lfnetwork.com mark read register faq members calendar

Thread: Heroes Of the Old Republic Saber mod (for TSLRCM)
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 10-23-2010, 05:32 PM   #1
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Heroes Of the Old Republic Saber mod (for TSLRCM)

Heroes of the Old Republic Lightsaber Mod v1.0 for TSLRCM



Today I'm releasing a big lightsaber modification for Kotor2 TSL, that works and plays well with TSLRCM by Darth Stoney and Zybl2.
Ive been learning and working on it for 5 months now and have gotten it to where I will release it. There will be a couple of updates Im sure
What this is is 50 new hilt models, which break down into 16 "hero" sabers, the 7 companion sabers, 5 masters sabers, Sion and Nihilus', and most importantly, the Exile hilt, which you will get from Atris on the second and final meeting with her. It also replaces the games 9 default single handed hilts with new ones (future version will replace double bladed).


Comments and criticisms are welcome, as this is the first mod Ive done.
Feel free to post here I guess, is'nt that how this works? I don't know im new here.
Sorry for not having pics right now, I can have those up shortly..






Thanks muchy!! Qui-Don Jorn

Last edited by Qui-Don Jorn; 12-05-2010 at 12:51 AM. Reason: updated link
Qui-Don Jorn is offline   you may: quote & reply,
Old 10-23-2010, 06:00 PM   #2
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,513
Current Game: Skyrim
Veteran Modder Helpful! 
Any pictures?




Canderis is offline   you may: quote & reply,
Old 10-23-2010, 08:21 PM   #3
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Yes there are, working on it now.

Had a total fiasco earlier with my laptop and now, ..well, I dont think it's going to make it.
On my sis's computer now..hold please.
Qui-Don Jorn is offline   you may: quote & reply,
Old 10-23-2010, 08:30 PM   #4
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Anon's new one...








I love this pic...

Last edited by Qui-Don Jorn; 11-10-2010 at 01:05 PM.
Qui-Don Jorn is offline   you may: quote & reply,
Old 10-23-2010, 08:45 PM   #5
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
I also, in my shocked stupor after battling my P.O.S laptop, forgot to mention that Darth Darkus' Armored Robes are included as well., and we all know how awesome those are.














the default red hilt...



That's it for now,...and I relinked to the mod. I had totally forgotten to include the script source,...ooops.
Check it out.

-Jorn
Qui-Don Jorn is offline   you may: quote & reply,
Old 10-23-2010, 09:06 PM   #6
LME47
Rookie
 
Join Date: Jan 2010
Posts: 17
Current Game: KOTOR, TSL
Those hilts look great, Kuai-Donn Jorn.
I've been looking for a saber hilt mod for TSL.

Big thanks, and once again, great work.
LME47 is offline   you may: quote & reply,
Old 10-23-2010, 09:13 PM   #7
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
No, ..thankyou.

Now I'm wondering if I over-beefed the Armored Robes...
ahh, thats me being wishywashy and picky, right?

I'll post more action-y pics tommorrow. I dont think Im going to make it much longer, I need to go toes up soon.
-Jorn




Last edited by Qui-Don Jorn; 10-23-2010 at 09:17 PM. Reason: cause I can
Qui-Don Jorn is offline   you may: quote & reply,
Old 10-23-2010, 09:23 PM   #8
LME47
Rookie
 
Join Date: Jan 2010
Posts: 17
Current Game: KOTOR, TSL
Ok, I haven't put this in the override folder yet, checking out the included readme, and it says its compatible with TSLRCM 1.6, but maybe not with TSLRCM 1.7, which is what I have installed.

So, I figure I'll hold off until you do an updated one for 1.7.
I'll be looking forward to it. =D
LME47 is offline   you may: quote & reply,
Old 10-23-2010, 09:26 PM   #9
Lord of Hunger
Hunger, The Lord Of
 
Lord of Hunger's Avatar
 
Join Date: Dec 2008
Location: Korriban, Sith Empire
Posts: 1,022
Current Game: Shogun 2: Total War
This looks like great stuff, though I'd like to personally see more details on what's modified and how they are added to the game before I download this. I'm picky about game balancing.

