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Old 03-06-2012, 11:21 AM   #1
Shaggoth
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Question Need help with dual/single wielding

Hi guys'n'galz
Thing is i've installed a mod called "double dualwielding", and stupidly i've deleted backup file, right after.
so now i'm trying to make something like "uninstaller" for SOME weapons changed..

I'm pretty ok with guns. they're a little weird but really acceptable.

But doublebladed sabers, staffs, swords and gaffi sticks looks completelly crazy like that good old champion Marl, who fights with me with one end of a sword and cuts his balls with other.

so.

here's changes.ini

[baseitems.2da]
ChangeRow0=baseitems_mod_quarter_staff_0
ChangeRow1=baseitems_mod_double_bladed_sword_0
ChangeRow2=baseitems_mod_vibro_double_blade_0
ChangeRow3=baseitems_mod_double_bladed_lightsaber_ 0
ChangeRow4=baseitems_mod_ion_rifle_0
ChangeRow5=baseitems_mod_bowcaster_0
ChangeRow6=baseitems_mod_blaster_carbine_0
ChangeRow7=baseitems_mod_disrupter_rifle_0
ChangeRow8=baseitems_mod_sonic_rifle_0
ChangeRow9=baseitems_mod_repeating_blaster_0
ChangeRow10=baseitems_mod_heavy_repeating_blaster_ 0
ChangeRow11=baseitems_mod_blaster_rifle_0
ChangeRow12=baseitems_mod_ghaffi_stick_0
ChangeRow13=baseitems_mod_wookie_warblade_0
ChangeRow14=baseitems_mod_gammorean_battleaxe_0
[baseitems_mod_quarter_staff_0]
RowIndex=0
equipableslots=0x00030
weaponwield=2
weaponsize=3
[baseitems_mod_double_bladed_sword_0]
RowIndex=6
equipableslots=0x00030
weaponwield=2
weaponsize=3
[baseitems_mod_vibro_double_blade_0]
RowIndex=7
equipableslots=0x00030
weaponwield=2
weaponsize=3
[baseitems_mod_double_bladed_lightsaber_0]
RowIndex=9
equipableslots=0x00030
weaponwield=2
weaponsize=3
[baseitems_mod_ion_rifle_0]
RowIndex=18
equipableslots=0x00030
weaponwield=4
weaponsize=3
[baseitems_mod_bowcaster_0]
RowIndex=19
equipableslots=0x00030
weaponwield=4
weaponsize=3
[baseitems_mod_blaster_carbine_0]
RowIndex=20
equipableslots=0x00030
weaponwield=4
weaponsize=3
[baseitems_mod_disrupter_rifle_0]
RowIndex=21
equipableslots=0x00030
weaponwield=4
weaponsize=3
[baseitems_mod_sonic_rifle_0]
RowIndex=22
equipableslots=0x00030
weaponwield=4
weaponsize=3
[baseitems_mod_repeating_blaster_0]
RowIndex=23
equipableslots=0x00030
weaponwield=4
weaponsize=3
[baseitems_mod_heavy_repeating_blaster_0]
RowIndex=24
equipableslots=0x00030
weaponwield=4
weaponsize=3
[baseitems_mod_blaster_rifle_0]
RowIndex=77
equipableslots=0x00030
weaponwield=4
weaponsize=3
[baseitems_mod_ghaffi_stick_0]
RowIndex=78
equipableslots=0x00030
weaponwield=2
weaponsize=3
[baseitems_mod_wookie_warblade_0]
RowIndex=79
equipableslots=0x00030
weaponwield=2
weaponsize=3
[baseitems_mod_gammorean_battleaxe_0]
RowIndex=80
equipableslots=0x00030
weaponsize=3

as i understand, i must chande "weaponwield" number to something else. will that be enough or those other settings also need to be changed?
and is there some list of that "wields"? cause i really don't know what should there be, u know :/ give me a hand here, someone! :P


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Old 03-06-2012, 11:52 AM   #2
Darth DeadMan
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You need to change weaponwield and weaponsize.
Weaponwield indicates what kind of weapon it is (i.e. one/two-handed, can it be used as off-hand weapon or not, what animations should be used with this weapon). It should be 3 for melee double-bladed weapons (5 for rifles).
Weaponsize tells the engine if it's a 'balanced' weapon which gives +2/+0 vs two-handed penalty when used in off-hand. Should be 4 for both melee and ranged two-handed weapons.

"List of wields":
1 - stun baton
2 - one-handed sword (including lightsabers)
3 - double-bladed swords (lightsabers too), staffs
4 - one handed ranged weapon (blaster pistols, etc.)
5 - two-handed ranged weapon (blaster rifles, wookie bowcasters, etc.)
6 - heavy ranged weapon (repeating blaster)

Weaponsize:
1 - stun baton
2 - 'balanced' weapon (like short sword/lightsaber, blaster pistol)
3 - standart weapon (normal sword/saber)
4 - two-handed weapon (double-bladed sword; blaster rifle, etc.)


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Old 03-06-2012, 11:58 AM   #3
Shaggoth
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thanks, i'll try

two handed axes are also weaponsize 4 ?


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Old 03-06-2012, 12:03 PM   #4
Shaggoth
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looks like it worked thanks again.


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Old 03-08-2012, 12:07 PM   #5
Rejeans501st
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hey can you make this fix into a mod? that would be really cool
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Old 03-08-2012, 02:12 PM   #6
Shaggoth
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it's not fix, it's more like an uninstaller.


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