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Old 12-22-2006, 01:46 PM   #1
Darth InSidious
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[TSL] NEW AREA - Tomb of Azgath N'Dul (Korriban) v2.0

Tomb of Azgath N'Dul v1.0
-------------------------

by Darth InSidious
------------------

Description
-----------
This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. This is a complete reskin and relightmapping of parts of the vision tomb you face later on.

You will find it between the tombs of Ajunta Pall and Tulak Hord.
A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, and the Robes of Azgath N'Dul.
This is because of a model change that mod introduces.
They won't crash your game, but they will look a bit odd.
This mod doesn't use the TSLPatcher because it only changes two .2da files - placeables.2da and loadscreens.2da, which are, AFAIK,
used by no other mod out at this time.

Also, pay no attention to the locator arrow on the map. It's wrong. You actually start from the bottom-middle, about a couple of inches up from the blue line. It should make sense from then on, not that it's very easy to get lost, IMO.

There will be a mod conflict with any mod that alters the .dlg file 'kreia_kr' - her opening spiel on Korriban, and description of the different tombs.

This mod adds: four new robes, two new armours, two new(ish - I've released them separately before)
weapons, a new belt and a new pair of gloves. I've tried to keep the stats fairly balanced, but that's by my judgment.

My apologies for the rather sparse use of screenshots.

Where to download:
-------------------
KotOR2Files (Thanks, SithRevan...hey! lost-modules freak?! )
Here (select the file 'azgath1.7z')


Screenshots:
------------





Installation
------------
Place the files in the 'StreamVoice' folder in the 'SWKotOR2\StreamVoice\' folder.
Place the files in the 'Override' folder in the 'SWKotOR2\Override\' folder.
Place the file in 'Modules' in 'SWKotOR2\Modules\'.

Uninstallation
--------------
Remove the self-same files.



Legal Disclaimer
----------------
All materials and copyrights belong to Lucasart, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere or use it in

Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion
Darth333 for all her help with module re-texturing,scripting and much more
stoffe -mkb- for all her vital help on triggers and transitions
Holowan in general for being helpful, friendly and all the rest of the good stuff it is
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this



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Old 12-22-2006, 01:58 PM   #2
Anakin Skywalker
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WOW looks very interesting... I'm gonna get my copy, do you have to restart the game to access it, or just not be on Korriban yet?
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Old 12-22-2006, 02:02 PM   #3
Darth InSidious
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You only need to have not been to Korriban yet



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Last edited by Darth InSidious; 12-22-2006 at 03:23 PM.
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Old 12-22-2006, 05:34 PM   #4
Arátoeldar
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Very cool DI. I love mods that add new areas.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
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Old 12-22-2006, 05:57 PM   #5
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Sounds pretty cool. I'm in the middle of a game and haven't done the Korriban thing yet so I'll give this a shot.


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Old 12-22-2006, 06:09 PM   #6
Hayden Kered
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Great mod DI. I'm going to try it as soon as I get the chance.


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Old 12-23-2006, 01:20 AM   #7
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Top quality mod.
As usual, InSidious made something very cool again!


{snip, most of my mods are on my computer}

My website

My pcgamemods page
Also you may find some of my mods on FileFront
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Old 12-23-2006, 02:33 AM   #8
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this looks neat, i think i'll give it a look


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My own little world... eeek
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Old 12-23-2006, 02:46 PM   #9
Darth InSidious
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Thanks everyone

If you do find any bugs or have any suggestions or ideas, be sure to let me know



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Old 01-03-2007, 04:56 PM   #10
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I don't think anybody has mentioned it to you yet DI but to my knowledge you need to contact somebody like Inyriforge or Shem to have them upload the mod to kotorfiles.


Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
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Old 01-03-2007, 05:04 PM   #11
Darth InSidious
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I emailed all the relevant stuff to KotOR2files a while back, but I've had no response so far...



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Old 01-03-2007, 05:07 PM   #12
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Quote:
Originally Posted by Darkkender
I don't think anybody has mentioned it to you yet DI but to my knowledge you need to contact somebody like Inyriforge or Shem to have them upload the mod to kotorfiles.
Actually he never updated his first post. He did send it to us, SithRevan took care of it, and it's been up since December 26.

http://knightsoftheoldrepublic.filef...ath_NDul;74143



Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

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Old 01-03-2007, 05:10 PM   #13
Darth InSidious
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Oops, I missed that...Typical of me >.<

Thanks for uploading, I'll put that link in the first post



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Old 01-03-2007, 05:11 PM   #14
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Ahh, you ever so quite mod upload sites no wonder I'm a day late and a dollar short all the time.


Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest
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Old 01-03-2007, 05:14 PM   #15
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Quote:
Originally Posted by Darkkender
Ahh, you ever so quite mod upload sites no wonder I'm a day late and a dollar short all the time.
I guess you can say we're quiet about it. We uploaded 69 mods in December and I guess we just assume people will check the site to see if mods go up or not.


Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

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Old 01-03-2007, 05:26 PM   #16
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It's a fair cop - I don't normally check K2Files because my version of IE tends to throw a tantrum trying to d/l stuff from it...Luckily Firefox is fine...

Hang on a second...No.8 on the top 20 downloads this week?!
O_o



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Old 01-03-2007, 07:54 PM   #17
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DI I would highly suggest that you add a readme to your mod for those who are new to mods.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
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Old 01-04-2007, 10:22 AM   #18
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Forgot to pack it >.<

However, the first post contains all necessary details, and there's a readme on the linked-to page at KotOR2Files...