By the way, you might want to in the future edit your posts to add new material rather than add another post unless someone replies to you. The moderators here are strict about the rules against double posting. Just FYI, of course.

But yeah, I really love what I am seeing. Keep up the awesome work!


As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.

Lord of Hunger is offline   you may: quote & reply,
Old 10-23-2010, 09:35 PM   #10
logan23
Veteran
 
logan23's Avatar
 
Join Date: Aug 2007
Location: East Coast
Posts: 916
Current Game: Revenge of Revan
Veteran Modder Forum Veteran Contest winner - Modding Hot Topic Starter 
Great job!

logan23 is offline   you may: quote & reply,
Old 10-24-2010, 02:08 PM   #11
Xarwarz
Forumite
 
Xarwarz's Avatar
 
Join Date: Sep 2005
Posts: 631
Veteran Modder 
Looking good


USE MY MOD IN ANY MOD
xediixarwarz.com

NEXTGEN PICZ
Show spoiler
Xarwarz is offline   you may: quote & reply,
Old 10-24-2010, 05:19 PM   #12
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Quote:
Originally Posted by Lord of Hunger View Post
This looks like great stuff, though I'd like to personally see more details on what's modified and how they are added to the game before I download this. I'm picky about game balancing.

By the way, you might want to in the future edit your posts to add new material rather than add another post unless someone replies to you. The moderators here are strict about the rules against double posting. Just FYI, of course.

But yeah, I really love what I am seeing. Keep up the awesome work!
Thanks.
Basically it's alot like USM but different.
What is modified:
-Dialogs/scripts added for making companions sabers.
-In first and last meetings with Atris she will brandish and fight with the exile's new saber models.
-All Sion cutscenes have his new saber model. Same with Nihilus, beware of him. He is the bringer of death.
-scripts added to dialogs for the master sabers replacing/getting.
-scripting and utp/utc's added/added onto for getting Hero sabers and Darkus' armored robes throughout the game.

In a couple of days it will be completely compatible with TSLRCM 1.7, so hold off anyway..doing another play through now..

thanks,
-Jorn
Qui-Don Jorn is offline   you may: quote & reply,
Old 10-29-2010, 08:39 AM   #13
nevile
Lurker
 
Join Date: Oct 2010
Posts: 2
posters here

any1 like to have posters of it!!!
nevile is offline   you may: quote & reply,
Old 11-02-2010, 12:09 AM   #14
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
HOTOR v1.1 for TSLRCM 1.7 is ready..

Alright, its finished...
HOTOR 1.1 for TSLRCM 1.7 is ready and waiting at this link..


[Link removed, see 1.2 post]

I think it's much improved on, I used a couple more of Stoney's .mod files to make a few characters have thier sabers equipped.
Improved a few of the saber textures... fixed a couple scripts I wasnt happy with..beefed up Nihilus..added the armored robes I had left out before.

Hope you like it..let me know what you think.
-Jorn

Last edited by Qui-Don Jorn; 11-18-2010 at 06:55 PM. Reason: removed old link
Qui-Don Jorn is offline   you may: quote & reply,
Old 11-03-2010, 10:14 PM   #15
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,253
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
F*** me, I wish my damn graphics card supported pixel shading... Those models look SO DAMN COOL!

VarsityPuppet is offline   you may: quote & reply,
Old 11-08-2010, 09:20 AM   #16
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Quote:
Originally Posted by VarsityPuppet View Post
F*** me, I wish my damn graphics card supported pixel shading... Those models look SO DAMN COOL!
Oh, wow. Thanks! I tried.
Working on v1.2 now..remodeling a few and tweaking textures and such. I have gotten so much better at modeling and skinning in the last couple of weeks (for sabers at least, im clueless about everything else.)

Pixel shading? I think i know what that means...i just have an old nvidia 9400gt 1gig video card.

