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Old 02-16-2012, 12:57 PM   #1
UltimateHK47
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Hex Editing Question

So, I was trying to make my own saber, using some posts made by T7. I got stuck at hex editing.
http://www.lucasforums.com/showthrea...&pagenumber=2e
Scroll down a little, you can'tt miss it
How do I edit the .mdl to point the saber to use my texture. Ive seen some posts but can someone explain JUST the hex editing. Im using XVI32.
Thank you- DJW
PS: Ill be happy to give more info if you need.


http://www.lucasforums.com/showthrea...12#post2807812
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Old 02-16-2012, 01:26 PM   #2
Istorian
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Well, if I'm not mistaken the hex editing is required, but it just makes the .mdl file point to the new .tga file, e.g. w_lsabreturq02.tga. This is done so that you can create a .txi file named w_lsabreturq02.txi with these written inside:

Show spoiler


In other words, to put it simply, it doesn't have to point to your texture, as long as you follow T7's instructions and change the ModelVariation, etc. Again, if I'm wrong, corrections are appreciated.


Last edited by Istorian; 02-16-2012 at 01:39 PM.
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Old 02-16-2012, 01:37 PM   #3
UltimateHK47
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Thank you, just I got a little confused when T7 explained what to do, I was a little lost. Ive done the model variation ect, so is it essential the hex editing is done?
Thanks for taking your time to read this-
DJW


http://www.lucasforums.com/showthrea...12#post2807812
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Old 02-16-2012, 01:38 PM   #4
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Yeap, it's essential. No skipping tutorial parts, mister!

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Old 02-16-2012, 01:42 PM   #5
UltimateHK47
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Ow A nice person just explained via pm, Ty Kuai- Donn Jorn

EDIT: I now have a working custom saber in game

Thanks guys!


http://www.lucasforums.com/showthrea...12#post2807812
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Last edited by UltimateHK47; 02-16-2012 at 02:13 PM.
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