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Old 07-05-2013, 04:31 AM   #1
Fair Strides 2
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Odd Problem Cropped Up

So, I'm editing Belaya's dialog outside the Sith Academy Entrance. No VOs, nothing in the field, just the text. In-game, My added Belaya lines are skipped(not even displayed) and the game jumps to each player response instead.

I ticked the 'sound exists' box and still not having it displayed. I compared it to the original entries in the file, but the speaker tags are all blank by default.

Has this ever happened to anybody else before?

P.S: I'm using the DLG Editor, not KT.


Always remember modders: "Quality= Effort*Time"

Quote:
Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!
KSE 3.3.4 is LIVE!!! Check it out here.

12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
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Old 07-05-2013, 09:34 AM   #2
harIII
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I know DLG Editor is a better quality program but KT is more stable. I had a couple of weird problems with it and by default, I now use KT. Try remaking the dialog using KT and see what happens.
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Old 07-05-2013, 11:11 AM   #3
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Quote:
Originally Posted by Fair Strides 2 View Post
Has this ever happened to anybody else before?
Never happened to me. Two things that come to mind at first:
Checking the sound exists tick mark is making the game look for an audio file labeled as whatever is input in the VO or sound box. Since that file undoubtedly does not exist, it's just skipping over the line since the sound does not exist.

Or the delay field might be set to 0. If that's not it, and worst comes to worst, you can change the delay field to something like 3 or 4 so the line is actually displayed, and then when (if) you add voiceovers you can adjust the delay to match the VO length.

Quote:
Originally Posted by harIII View Post
I know DLG Editor is a better quality program but KT is more stable. I had a couple of weird problems with it and by default, I now use KT. Try remaking the dialog using KT and see what happens.
I've never had issues running DLG Editor... besides, I have always found KotOR Tool's editor to be more than little lacking in basic functionality when compared to DLG Editor.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

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Blaster Pistol Enhancement
Dustil Restoration
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Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
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Old 07-05-2013, 12:18 PM   #4
Fair Strides 2
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Quote:
Originally Posted by Fallen Guardian View Post
Never happened to me. Two things that come to mind at first:
Checking the sound exists tick mark is making the game look for an audio file labeled as whatever is input in the VO or sound box. Since that file undoubtedly does not exist, it's just skipping over the line since the sound does not exist.

Or the delay field might be set to 0. If that's not it, and worst comes to worst, you can change the delay field to something like 3 or 4 so the line is actually displayed, and then when (if) you add voiceovers you can adjust the delay to match the VO length.



I've never had issues running DLG Editor... besides, I have always found KotOR Tool's editor to be more than little lacking in basic functionality when compared to DLG Editor.
Well, I originally ran it without the sound exists thing and still had nothing. Maybe it's because the game runs the node until the lipsynch and audio files finish? If so, that would explain my problem. It's just weird, because I'm used the dialog writing for TSL and it didn't have that problem.

Same track record with DLG Editor, up until now. I'll try it with the delay timers and get back to you okay?

P.S: But even if it isn't displayed in the bottom portion of the screen, shouldn't it be up at the top where the last entry was?


Always remember modders: "Quality= Effort*Time"

Quote:
Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!
KSE 3.3.4 is LIVE!!! Check it out here.

12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
Fair Strides 2 is offline   you may: quote & reply,
Old 07-05-2013, 12:40 PM   #5
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Quote:
Originally Posted by Fair Strides 2 View Post
Well, I originally ran it without the sound exists thing and still had nothing. Maybe it's because the game runs the node until the lipsynch and audio files finish? If so, that would explain my problem. It's just weird, because I'm used the dialog writing for TSL and it didn't have that problem.
In my experience the game runs the node until the sound file ends, but now that I think of it the game usually just runs the node for an appropriate length of time to read the text if there is no audio, sound exists having been checked or not.

Quote:
Originally Posted by Fair Strides 2 View Post
Same track record with DLG Editor, up until now. I'll try it with the delay timers and get back to you okay?
Sounds good.

Quote:
Originally Posted by Fair Strides 2 View Post
P.S: But even if it isn't displayed in the bottom portion of the screen, shouldn't it be up at the top where the last entry was?
Yeah it should... are you sure you put the modified dialogue file in the correct place for it to replace the vanilla? Also, it could be there's a weird, non-used duplicate DLG file of Belaya's dialogue that you're using. I believe I've run into that once before.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 07-05-2013, 01:37 PM   #6
Fair Strides 2
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Quote:
Originally Posted by Fallen Guardian View Post
In my experience the game runs the node until the sound file ends, but now that I think of it the game usually just runs the node for an appropriate length of time to read the text if there is no audio, sound exists having been checked or not.



Sounds good.



Yeah it should... are you sure you put the modified dialogue file in the correct place for it to replace the vanilla? Also, it could be there's a weird, non-used duplicate DLG file of Belaya's dialogue that you're using. I believe I've run into that once before.
Haven't checked the delays, but does k1 support .mod or .erf? Because I've thrown everything in .rims...

Also, I had added an entire new branch above the one that is vanilla, and the PC responses show up...


Always remember modders: "Quality= Effort*Time"

Quote:
Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!
KSE 3.3.4 is LIVE!!! Check it out here.

12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
Fair Strides 2 is offline   you may: quote & reply,
Old 07-05-2013, 03:45 PM   #7
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Quote:
Originally Posted by Fair Strides 2 View Post
Haven't checked the delays, but does k1 support .mod or .erf? Because I've thrown everything in .rims...
I know it supports .MOD, but you have to make sure to include all the vanilla files from both .RIM's in the .MOD, in addition to any files you modify. I find it much easier to use .MOD's.

Quote:
Originally Posted by Fair Strides 2 View Post
Also, I had added an entire new branch above the one that is vanilla, and the PC responses show up...
Hmm... that sounds odd. Though honestly I can't really do much without actually seeing the dialogue file.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 07-05-2013, 05:07 PM   #8
Fair Strides 2
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Quote:
Originally Posted by Fallen Guardian View Post
I know it supports .MOD, but you have to make sure to include all the vanilla files from both .RIM's in the .MOD, in addition to any files you modify. I find it much easier to use .MOD's.



Hmm... that sounds odd. Though honestly I can't really do much without actually seeing the dialogue file.
I'll PM it to you. It's a work in progress with somebody else, so I'd appreciate no spoilers. Thanks for your help so far, FG!


Always remember modders: "Quality= Effort*Time"

Quote:
Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!
KSE 3.3.4 is LIVE!!! Check it out here.

12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
Fair Strides 2 is offline   you may: quote & reply,
Old 07-05-2013, 07:11 PM   #9
Fallen Guardian
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Yeah, I'll make sure to keep it private. And no problem.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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