Anyhoo,..Ive also done the double bladed saber hilts that never made it into HOTOR 1.1, I'll have those seperately and in HotOR 1.2.
Think lots of burlap, canvas, and sandstone textures..and something that resembles copper or bronze.
-Jorn

HotOR double-bladed hilts for TSL:
http://www.megaupload.com/?d=J9UEWPNX






-Jorn


Ok, just a little update..Got some pics of the double bladed replacement hilts and now Visas Marr, Disciple and Qui-Don Jorn have new models but I forgot to get a pic of the last two...









-Jorn

Last edited by Qui-Don Jorn; 11-13-2010 at 03:28 PM.
Qui-Don Jorn is offline   you may: quote & reply,
Old 11-18-2010, 06:51 PM   #17
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
HotOR Lightsaber Mod v1.2 is ready...

================================================== ========

HotOR v1.2 for TSLRCM 1.7 is ready at this link...Now installed with TSLPatcher!
(Removed link- see author"s signature for newest version...)



Many changes and improvements..
-Added installation with TSLPatcher
-Remodels of Visas', Disciple's doublesaber, Kreia's, Urial's, Jorn's doublesaber, and the blue and yellow default hilts...
-Lots of texture improvements..
-improved dialogs and scripts..
-tweaks of descriptions and saber properties..

I'm working on the 1.1 to 1.2 patch currently, that will be ready in a day or two.


***INSTALLATION***
1a. Have TSLRCM 1.7 installed.
1b. Run the .exe called INSTALLHotORv1.2... Choose the directory where the game is installed, NOT the override folder.
2. Start a new game....

***REMOVAL***
1. Delete all the files that came with this mod from your override folder. Check the InstallLog.rtf for the specific file names if you have trouble finding all of them.
2. The TSLPatcher generated a backup folder with copies of the .DLG and .MOD files that came with TSLRCM 1.7, simply replace those into their corresponding folders and let them overwrite.
Copies of the Globalcat.2da and Upcrystals.2da (if any) are there also, replace those into your Override folder.

================================================== ========

Last edited by Qui-Don Jorn; 01-05-2011 at 09:41 PM.
Qui-Don Jorn is offline   you may: quote & reply,
Old 11-18-2010, 10:00 PM   #18
Phildevil
Junior Member
 
Phildevil's Avatar
 
Join Date: Jan 2006
Location: Québec, Canada
Posts: 449
Besides USM (if it does...), are there any mods that are known to conflict with yours?
Phildevil is offline   you may: quote & reply,
Old 11-19-2010, 09:50 PM   #19
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Logan: I have for just the double bladed replacements, not this big all inclusive one (1.2)

Phildevil: mmmm..I really don't know because I live in a bubble.
At the moment i am running a bunch of texture stuff like enhanced lightning, narshadaa sky box, bao-dur's jedi robes(always), atris' jocasta nu texture,
...stuff like that. Kreia's robes1.1, visasblackrobe, ..all of which are fine.
I know that Insidious' Qu Rahn saber works with mine...
Anything major like, complete overhauls I don't know, so I suppose i should start testing stuff..huh?
Where should I start?
-jorn

EDIT:
I now know that Darth Deadman's Master Robes reskins DO conflict with my mod, ( can't believe I've just now seen these, they look amazing) because of the new models, this is being dealt with now.

Last edited by Qui-Don Jorn; 11-21-2010 at 08:45 PM.
Qui-Don Jorn is offline   you may: quote & reply,
Old 11-22-2010, 11:49 PM   #20
FaZzZa99
Rookie
 
FaZzZa99's Avatar
 
Join Date: Mar 2009
Posts: 111
oooo
can't wait to try it with TSLRCM 1.7

having briefly skimmed over the UTIs and DLGs, i must say the grammar/punctuation nazi in me is pleased :P
FaZzZa99 is offline   you may: quote & reply,
Old 11-27-2010, 05:54 AM   #21
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Quote:
Originally Posted by FaZzZa99 View Post
oooo
can't wait to try it with TSLRCM 1.7

having briefly skimmed over the UTIs and DLGs, i must say the grammar/punctuation nazi in me is pleased :P

Thankyou!!!
I was really hoping someone would appreiciate that.. wait is it "ie" or "ei"...eh, that looks right.
Now I just hope that none of my "stories" or descriptions don't conflict with any canon.

p.s. ooh, just wait til v1.3... it's just short of a complete overhaul..

