lfnetwork.com mark read register faq members calendar
View Poll Results: Which is your favorite color scheme?
3-Color Desert 1 3.57%
Desert Tiger Stripe 4 14.29%
Woodland Tiger Stripe 5 17.86%
ATACS Pattern 2 7.14%
Multicam 2 7.14%
6-Color Desert 1 3.57%
Nickel 3 10.71%
Flat Black 3 10.71%
Chrome 16 57.14%
Rusty 7 25.00%
Multiple Choice Poll. Voters: 28. You may not vote on this poll


Thread: Sithspecter's WIP
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-17-2011, 12:47 PM   #1
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,787
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Sithspecter's WIP

First item on the agenda:

10 CheyTac M-200 rifles, all in various color patterns.

Show spoiler

Show spoiler

Show spoiler


From top to bottom:

3-Color Desert
Desert Tiger Stripe
Woodland Tiger Stripe
ATACS Pattern
Multicam
6-Color Desert
Nickel Finish
Flat Black
Chrome
Rusty (HK-47 style)

Show spoiler


And that's all I have to say about that for now.

Please vote on your favorite pattern.




Last edited by Sithspecter; 03-17-2011 at 05:58 PM.
Sithspecter is offline   you may: quote & reply,
Old 03-17-2011, 03:33 PM   #2
LDR
Your Death Angel
 
LDR's Avatar
 
Join Date: Apr 2010
Location: Malachor V
Posts: 1,140
Current Game: Halo 3
Helpful! Roleplayer Imperialist Meatbags Guild Member The Walking Carpets Guild Member 
Why not just release 'em all?



Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.



My Mods
Current Mod Thread
LDR is offline   you may: quote & reply,
Old 03-17-2011, 03:49 PM   #3
LordVader1
Banned
 
Status: Banned
Join Date: Mar 2011
Location: Tatooine
Posts: 104
Current Game: The Force Unleashed
What is this About?
LordVader1 is offline   you may: quote & reply,
Old 03-17-2011, 04:47 PM   #4
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,787
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Quote:
Originally Posted by LordVader1 View Post
What is this About?
Just some stuff that I am currently working on.

Quote:
Originally Posted by LordDeathRay View Post
Why not just release 'em all?
I will release them all, I just thought I'd see what folks' favorite colors are. I've got a few other things planned as well, I'm going to release a big pack.




Last edited by Sithspecter; 03-17-2011 at 04:52 PM.
Sithspecter is offline   you may: quote & reply,
Old 03-17-2011, 04:54 PM   #5
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,766
Current Game: KotOR II
They all look so good!

But if I had to choose, the chrome one is probably my fav.

The multicam and the rusty are also really nice.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 03-17-2011, 05:08 PM   #6
Sith Holocron
M4-78
 
Sith Holocron's Avatar
 
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,331
Current Game: The Old Republic
Forum Veteran Folder extraordinaire Helpful! Alderaan News Holopics contributor 
I'm going for nickle and chrome myself.




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
Sith Holocron is offline   you may: quote & reply,
Old 03-17-2011, 06:17 PM   #7
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,787
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Okay, I made this model in a very modular way, that allows me to take bits and pieces off, and replace them with other stuff. So, with that, I simply deleted/replaced several parts of this rifle which allows it to break down into a normal sized blaster rifle, and then even into a pistol. I wasn't sure exactly how it would turn out, but I really like it now. I might have some of these in a quest, where you can upgrade from pistol to rifle, and rifle to sniper after acquiring the necessary parts.

Here are some pictures of how this looks:
(Also added a snow camouflage, since Sith Holocron keeps badgering me to put all this in TSL, should fit in on the Telos Polar Plateau)

3 Color Desert
Show spoiler

Desert Tiger Stripe
Show spoiler

Tiger Stripe
Show spoiler

ATACS
Show spoiler

Multicam
Show spoiler

6 Color Desert
Show spoiler

Nickel
Show spoiler

Black
Show spoiler

Chrome
Show spoiler

Rusty
Show spoiler

Snow*
Show spoiler
*Note: This was not included in the poll, please just voice your like/dislike by posting, thank you!



Sithspecter is offline   you may: quote & reply,
Old 03-17-2011, 06:28 PM   #8
Sith Holocron
M4-78
 
Sith Holocron's Avatar
 
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,331
Current Game: The Old Republic
Forum Veteran Folder extraordinaire Helpful! Alderaan News Holopics contributor 
Quote:
Originally Posted by Sithspecter View Post
(Also added a snow camouflage, since Sith Holocron keeps badgering me to put all this in TSL, should fit in on the Telos Polar Plateau)
I guess there are worse science fiction characters I could be associated with . . .




