-----------------------------------------------------------------
Revenge of Revan Demo (Beta)
-----------------------------------------------------------------
AUTHOR: Thomas "Logan23" Monahan
NAME: Revenge of Revan Demo (Beta)
TYPE: Story Mod
VERSION: 1.0
SIZE: ???? (ZIPPED) 1.99gig (UNZIPPED)
DATE RELEASED: 8/13/2011
WEBSITE:
http://www.moddb.com/mods/revenge-of-revan
-----------------------------------------------------------------
DESCRIPTION
-----------------------------------------------------------------
Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
-----------------------------------------------------------------
INSTALLATION
-----------------------------------------------------------------
Once you downloaded the Zip/Rar file of Revenge of Revan Demo, it’s time to install.
DIRECTIONS FOR VANILLA AND MODDED KOTOR2 BELOW AND HOW TO SWITCH BACK AND FORTH BETWEEN GAMES (KOTOR2---ROR)
INSTALL WITH VANILLA KOTOR2.................
To install, you take the RoR’s override folder and copy and paste the files into your kotor2’s empty override folder. If there is no override folder, then you can create a new folder in the main kotor2 folder. Now you have transferred the RoR override folder files.
Next the RoR’s Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoR’s Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoR’s version.
Next Modules folder- Just copy and paste the files in the RoR’s Module folder into your kotor2’s Module folder; then you’re done here.
Next Movies folder- Here you will need to rename the PerMov01 file to( 111PerMov01) so that the computer won’t see it. Then you simply copy and paste the RoR’s Movie files into your kotor2’s Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original)
VOs – All RoR VO files are global meaning they are all copy and pasted into the GBL folder under the kotor2’s StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoR’s VO files here.
RoR’s Music Score- You go to the kotor2’s StreamMusic folder and click to open. Here you will have to change a few of the original file name-
Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503
Change list:
mus_a_100
mus_jedi
mus_a_003
mus_a_232
mus_a_31
mus_a_503
mus_main
mus_sion
Once these are changed then you can copy the files in RoR’s StreamMusic folder and place into your kotor2’s StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there)
Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk"
AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder.
Now you are done and ready to play RoR. =)
--------------------
*INSTALL WITH MODDED KOTOR2...................
You want to first take your original override folder for kotor2 and change the name to ORGoverride or something else so the game will not see the folder. Then create a new override folder and then take the files in RoR’s override folder and copy and paste them into the new clean override folder. Now the game will only see the new one.
Next the RoR’s Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoR’s Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoR’s version.
Next Modules folder- If you have a mod that uses/ has a 001EBO.mod file, you want to rename it to something like GG001EBO, just so the game won’t see it then just copy and past the files in the RoR’s Module folder into your kotor2’s Module folder; then you’re done here.
Next Movies folder- Here you will need to rename the PerMov01 file to ( 111PerMov01) so that the computer won’t see it. Then you simply copy and past the RoR’s Movie files into your kotor2’s Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original)
VOs – All RoR VO files a global meaning they are all copy and pasted into the GBL folder under the kotor2’s StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoR’s VO files here.
RoR’s Music Score- You go to the kotor2’s StreamMusic folder and click to open. Here you will have to change a few of the original file name-
Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503
Change list:
mus_a_100
mus_jedi
mus_a_003
mus_a_232
mus_a_31
mus_a_503
mus_main
mus_sion
Once these are changed then you can copy the files in RoR’s StreamMusic folder and place into your kotor2’s StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there)
Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk"
AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder.
Now you are done and ready to play RoR. =)
----------------------------
SWITCHING BACK TO KOTOR2 VANILLA OR KOTOR2 MODDED......
This is how you can switch between both games without uninstalling RoR…
Right now RoR is installed
You want to take the override folder and rename it RoRoverride and take your original kotor2 override folder (ex. ORGoverride) and return it back to just override. Now the game will see your original kotor2 override folder.
Launcher- You do the same and change it to RoRLauncher and return the original back to just simply Launcher.
Next Modules folder- You can leave the RoR’s modules since they should not conflict except the 001EBO.mod file which needs to be changed to RR001EBO.mod so the game does not see it.
Next Movies folder- You can take and rename the RoR’s PerMov01 version movie …and rename to RRPerMov01. Now you can return the one you changed earlier back to PerMov01 so the game sees the original or just copy and past the PerMov01 movie file from RoR’s back up file.
VOs – All RoR VO files should not conflict with any of the games or other mods. If you ever find another mod that did use the same file name simply copy but don’t replace and then do name changes so you can use what ever mod you're using at that time. This case is very unlikely.
RoR’s Music Score- You will take the file named
Change list:
mus_a_100
mus_jedi
mus_a_003
mus_a_232
mus_a_31
mus_a_503
mus_main
mus_sion
Now add RR in front of each file (ex. RRmus_a_232), this will allow the game to not see them. Now return the originals back to their original names for those files or you can also take the files from the RoR backup file and place the originals back into the kotor2’s StreamMusic folder.
