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04-21-2007, 10:35 AM
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#1
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Join Date: May 2002
Posts: 198
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Phoenix Rising
Phoenix RisingPhoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. After more than eight months of development, I'm proud to finally announce we are ready for our first release.
If you haven't heard of us before, the goal of our mod is to provide a unique strategic experience within the Galaxy. To that end, we have developed an asynchronous tech tree. Not only will you be tested tactically, you will also be pressed to keep up in the technological race that characterizes war. From our About page:
Quote:
If you had the power to stop tyranny, would you? Or would you crush those who threaten the peace? Phoenix Rising brings you to the waning days of the Galactic Republic and gives you that choice. Help the Galactic Empire to bring order to the galaxy, or aid the Alliance to Restore the Republic in its struggle for freedom.
Command your armies and navies in an accurate and captivating depiction of battle. Highly technical readouts allow for instantaneous ascertainment of individual unit strengths and weaknesses in eight statistical categories. Deploy your forces where they are most advantageous to excel in combat.
But to win the war, you must master not only strategy, but technology. Direct the greatest minds of a generation to propel your war effort forward by researching innovative new designs, or by improving old ones. The asynchronous tech tree allows you to choose in which areas you would like to specialize without forcing the research of all.
You decide how the galaxy will emerge from the ashes of the Clone Wars.
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The Phoenix Rising Starfighter Mini-Mod will be available to download for public testing at midnight GMT-5 on Monday, April 23, 2007. As the name implies, this version will include the asynchronous tech tree fully implemented for fighters and bombers. However, as all the elements of space combat from the final version are already in place, this will essentially be a mini-mod in name only. Here is the final tech tree and ship list for the Mini-Mod:
Alliance- Fighter: Z-95 Headhunter ― T-65 X-wing ― R-22 Spearhead / RZ-1 A-wing ― E-wing
- Bomber: BTL Y-wing ― B-wing ― BTL K-wing
- Transport: Barloz-class Medium Freighter ― Gamma-class ATR Assault Transport
- Freighter: GR-75 Medium Transport
- Corvette: CR90 Corvette ― DP20 Gunship
- Frigate: EF Nebulon-B Escort Frigate ― CC-9600 Frigate
- Cruiser: Dreadnaught-class Heavy Cruiser ― CC-7700 Frigate ― Dodonna-class Assault Frigate
- Battleship: Republic-class Star Destroyer
- Capital: Liberty-class MC80 Star Cruiser
- Dreadnought: Independence-class MC120 Star Cruiser
Empire- Fighter: T.I.E. Starfighter / TIE Fighter ― TIE Advanced x1 / TIE Advanced x2 / TIE Avenger ― TIE Advanced x3 / TIE Interceptor ― TIE Advanced x7 / TIE Defender ― XM Nova Wing
- Bomber: TIE Targeter / TIE Bomber ― Alpha-class Xg Star Wing
- Transport: Lambda-class T-4 Shuttle ― GAT-12 Skipray Blastboat ― Sentinel-class Landing Craft ― Gamma-class ATR Assault Transport
- Freighter: Action IV Transport
- Corvette: IPV System Patrol Craft ― CR90 Corvette
- Frigate: Carrack-class Light Cruiser ― EF Nebulon-B Escort Frigate
- Cruiser: Acclamator-class Assault Ship ― Dreadnaught-class Heavy Cruiser ― Immobilizer 418 Cruiser
- Battleship: Victory-class Star Destroyer ― Venator-class Star Destroyer
- Capital: Imperial-class Star Destroyer
- Dreadnought: Eclipse-class Star Dreadnought
And the hero list with descriptions:
Alliance- Ackbar - fleet commander, Independence-class combat bonus, B-wing research price reduction. Pilots a B-wing if caught in space combat without capital ships.
- Bail Organa - CR90 combat bonus, price reduction, stealth, spy.
- C-3PO - land hero, stealth, spy.
- Chewbacca - land hero, stealth, smuggler. Co-pilots the Falcon in space combat.
- Garm Bel Iblis - land hero, field commander, fleet commander, Dreadnaught-class combat bonus. Pilots Gargantuan in land combat.
