Modifying Modules to not use the same name for two different objects
So I've started my "Journey" into modding TSL by starting out with something simple - making doors automatically close. I've pretty much got it down concerning using KOTOR Tool and etc, but the thing is there are multiple modules that use the same name for two completely different sets of doors. (For example, the BXC Office door and one of the Bay Control doors)
How would I modify these modules to use a alternate set of doors to eliminate conflicts?
Also, other doors have been set to execute a dialog script upon opening (For example, the Ithorian Compound Door and their Greeter). How would I set it to still execute this one-time script but close itself after opening?
Last edited by MechWarrior001; 07-23-2011 at 01:53 AM.