lfnetwork.com mark read register faq members calendar

Thread: Welding Script
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 09-09-2011, 08:21 PM   #1
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,281
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Welding Script

So, on the Endar Spire and most anywhere you see a utility droid in kotor it's using its little welding tool to do stuff. I don't know the function to make it do that, and I tried looking at script where that happened, they were all compiled, and decompiling failed. So does anyone know?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Old 09-09-2011, 08:43 PM   #2
Qui-Gon Glenn
Necessary Roughneck
 
Qui-Gon Glenn's Avatar
 
Join Date: May 2007
Location: Thessia
Posts: 1,464
Current Game: ME3MP, Arkham Origins
Folder extraordinaire Helpful! Forum Veteran Veteran Modder 
Have u looked through nwscript and/or animations.2da? It should be simple to find... It would seem to me that this "game action" would be scripted in the droid's OnSpawn script.


Want to play a game of ME3MP?
Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa
Qui-Gon Glenn is offline   you may: quote & reply,
Old 09-09-2011, 08:44 PM   #3
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,281
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
I did look at the droid's onspawn but it was compiled as well. I believe I took a look through nwscript but I'll look again.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Old 09-09-2011, 09:02 PM   #4
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,758
Current Game: KotOR II
NWScript.nss contains a list of scriptable animations (with their corresponding number) near the start. That might be worth looking at.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 09-09-2011, 09:51 PM   #5
DarthStoney
To bed. I'm old and tired
 
DarthStoney's Avatar
 
Join Date: Apr 2006
Posts: 506
Contest winner - Modding Veteran Modder Helpful! 
It's this ANIMATION_LOOPING_WELD = 25; or used in this manor
Code:
AssignCommand(OBJECT_SELF, ActionPlayAnimation(25, 1.0, (-1.0)));
in the user defined script of the droid.

DarthStoney is offline   you may: quote & reply,
Old 09-09-2011, 10:01 PM   #6
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
I guess this is as good a place as any to ask this question.

I have a guy typing on a terminal (might as well be the droid welding. I have to add that anyway too). However, when I click him, he turns to me and keeps doing his animation. Is there a way to make it so that the guy (or the droid) ignores you and keeps typing/welding the object?

Dak Drexl is offline   you may: quote & reply,
Old 09-09-2011, 10:11 PM   #7
newbiemodder
Gentleman Modder
 
newbiemodder's Avatar
 
Join Date: Feb 2009
Location: Chicago
Posts: 701
Veteran Modder 
Open up the npc .utc file with Kotor tool..go to the advanced tab I believe and check the box..'doesn't reorient on PC'...that will keep the npc stationary.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
newbiemodder is offline   you may: quote & reply,
Old 09-09-2011, 10:29 PM   #8
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,281
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Thanks guys.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Welding Script

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:53 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.