Hello again, thanks in advance for all the help you're giving to whoever the heck asks you.
Recently, i started using Zbrush, along with some plug-ins in it, to sculpt, texture and making uv maps easily.
I made a head, used spotlight to draw the skin on the surface of the face, used UV master to get a uv for the model, then used decimation master to reduce the model's faces to 8.000 faces or so. I extracted the model, along with the uv, in a single obj, then imported into 3dsmax and with some work, putting that face on a PC head, fixing some of the mouth animations and so on.
I exported everything and, using MDLOPS6, i converted that ascii archive into a bin one, changing those 4 numbers using a hex editor. Everything looks nice but the head that seems to have weird lines where the edges of the UV would be. So i converted it back to ascii to see if 3dsmax also showed me that.
It appears exactly the same way as in the game now, and, i took a look at the uv map and it wasn't the same...
What did happen? Any ideas?