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Old 07-14-2011, 11:28 AM   #1
Gorgod
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[KOTOR] Recruit Nara

I was working on a mod in late June called "Train Your Party", but then I abandoned it because of the lack of help. Hopefully I can get by without much help on this one. Don't get me wrong, there were some users that were fantastic helpers, although my problem was quite a difficult one, even for them. Because of that, I'm starting a somewhat easier mod. So anyways, here's some features that I'm planning for the mod. This isn't very far in development, but I'm going to need some help, so I might as well make a WIP.
  • Nara, a new party member, is a Sith Exile that you find in the cantina on Korriban. She wears a ragged and somewhat revealing Dark Jedi robe and has a custom purple twi'lek head.
  • When you first meet her, she has a burning hatred towards the sith because of her exile. She instructs you to kill three targets- one is a Sith student who is disguised as a Czerka employee. You must kill him- he is one of the main information brokers for the Sith academy on Korriban. The second target is a fierce Sith apprentice who resides in the Valley of the Dark Lords, plundering tombs and collecting artifacts for Master Uthar to examine and use. And the third target... well, that's yours to find out.
  • After you recruit Nara, she will have her own party-member specific quest as all your other companions have. She will butt in on normal conversations. She will have her own portrait and clothing. She will replace Juhani and also she has her own lightsaber and robe with special bonuses. Depending on your alignment in the end-game, she will attempt to kill you if you are light side or follow you if you are dark side (I may not do this). She is a romance option for both the male and female Revan. Her story relates to a mysterious group of Sith that go by the name of "The Dark Reapers". She is a very interesting character and hopefully she will be voiced, however if that is unavailable alien voices are fine. I am, however, looking for male voice actors for the targets.
  • I'm sure you all are assuming that Nara MUST be recruited after you kill her three assigned targets- that's totally incorrect. You can tell her that you don't want her in your party. Think of it as a Korriban expansion mod with an option of recruiting the NPC.
  • There are three quests you can do- Nara's Revenge (pre-recruitment quest), Nara (party member quest), and The Lord of Anguish (you'll learn what this is about when it is released.)

PROGRESS

Skinning/Modeling: 75%
Journal Entries: 60%, if that.
Scripting: 65% or so.
Dialogue: 50%
Weapons/Custom Items: 80%
VO's: 0%

NEEDED

Dialogue Editor (Nice to have, not needed.)
Voice Actor for Nara (Any female voice actor.)


Screenshots:

Show spoiler

Show spoiler

Show spoiler



Last edited by Gorgod; 05-29-2012 at 08:51 PM.
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Old 07-14-2011, 04:07 PM   #2
Bob Ta'aar
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Sounds pretty cool. It's still gonna be a whole lot of work, if you wanna do it completely with VOs, quests, ect., so I hope you have plenty of energy and time !
Mods like this with quests across multiple planets tend to have difficulties with compatibility with other mods. Just good to keep that in mind from the beginning.

I don't wanna be picky, but I'd make Nara yet a bit more custom-looking. Now it looks just like a recolored standard Twi'lek. How about playing around a bit with the head-model and -texture?


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Old 07-14-2011, 04:11 PM   #3
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you said help what help do you want?
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Old 07-14-2011, 04:13 PM   #4
Qui-Don Jorn
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I could do a hilt model for you, if you want. Just not in next couple of weeks.
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Old 07-14-2011, 06:33 PM   #5
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Originally Posted by Bob Ta'aar View Post
Sounds pretty cool. It's still gonna be a whole lot of work, if you wanna do it completely with VOs, quests, ect., so I hope you have plenty of energy and time !
Mods like this with quests across multiple planets tend to have difficulties with compatibility with other mods. Just good to keep that in mind from the beginning.

I don't wanna be picky, but I'd make Nara yet a bit more custom-looking. Now it looks just like a recolored standard Twi'lek. How about playing around a bit with the head-model and -texture?
Haha, I am the worst skinner you'll ever encounter. I had difficulty figuring out how to put the recolor in game... <_< And yeah, I know it'll be a lot of work. I mean, I've been working on this practically all day and I've only gotten to the first target you have to kill.

Quote:
Originally Posted by iamyourdad View Post
you said help what help do you want?
Scripting.


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Old 07-14-2011, 07:10 PM   #6
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Gorgod, I could VO one of the targets for you.

Also, I know how you could spawn people into pre-existing modules. It's called an OnEnter script, a script that I very recently figured out how to master.



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Old 07-14-2011, 09:47 PM   #7
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Originally Posted by LordDeathRay View Post
Gorgod, I could VO one of the targets for you.

Also, I know how you could spawn people into pre-existing modules. It's called an OnEnter script, a script that I very recently figured out how to master.
I want to make it so that when she says something, he spawns in another module. Not upon entry.