-Jorn

Last edited by Qui-Don Jorn; 12-09-2010 at 03:46 AM.
Qui-Don Jorn is offline   you may: quote & reply,
Old 12-18-2010, 11:50 PM   #22
Erlynmyre
Lurker
 
Erlynmyre's Avatar
 
Join Date: Feb 2005
Location: Oblivion, OK
Posts: 6
Just a quick note, I'm using this for the first time with TSLRCM 1.7, and I have noticed that Kreia's lightsaber has no color crystal, and if you click where it should be, it crashes the game. (For me, anyways.) Not a huge issue, just don't mess with the crystal..(duh) but it looks odd when upgrading, so I thought I should mention it....

Update: Ok, I have the same problem with Visas' saber, now that she's built it...


I'm lazy, but I like to think of it as efficient...

Last edited by Erlynmyre; 12-19-2010 at 09:09 AM. Reason: Update added
Erlynmyre is offline   you may: quote & reply,
Old 12-19-2010, 07:07 PM   #23
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Quote:
Originally Posted by Erlynmyre View Post
Just a quick note, I'm using this for the first time with TSLRCM 1.7, and I have noticed that Kreia's lightsaber has no color crystal, and if you click where it should be, it crashes the game. (For me, anyways.) Not a huge issue, just don't mess with the crystal..(duh) but it looks odd when upgrading, so I thought I should mention it....

Update: Ok, I have the same problem with Visas' saber, now that she's built it...

Yes, i know..I apologize profusely for that.
What happened was i had differing tag names in the TSLpatcher setup. ive fixed all this in 1.3.
Do you have any modding experience? it can be fixed if you open up the upcrystals.2da with KotorTool's 2da editor and change the name from "visas_crys_xxx" to "visa_crys_xxx", I left out the "s" in the .uti files but not in the .2da file. they should be "visa" without the "s".
Sorry bout that. i think Kreia's should be krea_crys_xxx without the "i"...
Better yet, do me a favor and just delete the whole mod and then just install version 1.3 when i release it tommorrow or the day after.
Seriously,...it is SOOOO much better. i remodeled *almost* EVERYTHING. And no stupid mistakes!
-Jorn




Last edited by Qui-Don Jorn; 12-19-2010 at 07:24 PM.
Qui-Don Jorn is offline   you may: quote & reply,
Old 12-19-2010, 08:06 PM   #24
logan23
Veteran
 
logan23's Avatar
 
Join Date: Aug 2007
Location: East Coast
Posts: 916
Current Game: Revenge of Revan
Veteran Modder Forum Veteran Contest winner - Modding Hot Topic Starter 
lol, i love the nihilus...comment =)

logan23 is offline   you may: quote & reply,
Old 12-20-2010, 08:46 AM   #25
Erlynmyre
Lurker
 
Erlynmyre's Avatar
 
Join Date: Feb 2005
Location: Oblivion, OK
Posts: 6
Thanks for getting back to me, I fixed myself poking around in upcrystals.2da, just like you said, the problem with Visas' was just a typo, the Kreia thing, however was caused by her having 2 sabers, the one she spawns with is called kr_ls, it's screwed up, used KSE to delete and replace with krea_lghtsbr and everything's OK.

And I'm planning on updating to 1.3 as soon as you post it....


I'm lazy, but I like to think of it as efficient...
Erlynmyre is offline   you may: quote & reply,
Old 12-20-2010, 04:03 PM   #26
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Quote:
Originally Posted by Erlynmyre View Post
Thanks for getting back to me, I fixed myself poking around in upcrystals.2da, just like you said, the problem with Visas' was just a typo, the Kreia thing, however was caused by her having 2 sabers, the one she spawns with is called kr_ls, it's screwed up, used KSE to delete and replace with krea_lghtsbr and everything's OK.

And I'm planning on updating to 1.3 as soon as you post it....
Really? Interesting...kr_ls??
Both her sabers should be named krea_lghtsbr_123, krea_lghtsbr_143, krea_crys_123, and krea_crys_143...123 for green and 143 for red.
Those are the tag names for the .uti files anyway..so the 2da should reflect those.