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
Sith Holocron is offline   you may: quote & reply,
Old 03-17-2011, 07:22 PM   #9
Viado Onasi
Rookie
 
Viado Onasi's Avatar
 
Join Date: Jun 2010
Posts: 104
Current Game: NCAA 13
The Nickle and Chrome are the best!

The snow camo is pretty good too!
Nice skinning!

Viado Onasi is offline   you may: quote & reply,
Old 03-17-2011, 10:47 PM   #10
Qui-Gon Glenn
Necessary Roughneck
 
Qui-Gon Glenn's Avatar
 
Join Date: May 2007
Location: Thessia
Posts: 1,465
Current Game: ME3MP, Arkham Origins
Folder extraordinaire Helpful! Forum Veteran Veteran Modder 
Holy Cow!!

As usual, I am blown away by your talents... That you can chop them up and mix and match parts is excellent design - it is how I try to write code

I also like the chrome the best, although rusty and tiger stripe make me happy, and the snow is a great addition! They are all winners, although the black one seems to hide a lot of your exceptional detail work, especially in the serrated front handle.

Wow


Want to play a game of ME3MP?
Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa
Qui-Gon Glenn is offline   you may: quote & reply,
Old 03-18-2011, 03:54 PM   #11
Quanon
Senior Member
 
Quanon's Avatar
 
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,600
Forum Veteran Veteran Modder Helpful! 
Wow, pretty nice stuff! Make's me jealous
Man, where's the time little SithSpecter made that WW II battlefield like area map; with a small wooden bridge across it... time goes past so fast :'(

Top work SS! And good thinking on making the models in modules. You can go and create a ton of stuff in less time


TIQUILAAAAAAAA
Quanon is offline   you may: quote & reply,
Old 03-19-2011, 04:28 PM   #12
darth-me
Rookie
 
darth-me's Avatar
 
Join Date: Nov 2008
Location: UK
Posts: 125
Current Game: Dragon Age: Origins
This is excellent work SithSpecter! New weapon models always make me happy. Nice thinking with the rifle, carbine and pistol thingy as well, really nice weapon set here. My favorite has to be the '6-colour desert' camo, but the 'nickel', multicam' and 'rusty' are all contenders too.
darth-me is offline   you may: quote & reply,
Old 03-30-2011, 08:16 AM   #13
redskutter
Lurker
 
Join Date: Aug 2009
Posts: 7
The only one I'm not so sure about is the snow camo, other than that all are exellent.
redskutter is offline   you may: quote & reply,
Old 04-24-2011, 04:33 PM   #14
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,787
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Okay, up next is a little thing that I've been working on, because I haven't seen much of this kind of thing in K1. Anyway, there doesn't seem to be many people with nice beards in the original KotOR, so I have decided to add a head. This is what I have come up with after 2 attempts.

Show spoiler

Show spoiler


This head will be on a new NPC, the identity of whom will be released at a later date.



Sithspecter is offline   you may: quote & reply,
Old 04-24-2011, 04:47 PM   #15
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,286
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
It looks good, except the side of the moustache seems to be unlined with the beard on the skin.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Old 04-24-2011, 06:30 PM   #16
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,253
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Pretty cool, but his mustache looks a bit weird.

VarsityPuppet is offline   you may: quote & reply,
Old 05-20-2011, 12:01 AM   #17
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,787
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
I ran across this on my hard-drive. I wonder where it came from...




Sithspecter is offline   you may: quote & reply,
Old 05-20-2011, 12:07 AM   #18
Slstoev
Rookie
 
Slstoev's Avatar
 
Join Date: Jul 2009
Location: The Forest...
Posts: 220
Current Game: TF2, Minecraft
What the hell! That looks like the jedi temple on Coruscant. Though I don't know if it is since I can't see if there's a tower.


I am back.
Slstoev is offline   you may: quote & reply,
Old 05-20-2011, 12:08 AM   #19
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,787
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Yeah, it kind of does, doesn't it?



