Originally Posted by Ferc Kast
So, hypothetically, one could detach a head from a full-body model and get it working as a new head model with your (shiny) new tool? Sounds as impressive as I think the invention of the wheel must have been.
Yessir. Still needs some modeling savvy though, but it's not too hard. You have to Import - Merge the corresponding head mesh and bones into a scene with just a basic head. Delete the old, put in the new, make sure everything is placed properly according to the Aurorabase. Export, compile, Headfixer.
Easier said than done though. If it gets to be too difficult, I may just have to make a tutorial, but I hope it doesn't come to that.... cuz I'm lazy :P
Originally Posted by Quanon
Sounds like a really sweet little handy exe to have.
It's a jar file. You need JRE to run it. I am not proficient enough in C yet :P
Didn't think it would be too big of a deal since stoffe has made a few in Java and JDNoa has too. But if it becomes an issue, I'll see what I can do about a C# version.