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05-09-2011, 08:48 PM
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#1
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,143
Current Game: Fallout: New Vegas
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Scripting Trouble
Yes below this type is indeed a nasty script, but please, bear with me.
Code:
void main() {
ActionPauseConversation();
vector zPosition=Vector(549.76,53.57,6.95);
location lPC=Location(zPosition,90.0);
vector aPosition=Vector(546.19,55.67,6.51);
location lCarth=Location(aPosition,90.0);
vector bPosition=Vector(546.00,52.66,6.59);
location lBastila=Location(bPosition,90.0);
vector cPosition=Vector(546.00,52.66,6.59);
location lCanderous=Location(cPosition,90.0);
vector dPosition=Vector(546.19,55.67,6.51);
location lHK=Location(dPosition,90.0);
vector ePosition=Vector(546.00,52.66,6.59);
location lJolee=Location(ePosition,90.0);
vector fPosition=Vector(546.19,55.67,6.51);
location lJuhani=Location(fPosition,90.0);
vector gPosition=Vector(546.00,52.66,6.59);
location lMission=Location(gPosition,90.0);
vector hPosition=Vector(546.19,55.67,6.51);
location lT3=Location(hPosition,90.0);
vector iPosition=Vector(546.19,55.67,6.51);
location lZaalbar=Location(iPosition,90.0);
object oPC=GetFirstPC();
object oNPC1=GetObjectByTag("Carth");
object oNPC2=GetObjectByTag("Bastila");
object oNPC3=GetObjectByTag("Cand");
object oNPC4=GetObjectByTag("HK47");
object oNPC5=GetObjectByTag("Jolee");
object oNPC6=GetObjectByTag("Juhani");
object oNPC7=GetObjectByTag("Mission");
object oNPC8=GetObjectByTag("T3M4");
object oNPC9=GetObjectByTag("Zaalbar");
AssignCommand(oPC, JumpToLocation(lPC));
AssignCommand(oNPC1, JumpToLocation(lCarth));
AssignCommand(oNPC2, JumpToLocation(lBastila));
AssignCommand(oNPC3, JumpToLocation(lCanderous));
AssignCommand(oNPC4, JumpToLocation(lHK));
AssignCommand(oNPC5, JumpToLocation(lJolee));
AssignCommand(oNPC6, JumpToLocation(lJuhani));
AssignCommand(oNPC7, JumpToLocation(lMission));
AssignCommand(oNPC8, JumpToLocation(lT3));
AssignCommand(oNPC9, JumpToLocation(lZaalbar));
ActionResumeConversation();
ActionStartConversation(GetFirstPC(),"n_aramil");
}
So my trouble with this script is for some reason I cannot ascertain, the ActionStartConversation does not start the conversation. Can anyone help with this?
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05-09-2011, 09:12 PM
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#2
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Rookie
Join Date: Nov 2009
Location: In a galaxy, far, far away.
Posts: 179
Current Game: Garry's Mod
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This is a complete shot in the dark, but I owe you from your help in my modding thread:
Would it be more simple to remove the ActionResumeConversation and just have the StartConversation?
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05-09-2011, 11:09 PM
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#3
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Gentleman Modder
Join Date: Feb 2009
Location: Chicago
Posts: 671
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Is this script at the end of one dialog and you want to start a new one? Try putting a Delay on the new ActionStartConversation
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05-10-2011, 12:35 AM
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#4
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,143
Current Game: Fallout: New Vegas
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This is the onenter script of a trigger.
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05-10-2011, 02:20 AM
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#5
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I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
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If its a trigger why are you trying to resume conversation and then start a new cinversation?
Hey
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05-10-2011, 09:51 AM
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#6
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,143
Current Game: Fallout: New Vegas
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I honestly have no idea. most likely a copy and paste error. I'll get rid of that.
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05-10-2011, 04:16 PM
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#7
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I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
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There must surely be an easier way to spawn the party than this... I feel a new function coming on, but what parameters?
Hey
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05-10-2011, 06:13 PM
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#8
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,143
Current Game: Fallout: New Vegas
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Well it's not really to spawn your party members, it's to move them to a certain spot.
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05-11-2011, 02:20 AM
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#9
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I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
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Oh ok
Hey
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