But enough about that, we need to get to Onderon! Onwards!

HotOR 1.3 is released! and I must say, I worked pretty darn hard on it.
If it still sucks let me know and I'll ignore you.
But seriously, folks.


**1.2 to 1.3 CHANGES**
---------------------------------------------------------------
-Remapped and textured Iacen Konn's hilt.
-Added Quinn Fain's Lightsaber, his crystal is aquired once Odis is employed. (Changed from original release).
-Removed my pathetic Master Robe textures for Dhan-Zen Long and Qui-Don Jorn. The robes are still in the game, but I now highly recommend just installing some good textures like Darth Deadman's Master Robes remodels/reskins (I have NO business....).
I switched them (DZL/QDJ) back to the normal game textures so that they won't conflict with any robe texture mods. This won't affect Darth Darkus' Armored robes since they are completely seperate textures and .uti's.
-Remodeled the Exile's double-bladed hilt. Added cyan single and double-bladed, fixed the PCSaber scripts for 262TEL and recompiled. Rerigged single bladed using Marius Fett's cyan fix!
-Added Raith Redstar's lightsaber, which is aquired on the SkyRamp if you are helping the Queen, and once inside the Palace if you're helping Vaklu.
-Remodeled V'wynn Chaleur's lightsaber. I can't begin to tell you how painfully frusrating this one was to map...
-Fixed Visas Marr's dialog from giving an insane amount of dark side points for one little comment....whoops.
-Remodeled Atton's lightsaber. ( a personal favorite )
-Remodeled Miko Wrath's lightsaber.
-Remodeled Kell Shineda's lightsaber, then rerigged it and the default cyan saber with Marius Fett's cyan fix, ..no more cyan being powered on after loadscreens and transitions!...sweet.
-Added Tryn'aar's lightsaber, which very nearly was going to be a "joke saber", but I couldn't do it. It looked too cool to be just a joke. (Anybody heard of the Jedi called Rhett Khan?)
It is aquired from Vrook (lightside only).
-Remodeled Bao-Dur's lightsaber. Started as just a rescale, but then I just remodeled it to be bigger around.
-Remodeled Hui Feng's double-bladed saber. Tweaked her description. (Another personal favorite)
-Remodeled Sen Whitesun's lightsaber.
-Added specific light/darkside armor for Bao-Dur, (my first attempt at properly reskinning armor.)
-Remodeled Master Vash's lightsaber.
-Removed D Goth's Darth Maul texture. A hard decision, but I would rather it not conflict with any other robe textures you may want to use.
-Fixed Visas Marrs' lightsaber from missing it's crystal. Tag names differed in the TSLPatcher setup...again, oops.
-Fixed 602DAN.mod so it won't crash when speaking to Terena after the Khoonda battle. Apparently I had somehow removed RCM's script...??
-Remodeled Mira's lightsaber.
-Remodeled Disciple's double-bladed saber.
-Remodeled Kreia's saber...again.
-Remodeled Nihilus' saber, the same but better.
-Changed Armored Robe placings.
-Remodeled the red and green default sabers.
-Added Ven-Su Rahn's double-bladed lightsaber. At 1620 polys it's the biggest, and it's aquired from Mandalore (lightside).
-Tweaked properties and descriptions as needed.
-Tweaked Anon Novago's saber texture....alot.
-Remodeled both of Master Kavar's sabers.
-Remodeled Bail Shilar's saber. (personal favorite # 3)
-Tweaked the blue double-bladed hilt model and texture.
-HA!!! Thanks to Darth Parametric I finally figured out the mystery of the custom robe icons. So Darkus' Armored Robes have spiffy new icons!



