Ok, I decided i wanted to make a custom weapon. So i extracted the .uti (after editing the properties, adding a description and changing the model varation to 72) I called it g_w_tradblad_072, the same as the template res ref and tag. (The base item was g_w_warblade001)
I extracted the .mdl and .mdx, and changed 2 entries in the mdl (hex edit) to w_tradblad_072, saved it.
I then extracted the 2 .tga's (the icon and the actual weapon) and called one w_tradblad_072.tga and the other ii_w_tradblad_072. Changed the skins.
I saved everything and put it in my override, typed the cheat
giveitem g_w_tradblad_072
That worked and when I went to equip it there was no icon. The description and name was there. When i went back to the game my player was holding a normal sword while gripping it like it was a double. It was silver.
It's meant to be a red double sword. Instead I got a malfunctioning normal one.
What I did
I had an extreamly packed override so i made a new one.
Changed the model variation, reverted the template resref back to it's orig state. I got a fresh set of models to hex edit. Tryed to find typos.
No luck.
I've got a link up at the bottem to see if anyone kind enough can help me out, or just offer simple advice. Anything will be helpful. I've got a feeling I've forgot something blatantly obvious :/
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http://www.mediafire.com/?dsk3enfnse1ev10
Thanks-
UHK