Originally Posted by Sithspecter
I think that he scaled it up to try and fit the interior, or at least that is my understanding.
That's what i did. the only reference from the interior model that i could match to the exterior was the bridge windows. once those lined up to the correct size i then moved the internal model so it was as close to centred.
Which is why in the top view you can see the bridge further back then it should. if i brought the bridge all the way forward then the left part of the centre room would extrude thru the ship. the ebon hawk is way outa wack! with what was there this is what i came up with.
If anyone can do better, i welcome it. 86m does seem big for me too but thats what i got.
the external model i used was: v_ehawk.mdl
the internal models that i stiched together: these are from kotor1
m12aa_01b.mdl - security room
m12aa_01c.mdl - storage room
m12aa_01d.mdl - exit ramp
m12aa_01e.mdl - garage
m12aa_01f.mdl - centre/comm room
m12aa_01g.mdl - medbay
m12aa_01h.mdl - corridor to medbay/engine room
m12aa_01i.mdl - starboard dormatory
m12aa_01j.mdl - port dormatory
m12aa_01k.mdl - cargo hold
m12aa_01l.mdl - engine room
m12aa_01m.mdl - corridor to cargo hold
m12aa_01n.mdl - corridor to port dormatory
m12aa_01o.mdl - corridor to security/bridge
m12aa_01p.mdl - bridge
as when u are on the bridge in game and look out the windows u can see part of the ebon hawks hull. those parts are part of the bridge model which i also used to match up with the exterior, but that was also slightly outa wack.
1 other thing ill also add for a real world look at it u need to remember everthing else that would need to go into a ship like this that you dont see. i also forgot to mention that for those who have played the prologue of kotor2 and remember it, the ebon hawk has airlock doors throughout the ship which from the model are the radius of the corridors that split in half and open up and down. room for those inside the hull is also required.