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Old 01-15-2007, 12:12 PM   #19
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Question

Unfortunately I don't see any text and therefore I cannot select to enter the tomb. What is going wrong? I have several other modes installed, but none of the other mods use any file of the mod. I have redownloaded the mod but there is no change. :-(
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Old 01-15-2007, 01:30 PM   #20
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Quote:
Originally Posted by xasx
Unfortunately I don't see any text and therefore I cannot select to enter the tomb. What is going wrong? I have several other modes installed, but none of the other mods use any file of the mod. I have redownloaded the mod but there is no change. :-(
Do you use a non-English language version of the game? This mod likely only provided English language substrings for text shown in the game. If so no text would be shown in those instances when you play the mod.

If you have no non-English mods installed in your game you can work around the problem by simply changing the language setting of your game to English. This should not effect any of the standard text or dialog in the game, only text added by mods. If you want to do this you have to modify your dialog.tlk file, found in your main game folder, which contains the language setting. You can use a TLK editor like TalkEd to do this (File menu --> Set language).

If you do have non-English mods or don't want to mess with the language setting of your game you can use the Language Converter utility (found here) to convert the substrings to the language locale used by your game instead in all the GFF format files (DLG, UT* etc) ued by the game. This takes a bit more work to do though.


mt

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Old 01-15-2007, 02:10 PM   #21
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This mod is indeed supplied without a non-English version...

@xasx: Do you have any mods in that modify Korriban at all apart from this?

Also: Try changing your 'override' folder's name to something else, say, 'overridx', and creating a new folder named 'override', placing ONLY the Azgath N'Dul files in it, and see if it works then. If not, delete the new folder, and rename your old folder to 'override'.

Other than a mod conflict, or the above suggestion by stoffe, I can't think of a reason...

Did you put all the files in the specified folders?



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Old 01-15-2007, 03:14 PM   #22
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Also make certain that the module file the one ending in ".MOD" is in your modules folder not override.


Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
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Old 03-08-2007, 06:57 PM   #23
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great mod!!
i am curious, though, how to find dialogs i want amd converting them into a form that will play on media players.
(i tried to pm you, but your box is full)


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Old 03-09-2007, 10:21 AM   #24
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Darth InSidious
Great mod, but I have some problems with it. When it installed, I can't normally play in the Secret Tomb (711kor) - FPS becomes extremely low (3 frames per second and even less) and minimap also not working (everything is white on minimap). Any ideas?


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Old 03-09-2007, 12:02 PM   #25
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Quote:
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great mod!!
i am curious, though, how to find dialogs i want amd converting them into a form that will play on media players.
(i tried to pm you, but your box is full)
I assume you mean the voice-overs? In that case, you need to get Miles Sound Tools, and decompress the files. They're in the SWKotOR2/Streamvoice folder

@Deadman: Not sure why you can't play in 711KOR, but the problems in the mod itself might be due to the large number of textures...As for the map for the custom module, that is mucked up in the current version. I'm planning to fix it in a small update of the mod...Have you tried re-downloading and re-installing?



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Old 03-15-2007, 02:09 PM   #26
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Where am I supposed to move the sound files for Kreia to?

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Old 03-15-2007, 04:43 PM   #27
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Quote:
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Installation
------------
Place the files in the 'StreamVoice' folder in the 'SWKotOR2\StreamVoice\' folder.
Place the files in the 'Override' folder in the 'SWKotOR2\Override\' folder.
Place the file in 'Modules' in 'SWKotOR2\Modules\'.



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Old 03-16-2007, 05:05 AM   #28
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Ahhh ty

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Old 03-25-2007, 11:53 PM   #29
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where do i put the streamvoice files at? it says in the readme to put it in the streamvoice folder but inside the folder theres a whole lot of other folders
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Old 03-26-2007, 07:34 AM   #30
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Put them straight into the streamvoice folder, not into any of the folders within that folder



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Old 03-26-2007, 12:49 PM   #31
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got it
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Old 04-27-2007, 06:20 PM   #32
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1 more thing lol, is this mod known to seriously lag up the vision tomb? I'm having trouble getting through it because of lag and I'm trying to pinpoint which mod is doing it

Oops it is this mod, just read up a few posts lol.

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Old 04-28-2007, 06:25 AM   #33
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Shouldn't do. It's entirely separate from the vision tomb. Do you have the mod which leaves Vash alive on Korriban? That might be it. Or the Tomb of the Lord Darth? Those are the only two I know of which affect the Vision Tomb



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Old 04-28-2007, 07:52 AM   #34
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Nope don't have either of them. And I should have posted this earlier but I forgot lol, I uninstalled this tomb and the vision tomb ran smoothly. So what I'm doing now is playing through the vision tomb then re-installing your mod, a bit inconvient but I like both the tombs so... ty anyway

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Old 04-28-2007, 04:09 PM   #35
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I'm glad you like it

I'll have another look at the files and see if it's laggy in the vision tomb for me as well, but I have no idea why that would be...



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Old 06-13-2007, 05:01 PM   #36
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Sorry just need to check something. I'm re-downloading a bunch of mods and I've noticed that this conflicts with DAP, I think. Appearance.2da is the conflicting file, and I was just wondering if it made a lot of difference to either mod if its version of that file wasn't included, if you follow . It's probably a stupid question but I've never really known what's in one of these files, although I'd imagine it's something to do with appearance

Thanks

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Old 06-14-2007, 11:11 AM   #37
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This mod doesn't use appearance.2da ...



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Old 06-14-2007, 04:05 PM   #38
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Ugh I'm being thick I probably looked at the wrong mod. Apologies lol

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Old 06-14-2007, 04:40 PM   #39
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No problem



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Old 06-21-2007, 08:32 PM   #40
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Wink Great idea!

Nice modding Insidious ... those darn hssiss surprised me ha ha ... and those droids force me to waste all of my ion grenades and anti-droids stuff you know ...

Excelent (and permanent for me at least) add to this great game ...
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