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Old 03-07-2014, 11:03 AM   #161
90SK
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I am planning a push to reincorporate robes on page 4 with robes on page 16. I am replacing the dancers outfit with the Jal Shey armors, making it the unique exile armor, having a skin variant for the received dancers outfit, and having one or two more unique variants. Replacing Jal shey slot with Deadmans robes ala page 4, unique jedi master robes. Also updating the armored robe mod as a separate mod, and releasing unique jedi master's robes separately with Deadmans's permission. Potentially reaching out to other authors to help complete what will be dubbed TSL Enhancement Alpha as the next incarnation of my content mod.

I want to add my custom merchant on onderon to NS since he fits better there. I will be making use of the hidden dock complex for a quest that will hopefully involve getting a unique puppet character for a selectable party member. Tie in with the merchant and something else I was working on.

Thanks to bullobrien, I am making a mod for selectable K1 Darth Talon.
I am also making a Darth Talon as Mira mod, which is what I'm working on right now.

So,
Armored Robes ++++ enhancement rerelease this month
Darth Talon K1 selectable next month
Darth Talon as Mira possibly next month or the month after that

Ref:


TSL Enhancement Alpha ~ will be working on throughout hopefully by May.

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Old 03-07-2014, 01:38 PM   #162
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All of this looks very interesting and I look forward to hearing more about it.

You mentioned moving your Onderon merchant to Nar Shaddaa. Will your TSL Enhancement Alpha fold all of your previous mods / ideas into it such as the extra bounty hunters on Onderon and the items from your Super Content Mod?

Will everything be TSLRCM compatible?




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!

Last edited by Sith Holocron; 03-18-2014 at 01:16 AM. Reason: spelling issue
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Old 03-07-2014, 08:19 PM   #163
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Are your previously made Sith Tunics compatible with the Ultimate Appearance Mod or this upcoming TSL Enhancement?


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Old 07-07-2014, 12:35 AM   #164
90SK
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^I will be sure to make that possible.
Lots of updates forthcoming, I haven't had internet for a while so only now have I updated these, but I have made a great deal of progress since my last post.

I will update this post with photos
I would like to make a release within one to two days.
Need designated beta test volunteers, please let me know.
I am working with a new copy of Windows, I have to install a grip of stuff before I can go on, so be patient. There's a lot of cool stuff coming along here.


Last edited by 90SK; 07-07-2014 at 01:00 AM.
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Old 07-07-2014, 07:59 AM   #165
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Glad you're back!
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Old 07-13-2014, 02:22 PM   #166
90SK
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^ Thanks, I am looking forward to completing more of these projects

TSL Loot and Immersion is fully updated

added a unique exile armor on NS
JS armors are available in green and black.
Dancers outfit is intact.
ZS armors are now heavy armors with built in combat damage.
Exile armband unlocks armor classes.**
N class robes are most enhanced, do not need uti files to function.
Shadow armor reappears
reworked encounters on Onderon
reworked scripting for NS item
reworked item descriptions

http://deadlystream.com/forum/files/...rsion-upgrade/

I am calling it a technical beta until I fully test it, but I've poured over these files and I can't see any gamebreaking issues apart from potential spelling or mismatches. I'll let you know soon.
Screenshots coming soon.
Starting work with Talon retexture soon.


Last edited by 90SK; 07-16-2014 at 02:26 PM.
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Old 07-13-2014, 09:21 PM   #167
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Baller. Very excited.



Thank you Gorgod.
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Old 07-13-2014, 11:40 PM   #168
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^ I know, wooo!
I had to reupload a few minutes ago due to more issues found. I must've been tired when I was finalizing. They should all be there now, the changes I made. I also rolled back a bit with the K1 robes, instead using the defaults and the updates for I robes.

The primary update feature here is smoother N class robes and JS/ZS + J type smoothovers. The JS and ZS armors coexist normally, That blue heavy armor is now the ZS standard, they have built in melee damage. JS armors are in green and black, available via random loot. J type slot (Revan robes) is used for a unique exile armor on NS, and the dancers outfit survived to be available as always.......

If you want to get the Star Forge robe naturally in game, remove pmbjm and pfbjm mdl/mdx and pmbjm.tga/pfbjm.tga from mod files.

Some NPC unique armor choices on Dantooine.
Mira's armor is now unique and cool with a pseudo restoration.
Some differences in the heavy armor updates.
Room for other robes mods!
Sith Tunic mod by 90SK is now compatible. Replaces heavy armor robe.

I & J class robes are open for replacement without too much forecasted glitching.

Please report issues with this mod here.

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Old 07-14-2014, 03:17 AM   #169
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Awesome work!