Then re-install your back up of the dialog.tlk file (re-name the current one to "dialog (RoR).tlk" and re-name the "dialog (original).tlk" back to simply dialog.tlk).
Now you are done and ready to play your original kotor2 setup.
For future installations we will be looking into an exe file to do this for you.
Now you can have both games and be able to change them to allow you to play which one you want when you want.
-----------------------------------------------------------------
FAQ
-----------------------------------------------------------------
Q - What is Revenge of Revan (RoR)?
A - RoR is a large story mod that uses the kotor2 game and creates a sequel by moddifying the game and creating new features and physical assets for it.
Q - How long was Revenge of Revan in development for?
A - We started Pre-production is Feb/March 2008 and went into main production in Aug 2009- Present.
Q - Does Revenge of Revan replace the main storyline/game?
A - yes the game replaces the original main storyline but there is a quick easy way to switch between the kotor2 and RoR games; described in the install section and also the install video.
Q - What are the requirements?
A - A PC copy of The Knights of the Old Republic 2 (Sith Lords)
Q - Will my choices in kotor1 and kotor2 carry over to RoR?
A - Yes, the player will be able to decide the gender and alignment of Revan and Jedi Exile (through in-game conversation prompts), along with other choices made during that game which are given to the player as you play through the game.
Q - Will you be including the kotor2 Cut Content events/choices from TSLRCM?
A - Yes, (Not in Demo) the player will be given at certain points to include those choices or not to. Some of these choices are restricted by the choice of the Exile's alignment.
Q - What if I want to play canon?
A - The player will be given in the first dialogue with Master Drayen a chance to define the Revan/Jedi Exile gender/alignment, which you can simply tell Drayen that you don't care, and the game will set it up as Canon alignment and gender.
Q - How long is the Demo?
A - The Demo is about 2 hours long.
Q - Will there be any patches or updates to the Demo?
A - There will be a VO patch and an updated intro movie patch which will include any bugs discovered in the game.
Q - Are there new Features?
A - Yes, there are new features including the lightsaber creation progression system, holonet news and others.
Some of these are only introduced in the Demo, while in Act 1 you will see the features in use.
Q - When will the next release, is that Act 1?
A - The next release is Act 1 which is half the game. The release date has not been determined at this point but we are well into production for this section of the game.
-----------------------------------------------------------------
VOICE ACTORS
-----------------------------------------------------------------
Master Drayen: Dave "Vordyn_Kael" Yeisley
Bastila: Kateel
Bao-Dur: Dave "Vordyn_Kael" Yeisley
Uldir: Michael DeJesus
Jawa: Caleb "JuniorModder" Behren
Extra Voices:
Michael DeJesus
Dave "Vordyn_Kael" Yeisley
Zhaboka
-----------------------------------------------------------------
RoR Team
-----------------------------------------------------------------
Logan23
Redrob41
JediExile
Lord of Hunger
Jonathan7
Vordyn_Kael
Qui-Don Jorn
Quanon
Darthstoney
Canderis
JuniorModder
JoeWJ
Paige Lehnert
VarsityPuppet
SimonKTemplar
-----------------------------------------------------------------
SPECIAL THANKS
-----------------------------------------------------------------
-Darthstoney.................................Openin g Movie
-Bead-V........................................Armband for Cameras
-Quanon.......................................Phant om Ship
-Kyvios
-Holty1-5.......................................Stim Merchant/Script
-Canderis
-VarsityPuppet
-Sithspecter
-Silveredge9
-Sith Holocron
- Kotor Tool....................................Fred Tetra
- K-GFF GFF Editor/DLGEditor........tk102
- ERF Editor/TSLPatcher.................stoffe
- MDLOps......................................ccharg in/JDNoa
- Lipsynch Editor............................JDNoa
SCi-Fi 3D.com
-M. Simha...................................."Temple Spires" image
-Tobias Schmidt (Zorbi)..................."Coruscant 3" image
-Dan North....................................."Endor" planet model
-Tom Sehenuk (Model)...................."Space Station"
-Knut Watzen (Max Conversion)......"Space Station"
-Top (Original)................................."Corusc ant"
-Preben Hermann (Conversion)........."Coruscant"
-----------------------------------------------------------------
PERMISSIONS
-----------------------------------------------------------------
- Permission granted from Deathdisco to allow the use of the Coruscant module.
- Permission granted from Doc Valentine to use images of the Coruscant skybox.
- Permission granted from Darth Darkus to allow the use of Armored Jedi Robes mod.
- Permission granted from DarthParametric to allow the use of one of his lightsabers.
- Permission granted from TriggerGod to allow the use of one of his lightsabers.
- Permission granted from Kuai-Donn Jorn to allow the use of the HOTOR Mod.
-----------------------------------------------------------------
» DISTRIBUTION AND USAGE NOTES
-----------------------------------------------------------------
This mod, or any of its individual components, may not be modified or distributed without the explicit permission of the author(s) unless restricted to your own personal usage.
-----------------------------------------------------------------
» LEGAL
-----------------------------------------------------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.