lfnetwork.com mark read register faq members calendar

Thread: autoleveling/autobalance ? - TSL
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 02-08-2012, 08:07 AM   #1
newbiemodder
Gentleman Modder
 
newbiemodder's Avatar
 
Join Date: Feb 2009
Location: Chicago
Posts: 703
Veteran Modder 
autoleveling/autobalance ? - TSL

Have a question. Working on a module where I recruit an NPC to my party and he takes the lead in a module. No problem there, everything works fine. My question though, is once he takes the pc role, how do I prevent him from autoleveling up to where the exile is. I want to keep him to stay a level 9 guardian instead of jumping to level 19.

From the threads, I am under the assumption that this is tied to the autobalance.2da. And it reads which level to autobalance from the utc's Multiplier Set. I have it set to 0 which corresponds to no autobalance. But it still levels up when the new party lead takes over. Am I wrong with this?

Any thoughts?


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
newbiemodder is offline   you may: quote & reply,
Old 02-08-2012, 08:49 AM   #2
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,248
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
What's the character's challenge rating?

It should read as CRLevel or something like that

VarsityPuppet is offline   you may: quote & reply,
Old 02-08-2012, 09:21 AM   #3
newbiemodder
Gentleman Modder
 
newbiemodder's Avatar
 
Join Date: Feb 2009
Location: Chicago
Posts: 703
Veteran Modder 
it is set to 8


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
newbiemodder is offline   you may: quote & reply,
Old 02-09-2012, 09:22 PM   #4
GeorgNihilus
Forumite
 
GeorgNihilus's Avatar
 
Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 583
Current Game: Skyrim
Red face Well ...

hmm a serious issue indeed. If you're talking about the Multiplier Set value from the Advanced Tab in an utc, most of the NPCs seems to have it set to 3.

You're gonna replace the player with an NPC and with 0 is still leveling up? levelmult column says 0 doesn't it, it SHOULDN'T be leveling up should it??

If it's impossible to avoid leveling up, you could start with a weaker character of course (reducing from the beginning the Challenge Rating and Hit points, plus Natural AC too) and also try to lower how much the character gains in each level up. For that, is it possible to create a Set_6 row in row 6 with new values in autobalance.2da, would it be "read" by the game I wonder? there, you could set for example the vpmult to 0.12 or less instead of 0.65 if that is the vitality multiplier set ...

I'm partially rambling here u know, I haven't read threads already but that seems to be vpmult column meaning right?

good luck


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
GeorgNihilus is offline   you may: quote & reply,
Old 02-09-2012, 09:54 PM   #5
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,286
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Then again you could always just set the stats you want the NPC to have and then make the NPC level 50, or 20, whatever the max level is for either KotOR game. But then you'd have to make multiple variants of the NPC if you intended to have it level up later.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > autoleveling/autobalance ? - TSL

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:25 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.