And I must warn you that if you have the older 1.2 version installed you will need to go ahead and just delete the whole thing and replace the backup .DLG and .MOD files before you install this version. Sorry if thats a hassle but it had to be done that way. Good news is this might very well be the final version, so you won't have to do it again, or anything.
If I do make more changes or additions, I'll set those up as a proper patch so nothing will have to be deleted out of your override.
I'm pretty happy with this one...
I think that since I like modeling sabers so much I might wander over to RandomSabers.com and model some of those. I'm getting better at it so,..
Anyway, without further ado, I give you...HotOR saber Mod v1.3

http://www.megaupload.com/?d=YJ1DHK60

Hope you dig,...dig?
-Jorn

Last edited by Qui-Don Jorn; 12-20-2010 at 06:06 PM. Reason: Added to...fixed goof
Qui-Don Jorn is offline   you may: quote & reply,
Old 12-20-2010, 08:20 PM   #27
logan23
Veteran
 
logan23's Avatar
 
Join Date: Aug 2007
Location: East Coast
Posts: 916
Current Game: Revenge of Revan
Veteran Modder Forum Veteran Contest winner - Modding Hot Topic Starter 
pics please=)

logan23 is offline   you may: quote & reply,
Old 12-22-2010, 06:53 PM   #28
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
I'll make some when I get back to my PC... until then, here's a couple of "posters" I made...







Qui-Don Jorn is offline   you may: quote & reply,
Old 03-02-2011, 05:22 AM   #29
darthdan11
Rookie
 
Join Date: Sep 2010
Posts: 17
This is properly a stupid question but Id thought Id ask anyways..

Is this mod compatible with the Final Touch mod

Link: http://knightsoftheoldrepublic.filef...al_Touch;72996

The TSLRCM is compatible with the mod, I was wondering if it was possible to make all 3 work together, as this mod just edits the lightsabers.. not other weapons and armours
darthdan11 is offline   you may: quote & reply,
Old 03-03-2011, 07:51 PM   #30
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
I would think so,..the only thing would be if any of those robes take the numbers 80-88, i.e a_robe_80 through a_robe_88, cause then you'd be overwriting the Armored Robes.
And if those sabers replace the original default sabers, then you'd be overwriting my default saber replacements..you would have to choose which ones you wanted, but other than that shouldn't be a problem.
Qui-Don Jorn is offline   you may: quote & reply,
Old 03-06-2011, 09:35 PM   #31
JustATourist
Lurker
 
JustATourist's Avatar
 
Join Date: Mar 2008
Posts: 5
I have a question: I am playing Hotor 1.3 with TSLRCM 1.7 in german language. Of course you are aware, that Hotor doesn't has translations. That alone wouldn't be a problem, but because there is no translation, there isn't any discription or even names of objects you have added visible ingame. This means I have many unamed and undiscripted objects in game, which is quite confusing. Is it possible to make at least the english texts visible? Normally it should be possible to copy and paste the english text into the german language text, but I don't have any idea how to mod TSL. (Btw, I'd prefer to continue to play with version 1.3 of Hotor at the moment.)


"Sorry boys, I am just a tourist with a fraged nav-console. Can you tell me, where I am?" - "Deep in trouble, little tourist."
JustATourist is offline   you may: quote & reply,
Old 03-14-2011, 04:04 PM   #32
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Quote:
Originally Posted by JustATourist View Post
I have a question: I am playing Hotor 1.3 with TSLRCM 1.7 in german language. Of course you are aware, that Hotor doesn't has translations. That alone wouldn't be a problem, but because there is no translation, there isn't any discription or even names of objects you have added visible ingame. This means I have many unamed and undiscripted objects in game, which is quite confusing. Is it possible to make at least the english texts visible? Normally it should be possible to copy and paste the english text into the german language text, but I don't have any idea how to mod TSL. (Btw, I'd prefer to continue to play with version 1.3 of Hotor at the moment.)

Whaaat?
does not compute..

can anyone out there who has played HotOR tell me whether or not you see my descriptions and saber names?

does this just mean that the .uti's aren't translating into the german versions or does this mean that NO ONE sees the descriptions?

cause that would really suck.

EDIT
Oh yeah, 1.5 is finished now, playing through...at naaaaadds tomb.

