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Old 06-01-2013, 11:17 PM   #1
supreme kotor
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Easy light maps question...I hope?

Well I was scouring TUCE and I saw someone's post that said its impossible to animate lightmaps... Why is it impossible? Can you just attach a TXI that would make it animated? (And yes I know you would have to change the texture first )

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Old 06-01-2013, 11:46 PM   #2
glovemaster
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There's nothing wrong with experimenting yourself; when me and Q started advancements in area mods the majority of the work was just testing theories; from what I remember I don't think the game actually loads information from TXI's on lightmaps purely because they are simply for light effect - that said there are many scenes with flashing lights so I suggest digging into those modules and seeing what you can find? Maybe just pick a module room and try replacing the lightmap texture, animating it and seeing if there's any effect?


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Old 06-02-2013, 07:18 PM   #3
Fair Strides 2
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Originally Posted by glovemaster View Post
There's nothing wrong with experimenting yourself; when me and Q started advancements in area mods the majority of the work was just testing theories; from what I remember I don't think the game actually loads information from TXI's on lightmaps purely because they are simply for light effect
Well, I checked some files in the lightmaps section of KT for K1 and found .txi files with "is lightmap 1" at the top...


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Old 06-02-2013, 07:48 PM   #4
supreme kotor
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Originally Posted by Fair Strides 2 View Post
Well, I checked some files in the lightmaps section of KT for K1 and found .txi files with "is lightmap 1" at the top...
Funny that you should mention that . I have been doing some experimenting and I believe (extra emphasis on the word "believe") we should be able to add custom lightmaps as invisable placeables... Ill get back to you.


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Old 06-03-2013, 09:24 AM   #5
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Originally Posted by supreme kotor View Post
Funny that you should mention that . I have been doing some experimenting and I believe (extra emphasis on the word "believe") we should be able to add custom lightmaps as invisable placeables... Ill get back to you.
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