I've decided to zip and pack up all of my 3D stuff that I ever made; but never released. Since I was sort of back into modding a bit, things seem to have fallen quiet still again. So much even I can't remember when I did something usefull to spur my own projects to completion.
Anyway, because of that, instead of sitting on all of this stuff like a big fat pig, I'll give it away! So anyone who downloads is free to use it as they see fit in any sort of mod they want to make.
They can rip it apart, use parts, add parts... whatever! You've got my permission, I just hope you'll be so kind to give my name a place in the readme file with the credits
- Models for Laboratory Floor 1, 2 and 3
Each floor has a BIN folder == models good to use in the game
Each floor has an ASCII folder== models need to be compiled with Kaurora
- Model for Landingbay, again including a BIN and ASCII folder
- Model for apartments, only the models
- Residential model aka cantina/ shopping area: again includes BIN and ASCII folders
- Prop models => Placeables!
Also includes BIN and ASCII folder, a 2DA file with almost all these placeables added.
Plus a ton of UTP files, to make them work in the game.
!!!ALL FOR TSL NOT K1!!!
- Canyon model files
- Canyon BIN files => good for use in the game.
- ASCII files of the models
- Catacombs model ( was only a start, not much really)
- City model files
- City BIN files => good for use in the game
- ASCII files of the city models
- Inner Temple model files
- 2 ASCII files of the temple
- About 4 BIN model files => good for use in the game ( these might contain texture faults)
- Some renders of the Inner Temple model
- A folder containing all my renders of the Korriban Expanded models
Additional Files for Yavin Jungle:
Working in TSL, the updates are fixes of certain models in YAVINIV.zip.
Though I would suggest to download it all, replace certain files when asked.
MOST OF THIS STUFF ISN'T FINISHED!!! YOU MIGHT AND MOSTLY WILL HAVE TO MAKE ADDITIONAL FILES TO GET IT WORKING IN THE GAME!!!
SO YOU'LL NEED TO DO THAT YOURSELF!!!
DON'T COME ASK ME QUESTIONS ABOUT IT!!! I WON'T RESPOND!!!
***WARNING***
Most of my 3D was made with 3Ds Max version 9 and 3Ds Max 2010. Older versions of Max might go "bonkers" on them or make them corrupt. So beware of that. In some of the zips you'll find PSD (photoshop files), I've used the CS4 version of PS to create them. Again older versions of PS might not be able to open them.
Thanks Q....I could have really used these a couple months ago....ah well
Better late then never
Though, it's taken me some days to ponder to do this or not... in the end I felt it was better to give it all away. As I just don't see me finish anything BIG soon.
Hope this might help people out on a lot of fronts.
Does the inclusion of the Scrapyard models mean Stoney has given up working on it?
I haven't heard from Stoney in a looooooooooonngg while. He hasn't been on Holowan either for a while. I was getting sick of this ScrapYard lingering about catching dust. Besides, my uploaded version has some scripts in it that don't work very well. I believe one actually screws up the Ebon Hawk badly
So beware!
Quote:
Originally Posted by LordDeathRay
Thanks Q. I'm imagining that the Korriban expanded files will go perfect with my Recruit Ajunta Pall mod.
EDIT: I have no idea on how to warp to the temple module.
Well, think its KOQ204 or something, can't remember, I should have another peek on my HardDrive, as I'm not sure I've uploaded EVERYTHING.
But like the warning said, you might need to create some files yourself, like a module file, for your situation. Plus the temple wasn't fully ingame just yet.
In some of the zips you'll find PSD (photoshop files), I've used the CS4 version of PS to create them. Again older versions of PS might not be able to open them.
Unlike some other Adobe apps (like Illustrator), PSDs are versionless and backwards compatible to older versions of Photoshop.
Module 1 Irenicus Dungeon has been released! Download it here
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I haven't heard from Stoney in a looooooooooonngg while. He hasn't been on Holowan either for a while. I was getting sick of this ScrapYard lingering about catching dust. Besides, my uploaded version has some scripts in it that don't work very well. I believe one actually screws up the Ebon Hawk badly
So beware!
It will be a year next week I sent you a PM but quite a lot is finished on scrapyards I'll be more than happy upload the files(with your permission) or send them to you and hopefully someone can get it done.
wow what a gift ....and good to hear about the Scrapyard too. Great Things happening.
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I'll have a look on my HD, wasn't sure if they where actually included. Think I have a zip ready, that's called textures, which should include almost all my custome made textures for the TSL and K1
Quote:
Originally Posted by Dak Drexl
Is Aqualaris the city or the little nightclub? I would love to use the city in a mod I'm working on much in the way you intended.
Aqualaris is a big underwater city, what I made for that is:
- Landingbay
- "Shopping-zone" ( enough place to add shops, cantina, all that jazz
- 2 & 1/2 empty laboratory floors, but these could be anyhting really
- A 3D Max file with the start of Flats, real living spaces. Though these aren't finished modelwise... I think
Crazy Night is my nightclub thing.
Quote:
Originally Posted by DarthStoney
It will be a year next week I sent you a PM but quite a lot is finished on scrapyards I'll be more than happy upload the files(with your permission) or send them to you and hopefully someone can get it done.
Wow, that long O_O
Times goes fast. And, yeah, I got your PM. I don't need Scrapyard, I just never get stuff finished, hence this thread. You're free to do what you want Stoney
Finish it fully or pass it on to another modder, release what you have... doesn't matter, t'is in your hands
IT says all of this is for TSL, isn't a few for k1?
Quote:
Originally Posted by Seikan
It only concern the qualaris mod, I think.
Seikan gives the good anwser, a cookie for this man, presto!
As you can see I've started to list what's in the ZIP files; to give you an idea what you're downloading. Aqua models are all compiled to the MDL&MDX format for the TSL game.
You'll have to use the ASCII models and compile them with KAurora to K1 format to use them... well in K1
Nothing is stopping you to use this stuff in both games
"Hey! You talk to her with a bit of respect in your voice or you'll end this conversation minus a few teeth! Got it?" -Carth Onasi
"Are you an angel? Aw, I'm just kidding. That's the worst line I've ever used. Hope some poor kid doesn't start using it." -Atton Rand
Q, is there any more to Aqualaris than what you sent me... [goes and checks modding folder...] two years ago?
Also, could you link to some screenshots for some of this? I'd like to bask in the sheer awesome for a while before I start tinkering.
... Speaking of your areas, actually, don't I still owe you some temple content?
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As requested, I've started to add, screenshots and renders of my various 3D clutter. Like that folks might get a better idea what they are about to download. Enjoy!
It will be a year next week I sent you a PM but quite a lot is finished on scrapyards I'll be more than happy upload the files(with your permission) or send them to you and hopefully someone can get it done.
Quote:
Originally Posted by Quanon
Wow, that long O_O
Times goes fast. And, yeah, I got your PM. I don't need Scrapyard, I just never get stuff finished, hence this thread. You're free to do what you want Stoney
Finish it fully or pass it on to another modder, release what you have... doesn't matter, t'is in your hands
Stoney, why not post over at the original thread a link to what you've finished on Scrapyard Games along with a description of what needs to be completed?
As of 28APR13: I released a new small texture mod! Check it out here.