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Old 01-21-2011, 10:03 PM   #1
Fallen Guardian
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Kotor 1 Texture Problem

So I come back yet again and my Texture still won't work. I have tried everything the only way it works is if I change my appearance.2da entry to N_Mandalorian for that what was originally embedded in the model. But then it makes the N_Mandalorian Texture. I've tried renaming it I've tried changing the name of the texture in the model file but it still will not work. Can anyone help?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-22-2011, 12:29 AM   #2
newbiemodder
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Ok...so you are reskinning a mandalorian, correct?...Did you try putting your new texture into the racetex column of your appearance2da row.

Can you make a print screen of your appearance 2da, texture name.?


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 01-22-2011, 01:39 AM   #3
Fallen Guardian
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All right here are the files.

Show spoiler


It is the lower half of the mandalorian armor so it is not a disguise so I don't think that the racetex would work.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-22-2011, 09:54 AM   #4
newbiemodder
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Do this...copy the basic mandalorian line from appearance2da and create a new row...put your unique name in the label column...put your model file N_ValBB in the modela column....then put your texture name in the racetex column.(try it with and without the 02)..see if that works


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 01-22-2011, 01:03 PM   #5
Fallen Guardian
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If you change just the racetex it works except the helmet is still on the armor. If I change the race too then it works except the guy has no head. *EDIT*All right I found that at the bottom it has P_CandBB as a texture. I changed that but it still will not work.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version

Last edited by Fallen Guardian; 01-22-2011 at 01:39 PM.
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Old 01-22-2011, 02:02 PM   #6
newbiemodder
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Do what I said...then change the modeltype column from F to B.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 01-22-2011, 03:10 PM   #7
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All right trying now.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version

Last edited by Fallen Guardian; 01-22-2011 at 03:24 PM.
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Old 01-22-2011, 03:26 PM   #8
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So it just reverts back to that weird shiny texture. I'll try inputting the regular Mandalorian textures and maybe that will yield results.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-22-2011, 03:26 PM   #9
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Try this....don't worry, we will get there..change the race and the modela to your new .mdl.....put the new texture in the racetex...change model type to B...make sure you have a head# in normalhead


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 01-22-2011, 03:29 PM   #10
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Nope. Still that same shiny texture.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-23-2011, 12:21 AM   #11
Dak Drexl
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Since it's basically a custom model, I'm pretty sure that it is because the texture is embedded. I think it was called "N_Mandalorian01" when I made it, so that would be why that works. If you want to fix it, you'll have to import it into your modeling program, apply your new texture under your new name, and re-export and compile it.

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Old 01-23-2011, 08:48 AM   #12
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If that is the case DD, he could also hexedit the mdl....you could replace DD's N_Mandalorian01 texture with your own in the .mdl file...your texture though needs to be the same amount of characters as the one you are replacing,,,,


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 01-23-2011, 12:58 PM   #13
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All right thanks both of you. I'll try that.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-29-2011, 02:52 PM   #14
Fallen Guardian
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I fixed it. Finally. Thanks for all your help guys.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 06-21-2012, 08:14 AM   #15
AlyAhmed
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Same problem

am having the same problem with the texture but am new to this and i didn't understand what you did so please help me do this step by step
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