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Thread: Skill Overhaul
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Old 07-05-2013, 12:59 AM   #1
Canderis
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Skill Overhaul

Alright, so HarIII and I were tossing ideas around a few days ago and we thought it would be a cool idea to make the in game skills more useful by giving them more combat benefits. Now, all these ideas are 99-100% possible. I would like to get feedback on them before I begin.

Computer Use
  • Damage bonus VS Droids
  • Item that rolls a chance to hack enemy droids.
    • Item also required high repair
    • Chance increases with higher skill
    • Hack only lasts 6 seconds
Demolitions
  • Higher Explosive Damage
Stealth
  • Bonus on First attack when in stealth
Awareness
  • Higer critical multiplier
Persuade
  • Honestly I can't think of something for this.
Repair
  • Ability to reactivate destroyed enemy droids
    • Higher repair increases chance for success
    • Higher repair increases amount of health repaired with
Security
  • Damage Reduction Modifier
Treat Injury
  • No planned changes

Now, to keep this balanced, these changes will apply to the pc, and any NPC or party member in the game unless it is scripted to not apply. This shouldn't even cause compatibility issues just some modded characters the abilities may not apply, but even with most it will.

So far the plan is to require TSLRCM, and maybe M4-78EP too.

Unfortunately, no progress has yet been made other than figuring out if this is possible or not because I would rather work on ideas that are fully fleshed out and refined rather than having to redo major content because the idea was flawed.
EVERYTHING HERE IS SUBJECT TO CHANGE. Any ideas you guys have, any at all, let me know.




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Old 07-05-2013, 04:36 AM   #2
Fair Strides 2
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Originally Posted by Canderis View Post
Alright, so HarIII and I were tossing ideas around a few days ago and we thought it would be a cool idea to make the in game skills more useful by giving them more combat benefits. Now, all these ideas are 99-100% possible. I would like to get feedback on them before I begin.

Persuade
  • Honestly I can't think of something for this.
Chance to make anybody who isn't a droid or Sith stop attacking you? Or if you interpret persuasion as coercion, make them flee the area? Subject to a Will Save(their stomach for combat when their life's on the line)...

And what's to stop this from being in K1 too?


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Old 07-05-2013, 07:53 AM   #3
Sith Holocron
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Quote:
Originally Posted by Canderis View Post
So far the plan is to require TSLRCM, and maybe M4-78EP too.
This plan is M4-78 approved.



But seriously, I know there's both a new version of TSLRCM and for M4-78 EP coming out eventually. You might want to PM Hassat Huinter and Zbyl to see in any of what you're working on might change in the next iteration of those two mods.




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Old 07-05-2013, 09:39 AM   #4
harIII
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We could have Persuade almost translated as a rally call. If companions within say 5 meters get an x% increase in their will to fight.
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Old 07-05-2013, 12:53 PM   #5
Fallen Guardian
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Originally Posted by harIII View Post
We could have Persuade almost translated as a rally call. If companions within say 5 meters get an x% increase in their will to fight.
Doesn't having a high charisma already do something similar?

As for the persuade skill doing something - I like Fair Strides' idea.


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Last edited by Fallen Guardian; 07-05-2013 at 02:34 PM.
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Old 07-05-2013, 01:57 PM   #6
Fair Strides 2
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Doesn't having a high charisma already do something similar

As for the persuade skill doing something - I like Fair Strides' idea.
Personally, I have never seen evidence of Charisma playing a role in anything beyond an attribute bonus to your persuade skill itself, so...

It'd kinda help with my persuade idea, though.


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Old 07-05-2013, 05:58 PM   #7
Christos K
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Interesting. This would work well with some of the higher difficulty mods too I'd assume. Any chance this is possible with KotOR 1 as well?


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Old 07-06-2013, 01:01 AM   #8
Canderis
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Quote:
Originally Posted by harIII View Post
We could have Persuade almost translated as a rally call. If companions within say 5 meters get an x% increase in their will to fight.
So far I like this idea the best. Unless people can prove this already exists this will be what I do.

Quote:
Originally Posted by Christos K View Post
Interesting. This would work well with some of the higher difficulty mods too I'd assume.
I am not entirely sure about compatibility but possibly.


Quote:
Originally Posted by Christos K View Post
Any chance this is possible with KotOR 1 as well?
At the moment, I doubt it. There are a few TSL only functions I know I plan to use but it might be able to be made for k1 too.


Any ideas or feedback on the other skills would be greatly appreciated!




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Old 07-07-2013, 02:04 PM   #9
Christos K
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I had one idea, perhaps Treat Injury could affect your Health Regen rate during combat.


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Old 07-07-2013, 05:31 PM   #10
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Quote:
Originally Posted by Christos K View Post
I had one idea, perhaps Treat Injury could affect your Health Regen rate during combat.
This. I know I don't really like to use medpacs and I'm actually usually fine as far as not letting my health get too low, but this looks like a great idea.


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