- Han Solo - land hero, stealth, smuggler. Pilots the Falcon in space combat.
- Jan Dodonna - Republic-class combat bonus, find weakness versus dreadnoughts, A-wing research price reduction.
- Kyle Katarn - land hero, stealth, assassin. Pilots the Crow in space combat.
- Leia Organa - fleet commander, hero combat bonus.
- Luke Skywalker - land hero, wing commander. Pilots X-wing in space combat.
- Mon Mothma - field commander, fleet commander, build time reduction.
- Obi-Wan Kenobi - land hero, stealth. Pilots V-wing in space combat.
- R2-D2 - land hero, stealth, spy.
- Wedge Antilles - wing commander, X-wing combat bonus. Pilots X-wing in space combat.
- Yoda - land hero.
Empire- Bast - fleet commander, find weakness versus starfighters.
- Boba Fett - land hero, stealth, assassin. Pilots Slave I in space combat.
- Cronal (Blackhole) - stealth, spy.
- Darth Vader - land hero, wing commander. Pilots TIE Avenger in space combat.
- Firmus Piett - fleet commander, Imperial-class combat bonus.
- Maarek Stele - wing commander. Pilots XM Nova Wing in space combat.
- Mara Jade - land hero, stealth, assassin. Pilots Z-95 in space combat.
- Maximilian Veers - land hero. Pilots AT-AT in land combat.
- Palpatine - land hero, field commander, fleet commander, build time reduction.
- Rom Mohc - land hero, field commander, droid combat bonus. Commands Arc Hammer in space combat.
- Sate Pestage - land hero, price reduction.
- Soontir Fel - wing commander, TIE Interceptor combat bonus. Pilots TIE Interceptor in space combat.
- Thrawn (Mitth'raw'nuruodo) - fleet commander, Dreadnaught-class combat bonus, find weakness versus capitals, XM Nova Wing research price reduction, spy.
- Wilhuff Tarkin - fleet commander, unable to retreat.
If you haven't done so already, now would be a good time to register at our Forums, as that is where bug submission will take place. There will also be a forum release party starting two hours before the release, so be there if you can! Hope to see you all on the 23rd!
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05-22-2007, 05:38 PM
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#2
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Join Date: May 2002
Posts: 198
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First major change post-release is up  .
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05-22-2007, 07:58 PM
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#3
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Junior Member
Join Date: Aug 2006
Posts: 369
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If I still played EAW/FOC, I would definately have downloaded this mod with an iron fist 
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05-23-2007, 02:32 AM
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#4
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Join Date: May 2002
Posts: 198
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You still have the CDs though, don't you? You should try it out; it doesn't play like EaW (Version 1.0 definitely won't).
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05-23-2007, 05:52 PM
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#5
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Junior Member
Join Date: Aug 2006
Posts: 369
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Well, I can't really play my EAW/FOC, it lags like hell after I got a virus....
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05-24-2007, 03:04 AM
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#6
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Join Date: May 2002
Posts: 198
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Oh, that's unfortunate then.
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05-24-2007, 04:15 AM
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#7
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Guest
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Nice. I'm looking forward to playing this!
DMUK
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05-29-2007, 10:40 PM
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#8
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Join Date: May 2002
Posts: 198
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The next update is live on the website and has to do with heroes.
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05-31-2007, 04:00 PM
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#9
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Junior Member
Join Date: Aug 2006
Posts: 369
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Chandler, is z3r0x causing you anymore problems?
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06-01-2007, 12:36 AM
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#10
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Join Date: May 2002
Posts: 198
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Negative.
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06-01-2007, 05:55 PM
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#11
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Junior Member
Join Date: Aug 2006
Posts: 369
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Hmm, do you think you can make it so that soilders do a chant and raise their weapons when they win the battle? I thought I saw that when I first played EAW, it may be hidden somewhere.
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06-01-2007, 09:26 PM
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#12
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Join Date: May 2002
Posts: 198
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There are supposed to be animations on some units that trigger when you kill an AT-AT, but I'm not sure how functional they are. I can't really say since I haven't started the ground revamp yet, but if they used to exist, I'm sure they can be reactivated.
