts anymore.

Where's my patch!?!?
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Old 09-14-2010, 07:14 PM   #148
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Well, there's no patch, but it is on sale for 99 cents on iPhone.

/shot


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Old 09-17-2010, 10:58 AM   #149
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Well hey, they released a patch for the iPhone version. Maybe they really are gonna patch all the systems... eventually... Heh. ^^;


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Old 09-17-2010, 02:16 PM   #150
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Well hey, they released a patch for the iPhone version. Maybe they really are gonna patch all the systems... eventually... Heh. ^^;
I truly hope so.
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Old 09-17-2010, 04:06 PM   #151
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I wouldn't be too surprised to see patches for all platforms come out, with those it's more expensive to launch patches for (ie: 360 and PS3) coming last. Then they can roll all the patches into one rather than going through the QA/approval/payment process for all of them.


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Old 09-17-2010, 05:03 PM   #152
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What does the iPhone patch fix? Don't tell me nobody has been poring over every scrap of the game trying to see what's been tweaked?

I know it adds support for the fancy new display on the iPhone 4 too, which is nice for those that have it!


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Old 09-17-2010, 05:15 PM   #153
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Oh man! Since I've just read the change log properly, I'll answer my own question.

Great news for anyone who loaded up the original Special Edition, saw no dancing monkeys and quit in disgust - me:
  • Added intro and outro credits sequences to the Classic version
    (OK, it's only on the Classic version, but it's a start...)
  • Added Intro Movie
  • Classic Introduction fully viewable

No, really, they've put the intro with the dancing monkeys back in? Not sure how I missed that first time round, since they've said it three times. They're obviously catering for rubbish skim-readers, like me.

The other items are:
  • Added support for the iPhone 4 Retina display
  • Adjusted timing delays for certain puzzles
  • Fixed music synching issues with the Bone Dance
  • Updated front ends to use iPhone scrolling
  • Stability improvements and other bugfixes


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Old 09-18-2010, 09:40 AM   #154
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Why does it take so long though? I would've thought you'd want to get patches out while the fire was still hot. Not a heap of burnt out coals. My once insatiable desire to play through a patched version is dwindling daily. And I'm a big fan. Most people won't even bother.
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Old 09-21-2010, 05:15 AM   #155
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I wouldn't be too surprised to see patches for all platforms come out, with those it's more expensive to launch patches for (ie: 360 and PS3) coming last. Then they can roll all the patches into one rather than going through the QA/approval/payment process for all of them.
I'm pretty sure this is the end all reason to the lack of PS3 and 360 patches. I don't know the details but after the whole Brutal Legend problem on PS3, it seems like both developers and publishers have to jump through way more hoops and pay fees or more money to get patches released on consoles.
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Old 10-18-2010, 11:49 PM   #156
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I just now (as of this post) tried MI2:SE on the 360, and was prompted for a title update after it launched. Looks like LucasArts patched it after all. Personally, I still chalk most of the delay up to the protracted certification/review process by Microsoft.

I can't speak for the PS3 however, haven't tried that yet, but now wouldn't be surprised to see it as well at some point (if not already).

Just wanted to give a heads up for those who might be waiting to play the game, or were curious to see the changes.

Lastly, not that it matters much, but LucasArts appeares to have patched the premium SE theme for MI2 as well. It now has a proper title, whereas before it showed up with a blank name in the Themes list, post downloading.
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Old 10-19-2010, 12:10 AM   #157
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How about Direct2Drive, where I purchased it from? I guess I'll go find out if they updated their version as well, and I'll get back to you all.

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Old 10-19-2010, 02:06 AM   #158
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Well, the Steam version was patched on July 29th and I'd assume LucasArts would've patched the other PC releases at the same time...?
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Old 10-19-2010, 02:59 AM   #159
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Well, the Steam version was patched on July 29th and I'd assume LucasArts would've patched the other PC releases at the same time...?
You would assume so yes... but this is LucasArts. They didn't.
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Old 10-28-2010, 06:49 AM   #160
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Yes, apparently the PSN version was patched a little way back, but does anyone know if all of the issues were fixed (same as the PC version?). I know for a fact that stereo sound was added and the intro was put back into classic. But somebody speaking about the XBOX version said that intro and iMuse were fixed, but the bone song was still broken. Sounds like the XBOX version got a seperate patch to the other versions.

I'll be picking up LCR for PS3 at xmas, so I just wanna know if the patch is the same as the PC version, and if the bone song is in sync.
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