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05-22-2012, 04:44 PM
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#1
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Veteran
Join Date: Feb 2008
Posts: 924
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Problem with a Model
I'm fooling around with a model right now and I'm just experimenting with a character. Just to see if it worked I moved a few parts on a droid around and tested to see if it worked in the game before i did a bunch of work for nothing. Fortunately it works, however the problem is that it doesn't have any animations. How do I get it to use animations?
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05-22-2012, 09:02 PM
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#2
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Mod Longer, Forum Less
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Current Game: Mechwarrior II: Mercenaries
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You're going to have to provide a little more detail than that. What model are you using, and what exactly did you do to it? Did it have all the animations in whatever modeling program you used? Were you sure to export the animations?
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05-22-2012, 11:07 PM
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#3
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The model I'm playing with is the Builder Droid that we saw in the Dantooine Ruins. So far I just re-positioned the gun part to be in the middle of the torso. Just a matter of selecting the parts and moving them. I'm working with 3ds and there is a slider with about 1300 plus frames which appeared to be some kind of weird animation clip, a lot of the frames just made the model look out of whack. I'm not sure what you mean by exporting the animations, if there is something that I have to do with this that isn't done by default, then I'm guess this is where the problem lies.
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05-22-2012, 11:13 PM
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#4
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Mod Longer, Forum Less
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Current Game: Mechwarrior II: Mercenaries
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Well, in 3DS, you have to make sure that you hit Export Geom+Anims, and you have to make sure to do the same in MDLOps. If you're not using MDLOps 6.0 or later, it's not going to work for you.
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05-22-2012, 11:19 PM
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#5
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I'm having trouble trying to find a download link to version 6.0, would you be kind enough to post a link or upload it for me?
----- EDIT -----
Please ignore that last post, I found a link I believe.
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05-22-2012, 11:26 PM
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#6
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Hmmm, I tried it out with what I think is 6.0 and I'm not getting an error message when it worked before. Can you tell me what's going on sithspecter?

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05-22-2012, 11:28 PM
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#7
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http://www.starwarsknights.com/tools.php
There you go. You're going to have to start all over and import it again.
EDIT: It seems you found it. Well, I would try again from the start. Import the model using the extracted MDL and MDX files, and make sure that MDLOps 6.0 does it with the animations on. Then import it into 3DS Max. I would go ahead an export it out again, with animations, and compile it with MDLOps and test it out in-game to make sure that it works. Then, if it doesn't, find out what's going on, and then make changes once you've figured out the process.
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05-22-2012, 11:29 PM
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#8
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Okay thanks, I'll give it a shot in the morning since I have to wake up early.
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05-23-2012, 07:25 AM
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#9
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Okay, started over from scratch and my game keeps crashing whenever I go to test it. Here's what I did:
1. Extracted the mdl, mdx, and tga files with KOTOR Tool
2. Used mdlops 6.0 to "read and write model" with the "extract animations" box checked with the freshly extracted mdl file
3. Imported the model into 3ds max
4. Just moved the body of the builder droid so that I can see a visual change
5. Exported by using "export model+anim"
6. Used mdlops 6.0 to "read and write model" with the "extract animations" box checked with the freshly exported mdl file
7. Got rid of the "-k2-bin" tags in both mdl and mdx files that were made with mdlops
8. Placed model files in the override
9. Tested
10. Equipped item with a disguise attribute of the Builder Droid and game crashed
Do you know what's going SS?
6. Used mdlops 6.0 to "read and write model"
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05-23-2012, 07:38 PM
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#10
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Mod Longer, Forum Less
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I'm not exactly sure what's happening. What is your end goal for this?
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05-23-2012, 11:59 PM
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#11
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I really want to make something that looks similar to a Droideka from the modern Star Wars trilogy, not identical but similar.
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05-24-2012, 12:29 AM
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#12
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Rookie
Join Date: Sep 2005
Location: Russia
Posts: 103
Current Game: 3DS Max 8
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Quote:
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10. Equipped item with a disguise attribute of the Builder Droid and game crashed
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Try removing armor/clothing from your character before equipping disguise item.
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05-24-2012, 12:39 AM
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#13
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Tried it, game still crashes.
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05-25-2012, 10:18 AM
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#14
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Modder
Join Date: Jan 2007
Location: Tatooine
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Current Game: KotOR: EotF
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Oh; I think I know part of the problem. Before I say more, did you only move existing vertexes or did you also create some too?
If you only moved existing vertexes, take note before exporting which parts of the model you changed. (i.e. For Kira Sadow in EotF, I changed TopHair and Bangs to get rid of the bangs in front of her face.) Then, export the new ascii model from your modeling program. (Selecting Export Geom Only; Also, if you export in the same folder as the original ascii model, name it something like [modelname]-New to avoid overwriting the original ascii model.) Next, save the original .mdl & .mdx from KotOR Tool. Now, open Taina's replacer tool. Click "Open ASCII Models". (Note: for some reason, it prefers double clicking the ascii models rather than simply selecting the ascii models before clicking okay.) Now, deselect all the vertex coordinates (and/or texture coordinates) except the ones that you changed on the original model. Click "Start Replacing" and choose the old .mdl and .mdx and save it away from the same folder as the original .mdl and .mdx (unless you change the .mdl and .mdx name.) Now, put the new .mdl and .mdx in your Override and it should work.  Hope that helps your problem.
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