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Old 09-03-2014, 02:57 AM   #1
redrob41
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Twin Mullet Men

Hey everyone, I've finally done it!



This mod will add two new, playable heads. They are based on the fan favourite head from KotOR 1 known as "Mullet Man" (PMHC04). I have modified TSL assets (to avoid porting), mostly PMHH01 model and texture to get as close as possible to the original appearance. There is also a second head model where I cribbed together parts of PMHH01 with the long spiky hair from N_ZezKaiEllH and the bangs from PMHC04 (again, only using TSL assets).

The first model was able to maintain the edge smoothing from the original model, but doesn't get the iconic hair that Mullet Man was known for. The second model does achieve the epic hair, but at the cost of having hard edges around the jawline and hairline (due to limitations in the modding process at the moment).

You get to choose, which of the twins will you rule the galaxy with?

Download at DeadlyStream

Download at KotorFiles:
(pending approval)



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Old 09-03-2014, 01:18 PM   #2
Canderis
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Did you know the texture for k1's mullet man is in TSL as a placeable's texture?




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Old 09-03-2014, 02:04 PM   #3
redrob41
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Quote:
Originally Posted by Canderis View Post
Did you know the texture for k1's mullet man is in TSL as a placeable's texture?
yes, in PER_Kolto2, but it is really low-res. I just used it for color matching, so that I could get PMHH01 texture to look like it.



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Old 09-03-2014, 03:05 PM   #4
Canderis
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We'll you certainly did a great job with that! I can't tell the difference!




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Old 09-04-2014, 01:51 AM   #5
VarsityPuppet
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The hair looks much better too. BRAVO!

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Old 09-04-2014, 05:28 AM   #6
Red Hessian
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Nice job!


Motion with no sound
Ice inside the fire
The stillness in the storm
Silence hides the sniper

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Old 09-04-2014, 11:23 AM   #7
greggomonkey
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Now that is good. I have always felt like this head was so classic.


Savior, conqueror, hero, villain. You are all things Revan... and yet you are nothing. In the end you belong to neither the light nor the darkness. You will forever stand alone."
―Darth Malak
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Old 09-04-2014, 12:36 PM   #8
L0ki194
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At last! It is done! I've been waiting for about 2 years for Mullet Man to come into TSL. Awesome job, RedRob. And I agree with VP, the hair actually looks better than the K1 version.


My Mods:
L0ki194's Sith Officer Armors: http://deadlystream.com/forum/files/...fficer-armors/
K1 Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
TSL Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
Realistic Nar Shaddaa Skybox Mod Loadscreens: http://deadlystream.com/forum/files/...d-loadscreens/
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Old 09-04-2014, 05:10 PM   #9
redrob41
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Quote:
Originally Posted by VarsityPuppet View Post
The hair looks much better too. BRAVO!
Quote:
Originally Posted by L0ki194 View Post
At last! It is done! I've been waiting for about 2 years for Mullet Man to come into TSL. Awesome job, RedRob. And I agree with VP, the hair actually looks better than the K1 version.
Thanks. I used an alpha channel and "punchthrough" in a txi so that parts of the back of the hair would be transparent, and less obviously triangle and rectangle meshes. That makes the hair less like anime spikes, and more like an uncombed tumble of actual hair than the K1 version.



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- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
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Old 09-05-2014, 10:23 AM   #10
Canderis
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I'm curious: does this head use the same map as mullet-man in k1? Iirc there was at least one head that used the map.




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Old 09-06-2014, 12:25 AM   #11
redrob41
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Quote:
Originally Posted by Canderis View Post
I'm curious: does this head use the same map as mullet-man in k1? Iirc there was at least one head that used the map.
The face is pretty much the same, but the hair uvw map is all new. I had to start with Zez's hair, then chop off the bald head, and build new polygons on top of that.

There are several face textures that are set up quite similarly (all the skin, eyes, only some of the hair):
PMHH01
PMHH02
PMHC07
PLC_EndPIC

and there are a couple that have a tiny bit of similarity:
PMHC04A
N_ZezKaiEllH



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- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
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Old 09-06-2014, 02:28 AM   #12
L0ki194
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Do you know what model uses the PLC_EndPIC texture? I looked at the texture in GIMP, and now I'm curious as to what it looks like on it's respective model.


My Mods:
L0ki194's Sith Officer Armors: http://deadlystream.com/forum/files/...fficer-armors/
K1 Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
TSL Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
Realistic Nar Shaddaa Skybox Mod Loadscreens: http://deadlystream.com/forum/files/...d-loadscreens/
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Old 09-06-2014, 08:37 AM   #13
Ghost Down
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Looking great, although I will not download it. Can't stand Mullet Man, but looking great nonetheless.


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Old 09-07-2014, 02:24 AM   #14
redrob41
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Quote:
Originally Posted by L0ki194 View Post
Do you know what model uses the PLC_EndPIC texture? I looked at the texture in GIMP, and now I'm curious as to what it looks like on it's respective model.
plc_endcorps.mdl textures:
Quote:
plc_endpld
plc_lit02
plc_endplc
plc_endpla
plc_endplb

At the end of K1, in the fight against Malak, this is the guy in force cages
that he drains for more power.
A=clothes of healthy guy in cage
B=clothes of burnt, drained guy
C=face of healthy guy
D=face of burnt, drained guy



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- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
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