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04-22-2013, 04:50 PM
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#1
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,116
Current Game: Chrono Trigger
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Your Favorite Sabers
Okay, so it's become fairly clear that I can't visit this site without doing something. And the more I play TSLRCM, the more I realize we need a sweet new mod. Not another content mod - a peripheral system.
So, I have an idea. It's a saber mod. I have everything mapped out. I know what I need to do. The issue is doing it.
So I have an experiment I want to try. Maybe it'll revolutionize Kotor modding, maybe it won't. Only time will tell.
I will be recruiting (although 'recruiting' is not right word)
I need people who can model lightsabers. (There is no inbetween. You can or you can't)
I need people who will not object to grunt work (Don't worry, I'm making a tool that will ease your troubles).
I need someone with a keen sense of narrative (Good spelling, good at writing item descriptions)
You will need to download some tools.
For right now, I need to know what lightsabers need to be made. I need suggestions
USM sabers are welcome (I have permission from Chainz.2da to use USM sabers)
HOTOR sabers are welcome.
Anything you can find on the internet is welcome.
Keep in mind I want to keep with the ornate saber style of the Old Republic. And varied styles are a must. The idea is to have a saber type for each Force Class (9).
Also, I will be using Nihilus' saber from my mod, and I currently have a Darth Sion saber which I will post later.
Eventually, we wil get to Each Jedi Master and Sith Lord saber, but not right now. I want to see how these 9 will play out first.
This is ultimately to get an idea of the saber designs you, the end user, will want to see. In the meantime, with all of this brainstorming, I will be working in the shadows so we can start working right away.
So... .GO!!!!!!
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04-22-2013, 05:05 PM
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#2
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Rookie
Join Date: Mar 2013
Location: I'm lost.
Posts: 187
Current Game: Modding.. Wait is that a game?
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Well if I could model I would help... But I do have a suggestion for a lightsaber: link yep I know thats probobly impossible to model.
Thanks- Supreme Kotor
Current WIP: Learning to mod Kotor 
The Other WIP: TSL Tomb of Ak-Rev. Link
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04-22-2013, 05:35 PM
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#3
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,116
Current Game: Chrono Trigger
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Quote:
Originally Posted by supreme kotor
Well if I could model I would help... But I do have a suggestion for a lightsaber: link yep I know thats probobly impossible to model.
Thanks- Supreme Kotor
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No, certainly not impossible, and frankly that's a good recommendation... as long as it's not a saber model that anyone in SW canon currently possesses.
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04-22-2013, 08:27 PM
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#4
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Applesauce Tractor
Join Date: Apr 2006
Location: California
Posts: 533
Current Game: The Old Republic
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Quote:
Originally Posted by VarsityPuppet
I need someone with a keen sense of narrative (Good spelling, good at writing item descriptions)
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If I'm a stickler for anything, it's grammar and spelling. If you'll have me, I should be able to do it, but it would depend on time. When do you want to get down into the nitty gritty of making this thing? I'll have the most time in May and June, July onwards gets pretty insane.
Thank you Gorgod.
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04-22-2013, 10:03 PM
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#5
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,116
Current Game: Chrono Trigger
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Quote:
Originally Posted by Zhaboka
If I'm a stickler for anything, it's grammar and spelling. If you'll have me, I should be able to do it, but it would depend on time. When do you want to get down into the nitty gritty of making this thing? I'll have the most time in May and June, July onwards gets pretty insane.
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Depends on what sabers we can brainstorm by then. I'm hoping mid May would be easy enough to have all said descriptions planned and written out.
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04-22-2013, 10:34 PM
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#6
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Mod Longer, Forum Less
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,700
Current Game: Mechwarrior II: Mercenaries
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I'm in. I'm sending you a PM.
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04-23-2013, 12:12 AM
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#7
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Rookie
Join Date: Jan 2012
Location: Missouri, United States
Posts: 234
Current Game: Master of Orion 2
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Quote:
Originally Posted by Zhaboka
If I'm a stickler for anything, it's grammar and spelling. If you'll have me, I should be able to do it, but it would depend on time. When do you want to get down into the nitty gritty of making this thing? I'll have the most time in May and June, July onwards gets pretty insane.
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I'm with you on the grammar and spelling, but unfortunately don't have the time to help with that.