You know how Stormtroopers stand at attention when they are near Vader or Palpatine? What I could do, just for laughs, is make the Rebels cheer endlessly when Luke is around though, LOL.
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06-02-2007, 11:16 PM
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#13
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Junior Member
Join Date: Aug 2006
Posts: 369
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Good thing my comp is working again, I would really love to see that!
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06-03-2007, 07:30 PM
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#14
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Join Date: May 2002
Posts: 198
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Oh, awesome. Download links are here.
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06-05-2007, 03:05 PM
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#15
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Junior Member
Join Date: Aug 2006
Posts: 369
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After my reformat on Saturday, as soon as I got my anti-virus programs your mini mod was the first thing I downloaded!
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06-06-2007, 05:40 PM
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#16
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Join Date: May 2002
Posts: 198
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Haha, cool. I hope you like it.
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06-07-2007, 08:18 PM
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#17
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Junior Member
Join Date: Aug 2006
Posts: 369
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I Love it! This is actually a mod that made me wanna play FOC again.
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06-08-2007, 03:55 AM
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#18
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Join Date: May 2002
Posts: 198
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Excellent. I guess that means I've done my job, although there's more to come  ...
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06-08-2007, 07:39 PM
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#19
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Junior Member
Join Date: Aug 2006
Posts: 369
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I just went to mod heaven  !
Oh, I have some new Episode 2/3 music if you want.
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06-08-2007, 10:48 PM
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#20
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Join Date: May 2002
Posts: 198
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"New" music? Like from a soundtrack? I'd just as soon avoid the legal implications on that...
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06-09-2007, 01:14 AM
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#21
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Join Date: May 2002
Posts: 198
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The Empire just got a new toy  .
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06-09-2007, 02:45 AM
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#22
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Lurker
Join Date: Jun 2007
Posts: 5
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Hi guys i need help insattaling and extract and crap
Ok i jsut joined so im getting use to the fourm stuff.. Well when i dowloaded it it took em to a page and then i unestrated then i tryed to target and stuff but man im confuseed wher did i go worng or what didnt i do right.
I would apprestiate it alot if u guys could help me out 
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06-09-2007, 08:22 PM
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#23
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Junior Member
Join Date: Aug 2006
Posts: 369
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Phoenix, I suggest in v.2 you should use a batch files, to avoid questions like that.
If the empire just got a new toy, they are going to need a new a whhhhhhoooooooollllllllllllleeeeeee new toybox.
Oh, about the music, I edited the song: The Love Pledge and made it so it was the March to the temple theme. Sorry if I'm confusing, music editing is a bit confusing.
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06-09-2007, 10:07 PM
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#24
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Join Date: May 2002
Posts: 198
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Yeah, I'm planning on it. That or an installer...
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06-10-2007, 01:56 PM
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#25
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Junior Member
Join Date: Sep 2005
Location: On the Eclipse destroying anything in my way
Posts: 497
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Good to finally some movement here...Sorry I am not new here...I have been searching for good mods for a while, This may meet my criteria

Sig made by Princess Lyla
http://gh.ffshrine.org?r=20872
The Sith will always be around as long as there is hate in the Galaxy.
Dark Hands of the Empire(Clan Member)
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06-11-2007, 01:17 AM
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#26
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Lurker
Join Date: Jun 2007
Posts: 5
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Kk i dowlaoded the file again for the mod and it mgiht be becuse i dont got a mod folerder can u tell me how to make one. Cuse this is a mod i relly what to play
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06-11-2007, 10:01 AM
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#27
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Join Date: May 2002
Posts: 198
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Quote:
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Originally Posted by Darth_Extas
Good to finally some movement here...Sorry I am not new here...I have been searching for good mods for a while, This may meet my criteria
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Yeah, this isn't the most lively forum, but I figured I would maintain a presence here even if other mods didn't. And you can tell by my join date that I'm not new either  .
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Originally Posted by Sith of death..
