Alright, so I've been attempting to use a script much like this:
DelayCommand(4.0, AssignCommand(GetPartyMemberByIndex(1), JumpToLocation(lPM1)));
Now it all works fine, the party member warps to the vector without any issues. However, once the party member is at the vector it moves away from where I warped it and towards the PC. I can't have the party member doing this as this is a cutscene, so is there a way to make a party member stop following the PC for the duration of a cutscene, or turn on/off solo mode through a script?
So I found a mention of solo mode while looking through the KotOR tool script editor, but I have no idea how to use the function correctly.
Here it is:
// 753: SetSoloMode
// Activates/Deactivates solo mode for the player's party.
void SetSoloMode( int bActivate );
How would I use this properly?
Nevermind everyone, I have figured it out.
In case anyone is interested, the script would look like this:
If a mod could close this thread that would be much obliged.