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Old 07-15-2011, 01:21 AM   #8
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If not too complicated, maybe i could help you with some custom look variation. Let me know what you need.
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Old 07-15-2011, 10:49 AM   #9
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Originally Posted by Capibara View Post
If not too complicated, maybe i could help you with some custom look variation. Let me know what you need.
Thanks.

Here are some new screenies:

Show spoiler

Show spoiler

Show spoiler

Show spoiler


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Old 07-15-2011, 11:45 AM   #10
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If you want people to spawn by script take a look at the scripting tutorials. There aren't many there and if you look you will find this:

http://www.lucasforums.com/showthread.php?t=143536


Hey
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Old 07-15-2011, 12:03 PM   #11
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If you want people to spawn by script take a look at the scripting tutorials. There aren't many there and if you look you will find this:

http://www.lucasforums.com/showthread.php?t=143536
No no no, you don't understand- I know how to spawn NPCs with scripts, and recently I learned how to spawn them in other modules. Thanks, though.


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Old 07-15-2011, 01:18 PM   #12
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I could help you with a custom head.


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Old 07-16-2011, 01:23 AM   #13
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Originally Posted by Gorgod View Post
Thanks.
All right, but 'thanks' what? 'thanks, no need'?, 'yes thanks'? what?

(i could make you a custom robe, nothing too fancy, no model edit or anything, but a nice texture edit of a default robe, in fact, how does a twilek head works with the starforge robes, do they work or there's ugly clipping?, because i have made several texture variations for the starforge robes recently...)
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Old 07-16-2011, 03:21 AM   #14
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Quote:
Originally Posted by Capibara View Post
(i could make you a custom robe, nothing too fancy, no model edit or anything, but a nice texture edit of a default robe, in fact, how does a twilek head works with the starforge robes, do they work or there's ugly clipping?, because i have made several texture variations for the starforge robes recently...)
It depends on extactly which model you are using. If:

Hoodless, Belt and Capeless: The Model used for the Darth Revan/Star Forge robes in the standard game. The twi'lek heads will work fine with this model.

UnMasked: This model is used for the 'Revalation' cutscene, and it has all but the mask. For this model, the lekku will clip through the hood.

Masked: The complete model. Any head wouldn't show up with this model, since it would likely be used with a disguise item.

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Old 07-16-2011, 11:14 AM   #15
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Originally Posted by Capibara View Post
All right, but 'thanks' what? 'thanks, no need'?, 'yes thanks'? what?

(i could make you a custom robe, nothing too fancy, no model edit or anything, but a nice texture edit of a default robe, in fact, how does a twilek head works with the starforge robes, do they work or there's ugly clipping?, because i have made several texture variations for the starforge robes recently...)
I already have someone working on robes- sorry. Thanks for the offer, though.


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Old 07-17-2011, 01:49 AM   #16
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^No problem.
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Old 07-17-2011, 02:38 PM   #17
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Awesome work! I'm up for VOs if you want.



Thank you Gorgod.
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Old 07-19-2011, 11:47 AM   #18
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Awesome work! I'm up for VOs if you want.
Thanks. I'll PM you when needed.

So anyways, everything is going great. I had a two night "vacation" at my relatives' place, so it's kind of delayed. However, I have a question about OnEnter scripts- so I know the onenter script name and all for the Valley of the Dark Lords, but when I search the file name in kotor tool, it shows me the .are file, in which I figured out the onenter script name. Does anyone have any idea why this is happening? The script is "k36_pkor_enter".


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Old 07-19-2011, 11:54 AM   #19
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You have to go into the module that has _s at the end. In there you'll see a section called scripts. Look in there.


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Old 07-19-2011, 11:57 AM   #20
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Originally Posted by Fallen Guardian View Post
You have to go into the module that has _s at the end. In there you'll see a section called scripts. Look in there.
Oh, thanks. Do I have to decompile it? if so, how?

Edit: Nevermind. I got it. However, I do have one problem- I tried spawning an NPC conditionally in an OnEnter script, but when I enter the module, there's like 20 of him. I tried setting the boolean that must be true to spawn him to false in the OnSpawn script field in his .utc, but there's still 20 of him. What am I doing wrong?

Edit 2: Got that one as well :P.



Last edited by Gorgod; 07-20-2011 at 02:21 PM.
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Old 07-21-2011, 06:09 PM   #21
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Here are some new screenies of the second target.

Show spoiler

Show spoiler

Show spoiler

Show spoiler


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Old 07-21-2011, 06:17 PM   #22
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They dont work.




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Old 07-21-2011, 06:19 PM   #23
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They dont work.
Hm... that's strange, they work for me. You can look in the album if you really want to see them. Does it work for everyone else?