Kk i dowlaoded the file again for the mod and it mgiht be becuse i dont got a mod folerder can u tell me how to make one. Cuse this is a mod i relly what to play
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In Windows Explorer, just go to Forces of Corruption\Data, right-click, and select New>Folder. Name it Mods; it's just a regular folder.
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06-11-2007, 03:17 PM
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#28
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Junior Member
Join Date: Aug 2006
Posts: 369
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Are you going to add carrier ships? If you are, can you make them a bit costly so they aren't abused.
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06-11-2007, 04:35 PM
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#29
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Lurker
Join Date: Jun 2007
Posts: 5
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Ok i got waht im donig 1 mroe step about the target and start in i got the target part but waht about the start in but can u give em the target 2 ty
Last edited by Sith of death..; 06-11-2007 at 10:03 PM.
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06-12-2007, 02:48 AM
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#30
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Join Date: May 2002
Posts: 198
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Quote:
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Originally Posted by CLONECOMMANDER501
Are you going to add carrier ships? If you are, can you make them a bit costly so they aren't abused.
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I don't know yet. I definitely left them out on purpose from the original release because, well, for one, I couldn't tie upgrades into the garrisons, and two, by not using space population and respawning for free, I found them too unbalancing. I said I would try to see if tying the garrison upgrades into the carrier's for the next release would break the game or not, but it's still inconclusive.
Quote:
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Originally Posted by Sith of death..
Ok i got waht im donig 1 mroe step about the target and start in i got the target part but waht about the start in but can u give em the target 2 ty
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By default for a US copy:
Target:
Code:
"C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Phoenix_Rising_Starfighter_Mini-Mod
Start in:
Code:
"C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption"
If you didn't use the default path though, I really can't help you.
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06-12-2007, 12:52 PM
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#31
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Lurker
Join Date: Jun 2007
Posts: 5
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ty il try
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06-13-2007, 03:58 PM
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#32
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Junior Member
Join Date: Aug 2006
Posts: 369
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Can I just upload a batch file for you Chandler?
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06-13-2007, 09:46 PM
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#33
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Join Date: May 2002
Posts: 198
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I guess I made the mistake of thinking that the only people who played mods were "h4x0r" types and it seems that those days have passed. But that's why you do a mini-mod.
I think I'll just wait it out until the next release, but thanks anyways though. If it's still a problem, SMG's launcher should take care of it in most cases (provided there isn't any mod-mixing).
Last edited by Chandler; 06-13-2007 at 09:48 PM.
Reason: Because it's way too hard to see a hyperlink with this formatting.
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06-15-2007, 09:42 PM
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#34
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Junior Member
Join Date: Aug 2006
Posts: 369
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Well it's either that they play mods or the game at all!
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06-18-2007, 05:11 PM
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#35
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Join Date: May 2002
Posts: 198
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A little different update this time, but hopefully interesting nonetheless.
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06-19-2007, 04:52 PM
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#36
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Junior Member
Join Date: Aug 2006
Posts: 369
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Errrrrrr.... where's the update?
EDIT: Never mind I found it.
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06-20-2007, 07:24 PM
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#37
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Join Date: May 2002
Posts: 198
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Always on the website. I find posting news on the threads somewhat... redundant and I'd rather just keep it centralized.
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06-26-2007, 04:30 PM
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#38
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Join Date: May 2002
Posts: 198
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Finally a ship to precede the Republic-class. Go to the website and see what it is  .
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07-11-2007, 03:50 AM
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#39
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Join Date: May 2002
Posts: 198
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Another new ship added to the mod, plus a sneak peak at something I've been working on in secret, all on the website.
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07-13-2007, 10:14 AM
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#40
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Junior Member
Join Date: Aug 2006
Posts: 369
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I have an idea for realism: "Diplomacy".
is
There are many parts of it hidden in the coding, the most noticeable is political control. Look out for "political influence" or "political control". Each planet's alignment means something, if it's Dark, its imperial friendly, and if it's light, it's rebel friendly. Each unit has an affect to the happiness, the more units u have garrisoned, the happier the population will be. If the population is too mad, they will revolt and the planet will join the rival faction. I know that there is a video somewhere out there that shows it in-game but its in german.
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