Last edited by Qui-Don Jorn; 03-14-2011 at 04:48 PM.
Qui-Don Jorn is offline   you may: quote & reply,
Old 03-14-2011, 04:56 PM   #33
deathdisco
Bastards of Young
 
deathdisco's Avatar
 
Join Date: Jan 2004
Location: Left of the Dial
Posts: 717
Veteran Modder Contest winner - Modding 
Check out this thread on how to convert dialogs to be able to be read in different languages.

deathdisco is offline   you may: quote & reply,
Old 03-14-2011, 05:11 PM   #34
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Quote:
Originally Posted by deathdisco View Post
Check out this thread on how to convert dialogs to be able to be read in different languages.
Thanks..
Qui-Don Jorn is offline   you may: quote & reply,
Old 03-16-2011, 05:39 PM   #35
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Heroes of the Old Republic 1.5

==========================
Heroes of the Old Republic
Lightsaber Modification
For TSLRCM 1.7
(Full Version)
***Final***
==========================

Author: Qui-Don Jorn
Date: Mar 14 2011

This (full version) modification is designed to be installed on a fresh vanilla install of KotOR 2:TSL and TSLRCM 1.7....if you already have HotOR 1.4 installed and don't want to uninstall/reinstall, there is the HotOR 1.5 Patch for that...
As always, this lightsaber mod should only be installed *after* you install TSLRCM 1.7, then install the TSLRCM 1.7 Fix by Hassat Hunter and whatever else you want to use...
================================================== ================================================== =======================================
This is the final version of the Heroes of the Old Republic Lightsaber Mod for TSLRCM 1.7, in it's entirety. The full and complete enchilada.
There are, in this version, 11 hilt remodels and 4 more new hilt models for your enjoyment. Which brings the total up to 40 models (not including the 18 default replacements), so this modification is absolutely JAM-PACKED with lightsaber hilts. I don't know what you would do with them all. Because I sure don't.
I've added another quest for the new Quillian lightsaber on Nar Shadaa, but I couldn't get the script for the trigger to work so I scrapped the whole 301NAR.mod file I'd been working on for 2 weeks and just made Fassa start the quest. Nothing would work, and I am (expletetives missing). The new Corellian lightsaber is aquired on Dxun.
Bao-Dur, Visas, and Mira all have new hilts. Bao-Dur's, Visas', the Quillian and the Lotus are the ones that I modeled after hilts on Randomsabers.com. I have fixed the issue with Bail Shilar spawning twice during Zherron's dialog that happens right before the Battle of Khoonda. I had fixed this in the 1.4 SE Patch, but I wanted to change it around alot so that he would still spawn even if Vrook wasn't there. I've done alot of tweaking to the mod itself, like reskinning Bao-Dur's armor and fixing his armor building script, adding the new color crystals that I have been using myself, and on request, fixed Darth Darkus' Sith Warrior's Armored Robe from being transparent in a few spots on the chest plate, as well I re-edited the properties for ALL the sabers so they would be a little more balanced. I added a new hilt model for Malak (from the K1 Saber mod I did), but you won't get it, it's really just to avoid him having a default saber.
This mod is also totally compatible with Hassat Hunter's unofficial TSLRCM 1.7 Fix, those files should be added to your modules/override folders FIRST.
Also, I've added some HotOR specific loadscreens, because I thought it would be cool to tie this mod in with the rest of the game, and to give you a face to go with the lightsaber. Needless to say this mod has sucked up alot of my time, but I had fun doing it. (Even if I pulled out my hair and had to shave it all off so it wouldn't look like crap on one side).
**If you are opposed to getting a lightsaber before the normal lightsaber quest, then I would recommend that you don't install this mod. Because that's what this mod does.**




Enjoy!