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Old 07-21-2011, 06:50 PM   #24
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I can see them

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Old 07-21-2011, 07:00 PM   #25
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I can see them too.

Was the page fully loaded when you tried to look at them, Canderis?




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Old 07-21-2011, 07:01 PM   #26
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i can see them too
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Old 07-21-2011, 07:36 PM   #27
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They work now. I'm on a different computer now though.




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Old 07-22-2011, 04:10 AM   #28
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Can i be a Dialogue Editor for you?


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Old 07-22-2011, 08:47 AM   #29
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I'd be happy to help with anything that needs doing. I'm best a skinning and item building but I can do a few other things (admittedly poorly) as well

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Old 07-22-2011, 12:01 PM   #30
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I'd be happy to help with anything that needs doing. I'm best a skinning and item building but I can do a few other things (admittedly poorly) as well
Haha, sure. Really all I am desperate for right is a hilt modeler and a female voice actor, since I have a robe skinner, voice actors, and beta testers. So if you can think of something that you'd like to do, PM it to me and I'll be sure to consider it.

Quote:
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Can i be a Dialogue Editor for you?
Sure, if you like to check for grammar and spelling. It's not necessarily for story telling, since I do all of that . I don't know if you might have gotten the wrong interpretation. I, myself, am a grammar freak, so like I said, it'd be nice to have, but I don't need it. Just send me a PM or whatever if you're interested.


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Old 07-23-2011, 10:49 AM   #31
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I might be interested in Dialogue Editing as well. I've been anxious to get out of my little hole since my Robes.


Good with dialogues and getting better
Working on Scripting and Module Editing/Re-skinning
Started work on Modeling New Areas
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Old 08-05-2011, 02:27 PM   #32
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After a long, long, break- I'm back to modding. Does anyone know a script that allows me to check two booleans?


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Old 08-05-2011, 05:29 PM   #33
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Awesome! You're back! Will this be compatible with other mods? Like BOS or Recruitable Kay?



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Old 08-07-2011, 04:13 PM   #34
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Awesome! You're back! Alright well I have nothing to offer, but will this be compatible with other mods? Like BOS or Recruitable Kay?
Definitely BOS. I'll look into making it compatible with Recruitable Kay, although I'm not making any promises. There's going to be some issues with places like the "Leviathan" and "I'm Revan" conversation on the Ebon Hawk that I'll make compatible, although the smaller things aren't worth it.


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Old 12-20-2011, 12:11 PM   #35
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Alright, starting this up again, although with TOR I doubt I'll be modding much, but I fixed some problems that kept me from continuing this project in the past so hopefully I can make some good progress. I'm still looking for voice actors and a lightsaber hilt modeler, too.



Last edited by Gorgod; 12-20-2011 at 12:53 PM.
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Old 12-21-2011, 01:54 AM   #36
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I am still on board, in case you were wondering, haha.

[Hooray for semi-useless posts!]



Thank you Gorgod.
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Old 12-31-2011, 03:20 PM   #37
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Hey all. Nara has been going along very smoothly. I've finished the entire pre-recruitment quest, so now I'm just working on fixing bugs and making the in-party dialogue quest. Here's a video just showing the first dialogue conversation. The dialogue could definitely use some touching up, but I can edit it later. (Also sorry about the lag, I had a lot of windows open so Fraps didn't record at its best.)

Head is courtesy of Snard, I have a hilt on the way by Ferc Kast, and custom robes are soon to come. PM me if you want to help out with something. Also, the party selection screen shows a white screen instead of the character in their little alignment stance. Does anyone know how to fix this?

View page
YouTube Video


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Old 12-31-2011, 03:31 PM   #38
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Also, the party selection screen shows a white screen instead of the character in their little alignment stance. Does anyone know how to fix this?
Yes, you need a tga file named after your portrait-file...

Let me explain that:

Say, Bastila's portrait file is po_pbastila.tga.
Then po_pbastila3.tga would be the name for the light side appearance and po_pbastila3e.tga would be the name for the darkside appearance in the party selection screen. So just create a tga with an addition of 3 or 3e...

BTW: Great mod Hope to see more of it...

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Old 12-31-2011, 03:42 PM   #39
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That's an awesome little scene there, but I feel like she wouldn't say "Of course, I'm glad to share my past with you," unless maybe this is consistent with her character and I'm just unaware.



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Old 12-31-2011, 03:44 PM   #40
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That's an awesome little scene there, but I feel like she wouldn't say "Of course, I'm glad to share my past with you," unless maybe this is consistent with her character and I'm just unaware.
Yeah, you're right. I was thinking about that earlier but I guess I just forgot to fix it or something.

Anyways, does anyone know why this is happening?

Show spoiler



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