Sithspecter is offline   you may: quote & reply,
Old 05-20-2011, 01:03 AM   #20
Zhaboka
Applesauce Tractor
 
Zhaboka's Avatar
 
Join Date: Apr 2006
Location: California
Posts: 623
Veteran Modder 
*COUGHJKACOUGH*



Thank you Gorgod.
Zhaboka is offline   you may: quote & reply,
Old 05-20-2011, 07:49 AM   #21
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,787
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Quote:
Originally Posted by Zhaboka View Post
*COUGHJKACOUGH*
Are you sure about that?



Sithspecter is offline   you may: quote & reply,
Old 05-20-2011, 04:28 PM   #22
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,509
Current Game: Skyrim
Veteran Modder Helpful! 
Tharts Perty sexay

Whats it for? Any plans?




Canderis is online now   you may: quote & reply,
Old 05-20-2011, 05:20 PM   #23
harark1
Rookie
 
harark1's Avatar
 
Join Date: Dec 2010
Location: Stuck in an air duct.
Posts: 199
Current Game: Tsl, Jedi Acadmey
Looks nice, but to clarify you seriously don't know where it came from or are you just playing around?


Scripting + Harark1 =

Death causes Life and Life causes Death.

And you say Murder isn't natural
.

This is the url for Ninth heart: http://www.jediquest.webs.com/
harark1 is offline   you may: quote & reply,
Old 05-20-2011, 06:02 PM   #24
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,787
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Quote:
Originally Posted by harark1 View Post
Looks nice, but to clarify you seriously don't know where it came from or are you just playing around?
I might have a few ideas...



Sithspecter is offline   you may: quote & reply,
Old 05-20-2011, 10:22 PM   #25
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,509
Current Game: Skyrim
Veteran Modder Helpful! 
If you need assistance with it, im sure I could come up with something




Canderis is online now   you may: quote & reply,
Old 05-20-2011, 10:51 PM   #26
Sith Holocron
M4-78
 
Sith Holocron's Avatar
 
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,331
Current Game: The Old Republic
Forum Veteran Folder extraordinaire Helpful! Alderaan News Holopics contributor 
It would be nice to see this work with deathdisco's pre-existing Coruscant mod. Perhaps you two might have something to discuss in PMs?




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
Sith Holocron is offline   you may: quote & reply,
Old 05-21-2011, 01:17 AM   #27
Zhaboka
Applesauce Tractor
 
Zhaboka's Avatar
 
Join Date: Apr 2006
Location: California
Posts: 623
Veteran Modder 
Quote:
Originally Posted by Sithspecter View Post
Are you sure about that?
Well, to me it looks a lot like SSSid's temple, but I could be completely in the wrong here.



Thank you Gorgod.
Zhaboka is offline   you may: quote & reply,
Old 05-21-2011, 10:08 PM   #28
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,509
Current Game: Skyrim
Veteran Modder Helpful! 
Thats k1, right? and how large is it in relation to a person?




Canderis is online now   you may: quote & reply,
Old 05-22-2011, 10:20 AM   #29
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,787
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Quote:
Originally Posted by Canderis View Post
Thats k1, right? and how large is it in relation to a person?
Yes, original KotOR. And it's pretty dang huge. Takes a while to get around.



Sithspecter is offline   you may: quote & reply,
Old 05-23-2011, 02:28 PM   #30
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,766
Current Game: KotOR II
Hm. I'm tempted to ask if this is connected to the (ultimately abortive) K1 Coruscant mod that was started (and abandoned, AFAIK) by Coola in 2007, but the last post in that thread is late October '07. That's the only K1 mod I can think of which might have needed a Jedi Temple.

As for what you're going to do with it, I imagine you'll fill it with Jedi, a couple of holocrons, and some quests.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 05-23-2011, 10:42 PM   #31
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,787
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Quote:
Originally Posted by Darth InSidious View Post
Hm. I'm tempted to ask if this is connected to the (ultimately abortive) K1 Coruscant mod that was started (and abandoned, AFAIK) by Coola in 2007, but the last post in that thread is late October '07. That's the only K1 mod I can think of which might have needed a Jedi Temple.

As for what you're going to do with it, I imagine you'll fill it with Jedi, a couple of holocrons, and some quests.
No connection there, although I was able to use the textures that Quanon provided Coola for that mod.

Right now, it is slated for use in a mod that I am planning, and also for another mod that will remain unnamed at this time.

Anyway, here are some more pictures of the gargantuan thing:

Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler


Credit goes to Olivier Couston on Sci-Fi 3D for the skybox.

Also, Carth is in each of these pics. See if you can find him, it's a hint of the scale.



