there are large body-models? hm, I gotta give that some investigation then, I guess.
rightnow, I'm just getting the other heads done.
(I know, the neck is a bit wierd, but the hood is just part of the head-structure, so I don't know whether it could be removed at all. It could be reskinned to skin-color, I guess and the head accordingly reshaped, but there are not that many vertexes in the neck/chin area to work with in the beginning.)
I have now fully working heads of Aqualish, Duros, Nikto, Quarren & Weequay.
The Bith-head is animation-less due to the missing necklwr_g-bone, but VP offered me to look into it.
The Gran-head won't display his ears for some reason and is preeetty big.
Left to do: Rodian, Sullustan & Trandoshan.
well, separating the heads is the easy part. now that I know what to do, it takes me less than an hour to chop off the head from the body, adjust it and add headgear-helpers ... that is, if all goes well .
the ones that don't work so well and the underwear-bodys will take longer, I think.
With the Nikto I would say you or someone else can reskin the parts of the head where there is a hood. Even if the reskin could be done to design the hood different so it would not wrap around the neck since that would be the main issue i see.
For the Nikto, you could try adding a few polygons to the neck, and shape the back of the head to be smaller. Then you could retexture the hood and neck to be skin. This might make a good example: http://starwars.wikia.com/wiki/File:JoopiShe.jpg
by polygons do you mean vertexes? how is that done?
but it's basically what I had in mind. the ears might be a bit tricky too and the uvw-map might have to be redone to smooth the borderline of the face and the rest of the head.
I'd set the selection tool for edges, then use the "extrude edge" tool. You should be able to select all the edges of the neck hole, and drag them, creating new polygons and verticies. You'll probably have to adjust the xyz coords individually after that.
There are plenty of tutorials here and on the ol' internets
ok, the good news is: the Sullustan and the Trandoshan are working great too and I learned a lot about modelling again .
the bad news: I'm stuck with the Nikto head. what I'm trying is merging the Weequay head and the Nikto-face. but I just can't seem to figure out, how to merge two meshes into one. is that possible at all? the merging-models tutorial didn't really help me there ...
- the Gran still needs major work
- I'm stuck with giving the Nikto a hoodless head
- the Rodian neck needs some minor work
- all the other Heads are fully working!
they sure do! all the alien-heads have full facial animations. the turning of the neck looks a little bit 'streched' on some models. the quarren has got those two sacks there for example. but there's no way around that really .