An example of me being a stickler: I'm reading a game guide off of gamefaqs and correcting or re-writing parts as I am trying to read it to play the dang game.
Always remember modders: "Quality= Effort*Time"
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04-23-2013, 12:42 AM
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#8
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Applesauce Tractor
Join Date: Apr 2006
Location: California
Posts: 533
Current Game: The Old Republic
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Quote:
Originally Posted by VarsityPuppet
Depends on what sabers we can brainstorm by then. I'm hoping mid May would be easy enough to have all said descriptions planned and written out.
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Cool. I'm in.
Quote:
Originally Posted by Fair Strides 2
An example of me being a stickler: I'm reading a game guide off of gamefaqs and correcting or re-writing parts as I am trying to read it to play the dang game.
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Haha, yup, I'm the same way with Wikipedia. It makes it a little more difficult to actually read anything, doesn't it?
Thank you Gorgod.
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04-23-2013, 05:40 AM
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#9
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Oh well, there goes the project I was working on. No biggie, I dont have the time for it anyway.
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05-03-2013, 01:59 AM
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#11
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Rookie
Join Date: Oct 2011
Location: Australia
Posts: 41
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Have you gone to DeviantArt? JamesVillanueva has done a great amount of hi-res comissions for people, and I think they would look good.
It is better to have it and not need it than to need it and not have it.
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05-03-2013, 02:02 AM
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#12
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Rookie
Join Date: Oct 2011
Location: Australia
Posts: 41
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Also, a wider variety of colours would be nice. And make the red colour a little more red, as it currently looks to close to orange.
It is better to have it and not need it than to need it and not have it.
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05-03-2013, 03:25 AM
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#13
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,102
Current Game: The Old Republic
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Quote:
Originally Posted by bunjeeman
James Villanueva has done a great amount of hi-res commissions for people, and I think they would look good.
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I asked that guy about this a while ago and here is what he said:
Quote:
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My models would not translate to a gaming platform because of the high poly count of the spline objects. This an example of my construction of my sabers http://risiavyle.deviantart.com/gall...28578#/d2qtcyy . I created them more for still renders rather than animation. Also at this time I have no plans to sell or trade any of the models/meshes that I create. In the past I have had problems with some people who I traded with selling the meshes that I created on their or other websites claiming they had made them.
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As of 28APR13: I released a new small texture mod! Check it out here.
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05-03-2013, 01:13 PM
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#14
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,116
Current Game: Chrono Trigger
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Quote:
Originally Posted by bunjeeman
Have you gone to DeviantArt? JamesVillanueva has done a great amount of hi-res comissions for people, and I think they would look good.
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Still serves as good inspiration. It's come down to that I'm going to have to model all of the hilts myself (at least for the base mod).
I already have 4 done (2 were already done before.) It doesn't take long at all to even get a saber modeled.
It's the texturing/UV Mapping that'll take up the time.
Last edited by VarsityPuppet; 05-03-2013 at 01:19 PM.
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05-05-2013, 01:02 AM
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#15
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,116
Current Game: Chrono Trigger
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An update for you all!
It comes in video form (2 videos)
Videos include an original modeled saber hilt, a new modding tool and a shameless plug for mine and 90SK's mod. There are still more secrets to come as well. Stay tuned and enjoy!
And as I always say: Suck it, Jaevyn!
One last thing I forgot to highlight in the video: DupliSaber can indeed be configured to export sabers in MANY DIFFERENT COLORS. For instance, when I was developing this mod with Crixler, we had brainstormed at least 30 different colors! To do that manually would have taken forever... but now it won't!
Last edited by VarsityPuppet; 05-05-2013 at 01:10 AM.
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05-05-2013, 01:23 PM
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#16
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Rookie
Join Date: Mar 2013
Location: I'm lost.
Posts: 187
Current Game: Modding.. Wait is that a game?
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^Just watched the videos! Man am I excited it looks really cool. Nice idea 
Current WIP: Learning to mod Kotor 
The Other WIP: TSL Tomb of Ak-Rev. Link
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05-05-2013, 01:30 PM
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#17
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,374
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Allo all! I have joined the project!
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05-05-2013, 03:27 PM
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#18
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,157
Current Game: Fallout: New Vegas
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Wow, duplisaber sounds pretty awesome. In theory, duplisaber should work with any model and item combinations right? So weapons and masks as well?