Sithspecter is offline   you may: quote & reply,
Old 05-23-2011, 11:26 PM   #32
JebusJM
Rookie
 
JebusJM's Avatar
 
Join Date: Nov 2009
Location: In a galaxy, far, far away.
Posts: 179
Current Game: Garry's Mod
Helpful! 
I can't find Carth in the last picture :P

Looking good Spec.


Current work in progress: The Tale of Jebord Esio
JebusJM is offline   you may: quote & reply,
Old 05-24-2011, 02:23 AM   #33
Sith Holocron
M4-78
 
Sith Holocron's Avatar
 
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,331
Current Game: The Old Republic
Forum Veteran Folder extraordinaire Helpful! Alderaan News Holopics contributor 
The scale of that is immense! I can only imagine how large the map will be inside the building! At the risk of sounding like a broken record (too late), might this also be available for K2 at some point?




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
Sith Holocron is offline   you may: quote & reply,
Old 05-24-2011, 03:33 AM   #34
Dark_Ansem
Junior Member
 
Join Date: Dec 2005
Posts: 272
I personally love how rusty came out. maybe a bit more reddish!
Dark_Ansem is offline   you may: quote & reply,
Old 05-24-2011, 05:38 AM   #35
Marius Fett
Frigged if I know!
 
Marius Fett's Avatar
 
Join Date: May 2007
Location: Wales
Posts: 3,379
Fair play, that is absolutely gigantic.




Visit the new JediKnight.net!
Marius Fett is offline   you may: quote & reply,
Old 05-24-2011, 06:41 AM   #36
Quanon
Senior Member
 
Quanon's Avatar
 
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,600
Forum Veteran Veteran Modder Helpful! 
Sweet Jesus, you did it!!!
And without texture stretch madness aswell!

Congrats, I wasn't sure when you sended the model it would run ok in Kotor.
With all those stairs and whatnot.

I also suddenly remember you asking me to do textures... IIRC :-S
I never replied did I? Ack, my memory...


TIQUILAAAAAAAA
Quanon is offline   you may: quote & reply,
Old 05-24-2011, 07:47 AM   #37
Rinku
kad'la tracinya be abiik
 
Rinku's Avatar
 
Join Date: Apr 2007
Location: Modified YT-1930
Posts: 785
Current Game: SWBF, Pokemon SS
That was most impressive SS.





Rinku is offline   you may: quote & reply,
Old 05-24-2011, 08:49 AM   #38
Isaac Clarke
Junior Member
 
Isaac Clarke's Avatar
 
Join Date: Jul 2009
Posts: 261
I think you might need, um, turbo. But yes, this is a GREAT area. I hope you work on it more.(as in make an inside and stuff like that.)
Isaac Clarke is offline   you may: quote & reply,
Old 05-24-2011, 07:14 PM   #39
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,787
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Quote:
Originally Posted by Sith Holocron View Post
The scale of that is immense! I can only imagine how large the map will be inside the building! At the risk of sounding like a broken record (too late), might this also be available for K2 at some point?
Well, there won't just be one area for inside the temple. There will be many, possibly reskinned, but brand new ones are planned.

Quote:
Originally Posted by Quanon View Post
Congrats, I wasn't sure when you sended the model it would run ok in Kotor.
With all those stairs and whatnot.

I also suddenly remember you asking me to do textures... IIRC :-S
I never replied did I? Ack, my memory...
Yep, it turned out okay. It was a nightmare to get lightmapped (I still have a few issues there). As for the textures, you did do the textures. In 2007. I used your old Coruscant textures, they fit really well. However, I do need some murals for the front of the big square column things...

Quote:
Originally Posted by Darth Vada View Post
I think you might need, um, turbo. But yes, this is a GREAT area. I hope you work on it more.(as in make an inside and stuff like that.)
Takes approximately 2 1/2 minutes running from landing pad to door.



Sithspecter is offline   you may: quote & reply,
Old 05-24-2011, 07:28 PM   #40
Isaac Clarke
Junior Member
 
Isaac Clarke's Avatar
 
Join Date: Jul 2009
Posts: 261
Quote:
Originally Posted by Sithspecter View Post
Takes approximately 2 1/2 minutes running from landing pad to door.
You mean, with turbo? Or not?

You might want to make someone like the escort on Dxun to get you from landing pad to door.
Isaac Clarke is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Sithspecter's WIP

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:33 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.