lfnetwork.com mark read register faq members calendar

Thread: Welding Script
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 09-09-2011, 08:21 PM   #1
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Welding Script

So, on the Endar Spire and most anywhere you see a utility droid in kotor it's using its little welding tool to do stuff. I don't know the function to make it do that, and I tried looking at script where that happened, they were all compiled, and decompiling failed. So does anyone know?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Old 09-09-2011, 08:43 PM   #2
Qui-Gon Glenn
@Qui-Gon Glenn
Digory Kirke's Bafflement
 
Qui-Gon Glenn's Avatar
 
Join Date: May 2007
Location: Irune
Posts: 1,492
Current Game: KotOR awww yeah
Folder extraordinaire  Helpful!  Forum Veteran  Veteran Modder 
Have u looked through nwscript and/or animations.2da? It should be simple to find... It would seem to me that this "game action" would be scripted in the droid's OnSpawn script.


Want to play a game of ME3MP?
Qui-Gon_Glenn
Qui-Gon Glenn is offline   you may: quote & reply,
Old 09-09-2011, 08:44 PM   #3
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
I did look at the droid's onspawn but it was compiled as well. I believe I took a look through nwscript but I'll look again.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Old 09-09-2011, 09:02 PM   #4
Darth InSidious
@Darth InSidious
Anti-spam device
 
Darth InSidious's Avatar
 
Status: Super Moderator
Join Date: Feb 2005
Location: Holowan Labs
Posts: 5,821
Current Game: KotOR II
10 year veteran! 
NWScript.nss contains a list of scriptable animations (with their corresponding number) near the start. That might be worth looking at.



DeadlyStream.com
~
Works-In-Progress
~
Mods Released
~
That's what Control said.
Darth InSidious is offline   you may: quote & reply,
Old 09-09-2011, 09:51 PM   #5
DarthStoney
@DarthStoney
To bed. I'm old and tired
 
DarthStoney's Avatar
 
Join Date: Apr 2006
Posts: 506
Contest winner - Modding  Veteran Modder  Helpful! 
It's this ANIMATION_LOOPING_WELD = 25; or used in this manor
Code:
AssignCommand(OBJECT_SELF, ActionPlayAnimation(25, 1.0, (-1.0)));
in the user defined script of the droid.

DarthStoney is offline   you may: quote & reply,
Old 09-09-2011, 10:01 PM   #6
Dak Drexl
@Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,079
Helpful! 
I guess this is as good a place as any to ask this question.

I have a guy typing on a terminal (might as well be the droid welding. I have to add that anyway too). However, when I click him, he turns to me and keeps doing his animation. Is there a way to make it so that the guy (or the droid) ignores you and keeps typing/welding the object?

Dak Drexl is offline   you may: quote & reply,
Old 09-09-2011, 10:11 PM   #7
newbiemodder
@newbiemodder
Gentleman Modder
 
newbiemodder's Avatar
 
Join Date: Feb 2009
Location: Chicago
Posts: 711
Veteran Modder 
Open up the npc .utc file with Kotor tool..go to the advanced tab I believe and check the box..'doesn't reorient on PC'...that will keep the npc stationary.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
newbiemodder is offline   you may: quote & reply,
Old 09-09-2011, 10:29 PM   #8
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Thanks guys.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Star Wars Gamer > Community > The Star Forge > Knights of the Old Republic series > Holowan Laboratories > Welding Script

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:47 AM.

Powered by vBulletin®
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.