-Qui-Don Jorn

================================================== ====

1.5 Changes:
-Remodeled Master Vash's saber.
-Remodeled Exile's single saber.
-Remodeled Exile's double saber.
-Remodeled Dorian Fenn's double saber.
-Remodeled Nebelish's lightsaber.
-Remodeled Ven-Su Rahn's double saber.
-Remodeled Urial Vincen's hilt.
-Remodeled Raith Redstar's lightsaber...probably the coolest one I've ever modeled. It's mathematically perfect.
-Bao-Dur has a new hilt model. "The Liberator".
-Visas has new hilt called "Vestige".
-Mira has a new hilt called "Resolve".
-Gave names to all the companions hilts.
-Added some HotOR specific loadscreens.
-Added the Quillian MK IV lightsaber and a quest to build it from the parts. The quest starts and is completed on Nar Shadaa. Not the way I wanted it, but oh well, I guess.
-Added the Corellian lightsaber, it is aquired on Dxun.
-The old Tryn'aar lightsaber slot has been replaced by the new Lotus lightsaber, which not only is a huge improvement in hilt models, it's a welcome cutting of characters.
-Reskinned the Electromesh armor for Bao-Dur's new armor.
-Fixed the check script that controls Bao-Dur's Jedi Armor building node. Now it fires anytime after his 3rd level jedi class.
-Massively tweaked 601DAN.mod so that Bail Shilar will spawn correctly in ALL instances, whether Vrook is there or not. Tweaked all journal entries for Bail's saber quest. Added a globalcat entry to track whether you gave him back his saber.
-Fixed the Sith Warrior Armored robe from being transparent on the chestplate. (Still can't get alpha channels to work).
-Added *optional* color crystals for default sabers. They're what I've been playing with.
-Added my K1 Malak hilt model to Malak in the Korriban Tomb sequence.
-Revised 852NIH.mod so you only get Nihilus' lightsaber if you don't kill Visas, and you have to ask her to bring you the mask.
-Put MonoGiganto's original "Flickering Lightsaber blades" colors back in and turned up the flicker rate for all blade textures.
-Fixed one of Kreia's saber replace scripts so her saber is powered on during the cutscene with Sion on the Harbinger..(153HAR).
-Re-edited Darkus' Armored Robes to be alot more expensive. (Kinda silly to have a normal game robe cost 900 credits and an Armored Robe only cost 500).
-Re-edited all lightsaber properties to be less powerful. Hopefully now they are more balanced with the game.
-Added TSLPatcher operation for Bail Shilar's voice lines..
-Added TSLPatcher operation for quest entries in the global.jrl.
-Added 101PER.mod so Kreia's "rising from the dead" animation isn't so messed up.


















Last edited by Qui-Don Jorn; 03-16-2011 at 05:54 PM. Reason: adding pics
Qui-Don Jorn is offline   you may: quote & reply,
Old 03-19-2011, 06:06 PM   #36
logan23
Veteran
 
logan23's Avatar
 
Join Date: Aug 2007
Location: East Coast
Posts: 916
Current Game: Revenge of Revan
Veteran Modder Forum Veteran Contest winner - Modding Hot Topic Starter 
Looks Amazing!

You are on a roll!

logan23 is offline   you may: quote & reply,
Old 03-19-2011, 08:05 PM   #37
Sil3nst
Lurker
 
Join Date: Mar 2011
Posts: 3
Great mod I used it back when I had TSL with RCM installed, but both the game and the RCM turned out to be bug ridden crap fests for me and the RCM caused even more glitches and problems so I had to give it up before I got to finish the game.. which I've heard is really unfulfilling anyway lol.
Sil3nst is offline   you may: quote & reply,
Old 03-22-2011, 11:18 PM   #38
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Quote:
Originally Posted by logan23 View Post
Looks Amazing!

You are on a roll!

Hey thanks Logan.
an update has been released (see my sig), and that should wrap it up for me.
Qui-Don Jorn is offline   you may: quote & reply,
Old 04-10-2011, 09:06 PM   #39
Christos K
Forumite
 
Christos K's Avatar
 
Join Date: Mar 2007
Posts: 747
I don't want to sound stupid but I still don't get whether this is compatible with USM or not?


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
Christos K is offline   you may: quote & reply,
Old 04-12-2011, 09:19 PM   #40
Qui-Don Jorn
Junior Member
 
Qui-Don Jorn's Avatar
 
Join Date: Apr 2010
Location: The Fleet, where are you?
Posts: 436
Current Game: The Old Republic
Helpful! 
Quote:
Originally Posted by Christos K View Post
I don't want to sound stupid but I still don't get whether this is compatible with USM or not?
No its not.
Qui-Don Jorn is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Taris Upper City Emporium > Heroes Of the Old Republic Saber mod (for TSLRCM)

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:07 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.