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Old 05-21-2014, 03:35 PM   #1
Darth Hayze
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Extended Enclave (TSLRCM 1.8.3 Addon)



Presented by Darth Hayze and Danil-ch

When TSLRCM released the big 1.8 update it was pretty much complete. The subsequent updates merely big-fixes, previously unknown content, or feature changes. One thing that didn't really change much with these updates was the Rebuilt Enclave sequence. This bugged me because there were still some unrestored lines, and the sequence of events didn't quite match up with what I understood the dialog to be saying.

So eventually I started a little mod to fix this. It released back in 2012. Around that time danil-ch released a similar mod. But because we both had done different things with each mod, and both wanted to continue improving it, Sith Holocron suggested we collaborate.

Two years later we are happy to announce that the mod is feature complete and bug free (afaik). Without further ado, info on the mod itself:

Quote:
================================================== ======
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Extended Enclave (TSLRCM Add-On)
================================================== ======

Authors: danil-ch & Darth Hayze

This is an extended version of the Rebuilt Enclave sequence. We went through the dialogs as modified by TSLRCM and compared them to the original versions, and made changes and restored additional dialog based on developer notes, etc...
The following scenes have been modified:

1. "Did you not go to join him?"
Brianna approaches Kreia before the dialog with the Masters starts, and Kreia has additional lines.

2. "It is not as it was..."
The sequence with the Jedi Masters has been extended with additional dialog from the masters themselves, and when reading the minds of your party, all but Hanharr/Mira are now represented. Depending on whether you learned how to read the characters minds, or spoke to Atton about playing Pazaak, lines may change.

3. " You have failed me. Completely, and utterly. "
Kreia's confrontation with the Exile now includes several minutes of new dialog. Some of the additional dialog is dependent on your influence level with Kreia, i.e. the scene will have different lines at the end if you have high, low, or 'neutral' influence with Kreia.

4. "The exile is dead. We have lost - it is over."
After Kreia tells the Handmaiden(s) that the Exile is no more, they board the hawk, Brianna/Sister informs the crew of the Exile's passing, Kreia tells them the one who waits in the darkness will now be revealed, and then leaves for Atris.

5. "I know you can hear me."
The scene with the Exile reading the party's minds has been extended with dialog from Atton, Bao-Dur and Canderous

6. "If you don't warn them"
The scene with Kreia and Mical has been placed back in the original location as an extension of one of the Kreia/Mical scenes on the Hawk.

7. "I have never needed you."
Sion now receives word of the Exile's fate on Dantooine and decides to confront an old ally.

8. Numerous bug fixes and tweaks to these scenes to make them run smoothly. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin.


2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.3 is REQUIRED.

This is an add-on for TSLRCM, it will not work otherwise. So have that installed.

First, if you do not have M4-78 installed at this time, you only need to follow TSLRCM Step 1 below. If you do have M4-78 installed, or at any later date you install it, you will need to follow M4 Step 2 below.

TSLRCM Step 1:
To install, extract the Extended Enclave folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select that option and run it.

M4-78 Step 2:
If you DO have the M4-78 installed, after running the TSLRCM only installer, run the M4 one and follow the instructions presented to you.

3. Uninstall:
----------
There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy 650DAN.mod, 003EBO.mod, 907MAL.mod, and 904MAL.mod into your Modules folder and delete 020EBO.mod, and 856NIH.mod,
and you will have reverted to TSLRCM 1.8.3

4. Bugs:
----------
This has been tested several times to make sure nothing weird happens. If you find anything, let us know.

6. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the authors.

7. Thanks:
----------
Thanks go the entire TSLRCM team; your work has been outstanding.

8. Credit:
----------
AUTHORS:
danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us dissapeared, etc...

CONTRIBUTORS:
Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
Sith Holocron; for suggesting a mod collaboration and the cool logo
zbyl2; for help with getting it ready for TSLRCM 1.8.3
Exile007 - for contribuitng his early work on the Sion scenes

TESTERS:
L0ki147
Malkior


THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Screenshots:
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Download:
Deadlystream Link
ModDB Link

Last edited by Darth Hayze; 05-22-2014 at 09:32 PM.
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Old 05-27-2014, 03:12 PM   #2
Xarwarz
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Let me say nice work for the effort you put into the mod.


USE MY MOD IN ANY MOD
JEDI.ACADEMY. HI REZ LIGHTING--MODELS ON MOD DB--VE-2013--TSL V.E. 2012--KOTOR 2012......

OTHER
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Old 05-28-2014, 07:53 AM   #3
Darth Hayze
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Thanks!

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Old 05-28-2014, 02:42 PM   #4
GeorgNihilus
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Smile Well done!

it will also work ok with the latest TSLRCM 1.8.3 update right?

any editions to the dialog.tlk file, dude/s??

thank u, VERY impressive Darth Hayze and Danil-ch


TSL Mods
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Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

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Old 05-29-2014, 12:01 AM   #5
Darth Hayze
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Yes, it should work just fine.

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Old 05-29-2014, 11:06 AM   #6
GeorgNihilus
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Cool Guy thanks

Quote:
Originally Posted by Darth Hayze View Post
Yes, it should work just fine.
Great. Looks like each of these lines are still more of existing content removed ... it will never end, will it? restoring what they left behind I mean

good, good for us


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
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Old 05-30-2014, 02:46 PM   #7
Darth Hayze
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Yeah, but I don't know how much more is actually going to get restored.
There is stuff that just will not fit into the existing game structure as is. Even GenoHaradan is requiring a bit of rewriting to get it in-game.

Heck, even this mod had to adjust some stuff to make it work, ex: Sion originally said "I did what with all your power, you could not do" in reference to him being involved in the Exile's death. In this it's "She did" in reference to Kreia killing the Exile.

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