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Old 09-11-2011, 02:33 AM   #1
Fallen Guardian
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Crystal Cave Texture

So having gotten a new computer recently I'm seeing a lot of weird changes to the textures. Now I would assume that would be do to my graphics card just being newer and hating Kotor. But anyway, in the crystal cave on Dantooine the crystals always looked pretty cool, well now they look like this:

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Is there a way to fix this?


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VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 09-11-2011, 03:57 AM   #2
TimBob12
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To be honest I think these new crystals look pretty cool.


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Old 09-11-2011, 10:26 AM   #3
Dak Drexl
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It could be because your graphics card doesn't display glows in-game. For some reason mine doesn't either... Download a weapon that is supposed to glow (my sword pack has 2) and see if it does or not. If it doesn't, there is your answer. It's pretty lame...

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Old 09-11-2011, 10:31 AM   #4
Fallen Guardian
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Aww, that sucks. Well at least Kotor actually runs. Eventually I think I'm just going to buy an older computer specifically reserved for playing old games.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 09-11-2011, 12:07 PM   #5
CptPriceless
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I have the exact same problem with my graphics actually. I'm guessing you're using Windows 7 with an Intel(GMA) driver? Try toying around with the appearance settings there. My Sith Troopers also looked incredibly funky, but I recolored them - so they look kind of like Dak's previously released mod with the solid colors. Maybe you can do the same.



Last edited by CptPriceless; 08-01-2013 at 09:26 PM.
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Old 09-11-2011, 12:16 PM   #6
Dak Drexl
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^^Yup. For me, k1 and tsl don't display glows at at all.

In k1 and tsl, shiny armor is way too shiny and has stripes.

In k1, shiny weapons do the same as above. However in tsl shiny weapons are see-through...

It's so stupid haha. I use a combo of getting used to it and removing alpha channels like cpt mentioned so stuff isn't so damn shiny or see-through.

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Old 09-11-2011, 12:59 PM   #7
Fallen Guardian
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Yeah, it seems some of my textures for armors look too dark, I've fixed some of them but the others are okay enough for me to just get used to.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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