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05-05-2013, 03:54 PM
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#19
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,116
Current Game: Chrono Trigger
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Quote:
Originally Posted by Fallen Guardian
Wow, duplisaber sounds pretty awesome. In theory, duplisaber should work with any model and item combinations right? So weapons and masks as well?
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Currently, it only works for sabers because I hard-coded it to look for certain values in the hex code. Would not be hard to modify it for masks or items, but it doesn't seem as useful because generally speaking, most weapons or models don't end up needing several different color variations.
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05-05-2013, 03:59 PM
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#20
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,311
Current Game: TOR.. Still want K3 though! :(
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That DupliSaber tool would have saved me a feckton of time back when I was an active modder. Nice job, VP! 
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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05-05-2013, 04:05 PM
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#21
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Rookie
Join Date: Mar 2013
Location: I'm lost.
Posts: 187
Current Game: Modding.. Wait is that a game?
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Quote:
Originally Posted by VarsityPuppet
Currently, it only works for sabers because I hard-coded it to look for certain values in the hex code. Would not be hard to modify it for masks or items, but it doesn't seem as useful because generally speaking, most weapons or models don't end up needing several different color variations.
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I don't really see it for wepons but the mask models and clothing models would be cool.
Current WIP: Learning to mod Kotor 
The Other WIP: TSL Tomb of Ak-Rev. Link
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05-05-2013, 05:55 PM
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#22
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,374
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Quote:
Originally Posted by supreme kotor
I don't really see it for wepons but the mask models and clothing models would be cool.
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Completly different system there. Clothes skins are done with 2da not model files
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05-05-2013, 06:38 PM
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#23
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Applesauce Tractor
Join Date: Apr 2006
Location: California
Posts: 533
Current Game: The Old Republic
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Nice tool! I remember the screenies Crixler released way back when were mouth-watering. Best of luck to ya!
Thank you Gorgod.
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05-06-2013, 05:33 PM
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#24
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,311
Current Game: TOR.. Still want K3 though! :(
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Quote:
Originally Posted by Canderis
Completly different system there. Clothes skins are done with 2da not model files
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Mostly.
From what I recall there are a few exceptions to that rule. Can't think of what they are off the top of my head though. (Must be my memory failing with old age.  )
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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05-19-2013, 03:45 PM
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#25
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Forumite
Join Date: Mar 2007
Posts: 619
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Could I make a suggestion for a saber?
The BA-122 Prototype Lightsaber(s) from the USM mod.
"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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05-19-2013, 04:50 PM
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#26
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Rookie
Join Date: Mar 2013
Location: I'm lost.
Posts: 187
Current Game: Modding.. Wait is that a game?
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Quote:
Originally Posted by Christos K
Could I make a suggestion for a saber?
The BA-122 Prototype Lightsaber(s) from the USM mod.
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Probably wont happen because. Some of the people that you would need permission from Aren't around anymore  .
Current WIP: Learning to mod Kotor 
The Other WIP: TSL Tomb of Ak-Rev. Link
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05-19-2013, 04:56 PM
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#27
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,102
Current Game: The Old Republic
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Quote:
Originally Posted by Christos K
Could I make a suggestion for a saber?
The BA-122 Prototype Lightsaber(s) from the USM mod.
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Reread the initial post carefully.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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05-22-2013, 07:12 PM
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#28
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Forumite
Join Date: Mar 2007
Posts: 619
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I know that VP has permission from Chainz but does that include the rest of the USM team? Plus I wasn't sure if Chainz was behind the BA-122 or not.
Just now I looked at the credits for the USM mod and it looks like Chainz made the following,
Xia Terashai's Short Saber
Disciple's "Agenda" Lightsaber
Segan Wyndh Long Saber
Zez-Kai Ell's Double Saber
BA-122 Prototype Double Saber
So I guess all is good.
"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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05-23-2013, 02:18 AM
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#29
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,116
Current Game: Chrono Trigger
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We'll not go too much into USM permissions on this thread. I'm more concerned with releasing as many sabers as I can at the moment.
Speaking of which, it seems that HOTOR sabers are joining the ranks of sabers included in this here.
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05-23-2013, 11:17 AM
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#30
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Rookie
Join Date: May 2011
Posts: 58
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One saber that immediately comes to mind is Satele Shan's second double-bladed lightsaber from the Hope cinematic trailer.
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