lfnetwork.com mark read register faq members calendar

Thread: Misty Room
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 12-04-2011, 03:02 PM   #1
UltimateHK47
Forumite
 
UltimateHK47's Avatar
 
Join Date: Nov 2011
Location: In a Galaxy, far far away...
Posts: 500
Current Game: Kotor 1
Misty Room



Thats a test module, the Misty Room, perhaps an extension for a mod thats being planned. Id like to know what you think, and i know its bland, its meant to be dark, scary...



My first screenies too! For me this is one small step for modders, one giant leap for mwa! :P
UltimateHK47 is offline   you may: quote & reply,
Old 12-04-2011, 03:15 PM   #2
Scorge
Jedi Master
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: Next door.
Posts: 566
Current Game: SWTOR
Alderaan News Holopics contributor 
Can you brighten up the lightmaps a bit? Looks like the shadow lands on Kashyyk. Also, it looks a bit weird that the player is bright. Are you a Master of the Lightside? xD


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



Scorge is offline   you may: quote & reply,
Old 12-04-2011, 03:34 PM   #3
UltimateHK47
Forumite
 
UltimateHK47's Avatar
 
Join Date: Nov 2011
Location: In a Galaxy, far far away...
Posts: 500
Current Game: Kotor 1
MrObiWan, i have no clue in light maps. Ill make the black a more greyish thing, but then im a total n00b at module skinning. My guy is normal, It will proboly be a boss battle room so its not going to be constantly used.
UltimateHK47 is offline   you may: quote & reply,
Old 12-04-2011, 03:49 PM   #4
Scorge
Jedi Master
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: Next door.
Posts: 566
Current Game: SWTOR
Alderaan News Holopics contributor 
Perfect Room for a Boss Battle, You'll never see an attack coming.


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



Scorge is offline   you may: quote & reply,
Old 12-04-2011, 04:01 PM   #5
UltimateHK47
Forumite
 
UltimateHK47's Avatar
 
Join Date: Nov 2011
Location: In a Galaxy, far far away...
Posts: 500
Current Game: Kotor 1
Haha, it'll probobly be for a badass dark jedi. His lair...

Last edited by UltimateHK47; 02-11-2012 at 09:21 AM.
UltimateHK47 is offline   you may: quote & reply,
Old 12-04-2011, 04:21 PM   #6
Scorge
Jedi Master
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: Next door.
Posts: 566
Current Game: SWTOR
Alderaan News Holopics contributor 
Quote:
Originally Posted by DarthJango/Weasley View Post
layer...
This is a stupid post but it's spelled Lair.


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



Scorge is offline   you may: quote & reply,
Old 12-04-2011, 04:31 PM   #7
UltimateHK47
Forumite
 
UltimateHK47's Avatar
 
Join Date: Nov 2011
Location: In a Galaxy, far far away...
Posts: 500
Current Game: Kotor 1
Oh flip, im so much better at spelling in school. One of the best!
But on comp or phone my quaity goes dowwwwwwwwwwwwwwwwn
UltimateHK47 is offline   you may: quote & reply,
Old 12-04-2011, 05:27 PM   #8
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
Lightmaps only affect the module, any pc or creature or placable will "glow".




Canderis is offline   you may: quote & reply,
Old 12-04-2011, 05:33 PM   #9
UltimateHK47
Forumite
 
UltimateHK47's Avatar
 
Join Date: Nov 2011
Location: In a Galaxy, far far away...
Posts: 500
Current Game: Kotor 1
Oh, well im just learning.
UltimateHK47 is offline   you may: quote & reply,
Old 12-04-2011, 05:39 PM   #10
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
I wouldn't expect you to know. Not many people mess with lightmaps enough to notice it. Theres a better way to do it, but i cant explain it from my phone. Search holowan for the sunambience field in the are or ifo file( i think thats what its called)




Canderis is offline   you may: quote & reply,
Old 12-05-2011, 11:30 AM   #11
UltimateHK47
Forumite
 
UltimateHK47's Avatar
 
Join Date: Nov 2011
Location: In a Galaxy, far far away...
Posts: 500
Current Game: Kotor 1
Will do! Thanks Canderis
UltimateHK47 is offline   you may: quote & reply,
Old 12-06-2011, 02:24 PM   #12
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,765
Current Game: KotOR II
You can alter the lgihting of placeables using the UseTweakColor function in the .git file, but it can be a bit hit-and-miss. As for the player, try altering the FogNear settings, but be careful, as you can easily end up not being able to see anything if you aren't, so keep a note of the original settings.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is online now   you may: quote & reply,
Old 12-06-2011, 03:48 PM   #13
UltimateHK47
Forumite
 
UltimateHK47's Avatar
 
Join Date: Nov 2011
Location: In a Galaxy, far far away...
Posts: 500
Current Game: Kotor 1
ok, thanks darth
UltimateHK47 is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Misty Room

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:24 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.