How is the TSLRCM 1.8.3 compatibility?
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Old 07-14-2014, 05:40 AM   #170
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Are you planning on a reskin of the standard Twi'lek head with over-the-shoulder lekku for Talon?
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Old 07-16-2014, 04:33 PM   #171
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^ Don't know yet but I still have work to do on the loot and immersion upgrade with verifying a fully working build. I am running off a clean computer so I have to play through whole TSL to check parts out.

The beta/final of loot-immersion mod is available, but it is untested. Since the other build had too many issues not to update, I am fairly certain this build is at least usable, but I will go ahead and up my testing timetable. The most needed area to test is Onderon, with the merchant and hangar encounter. The VO set was missing... now fixed, with alien VOs, but I must stress that I'm ready to be done with this particular project after all too long working on it by myself.

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Old 08-22-2014, 09:45 PM   #172
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TSL Loot and Immersion Upgrade seems to be running smoothly, I noticed a few issues that I wanted to mention here





The all robes in Peragus clothing container important: needs to be changed from uti to utp.



Appearance.2da installation: required for shiny robots and Atton wearing Star Forge robe class items. Glitch: without the TSLRCM installed the patcher will not work correctly

Armored robe: might not be working correctly. If not, remove pm/fbjm.mdl/mdx and pm/fbj01 from override, for a normal star forge robe. A good way to determine this before getting too far in to the game is with the peragus container included in the extras.

Patcher: The K1 cloaked robe is currently not included in the pack but is listed with the patcher. I am very close to an update on this and I will announce when I have completed it.

Potential issue: I noticed I had forgotten to include VO files for merchant and bounty hunters on Onderon, so I combined the merchant and bounty hunters and changed the former to an alien VO set, however I have not been able to fully test it and am basically riding on technical knowledge for assurance, putting the mod in beta form still.

Due to hardware difficulties over the past few months it has been tough for me to do the type of full update to my mods I've been getting at. The next few updates I do will be on the other releases I have out and hopefully streamlining installation procedures.

As far as I know, the Sith tunics extra I included in the latest TSL Loot/Immersion release are fully functioning.

I have RGB's marauder tunics somewhere around here so if someone who remembers them is interested they're around.

Once I stabilize my hardware it will be easier for me to finalize some of these projects and maybe do a few more!

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Old 08-23-2014, 01:00 PM   #173
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Thanks for the update!
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Old 09-07-2014, 12:04 AM   #174
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Focusing on an update to the previously title SUPER content mod that focuses less on adding new content and more on glitch fixes. TSL Loot and Immersion mod is next.

In the meantime, update for VPs armored robe model mod is released on deadlysteam


http://deadlystream.com/forum/files/...al-shey-armors

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Old 09-07-2014, 09:25 AM   #175
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Like the grey / white one especially.
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Old 09-13-2014, 06:41 PM   #176
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Lightbulb

I've gone ahead and updated the following mods

-K1 Cloaked Tunics
New reskins for robes and item removal for smooth integration

-Ubese Enviornment Suits
Added disguise option for original Ubese Environment Suit item
Jal Shey replacement option also available

-New Bounty Hunters on Onderon
Fixed cantina glitch and added TSLRCM compatibility

-Armored Robes for Jal Shey Armors
Jal Shey readded via merchant on Nar Shaddaa (talk to Tienn Tubb)
Zeison Sha armors have custom heavy armor texture in four varieties
Cloaked Heavy Armors in three varieties available via random loot system

-TSL Loot&Immersion Upgrade
All of the above included, more updates coming out of this update
Nar Shaddaa merchant added to sell Jal Shey armors
Zeison Sha unique heavy armors
Zherron custom armor
Azkul wears Calo Nords armor as custom armor
Thorough master robe reskins included
Mira's Baragwin Shadow Armor replaces ballistic mesh jacket
Atton's clothing item has custom icon
Previous features smoothed over
Separate installation for each component of the mod (encouraged to use them all)
Star Forge robe available in Vogga's hoard

New reskins and item codes here
https://imagizer.imageshack.us/v2/17...673/xgy38W.png

TSL Loot&Immersion upgrade doubles as an update and replacement for the SUPER content mod. Components such as Sith Tunics and K1 Unused Tunics and default TSL Tunics are forthcoming in updated form.

Questions, comments, concerns are welcome. I have a few other ideas up my sleeve that I will be working with next, but these projects have at least gotten to the point of relative completeness.

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Old 09-14-2014, 06:31 AM   #177
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Thanks for sticking with the updates! Always been a fan of your work.
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Old 09-21-2014, 09:59 PM   #178
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Thumbs up

Quote:
Originally Posted by milestails View Post
Thanks for sticking with the updates! Always been a fan of your work.


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Old 09-23-2014, 01:15 AM   #179
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THE SHEER BEAUTY OF IT ALL.

Glad to hear Onderon bounty hunters will finally be TSLRCM-compatible.



Thank you Gorgod.
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