lfnetwork.com mark read register faq members calendar

Thread: Ghost Items
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 10-16-2013, 12:17 AM   #1
Josephus
Lurker
 
Josephus's Avatar
 
Join Date: Mar 2006
Posts: 8
Ghost Items

I'm just making a couple items for the Exile and her party members. Nothing fancy, just giving some things different stats and changing some colors on preexisting items. The problem is, when I see my item in the game, it is semi-transparent like a ghost. It is most pronounced on shinier items like sword blades.

Anyone ever run into this issue? I'm just doing some recolorings in a photoeditor and saving them as is.
Josephus is offline   you may: quote & reply,
Old 10-16-2013, 12:49 AM   #2
Fair Strides 2
Witty Programmer
 
Fair Strides 2's Avatar
 
Join Date: Jan 2012
Location: Oregon, United States
Posts: 584
Current Game: Master of Orion 2
Helpful! 
Quote:
Originally Posted by Josephus View Post
I'm just making a couple items for the Exile and her party members. Nothing fancy, just giving some things different stats and changing some colors on preexisting items. The problem is, when I see my item in the game, it is semi-transparent like a ghost. It is most pronounced on shinier items like sword blades.

Anyone ever run into this issue? I'm just doing some recolorings in a photoeditor and saving them as is.
Yeah, actually. The problem is that the textures have an alpha layer. This is an "imaginary" sub-layer used to "tag" certain spots for use. K1 and K2 use them for the texture effects, like the shine. You need to make a regular .txt file with the same name as the texture(minus the .tga extension, if it's present). In the file, if you want shine instead of transparency, type the following:

Code:
envmaptexture CM_Baremetal
Then save the file, but change the extension to .txi. After that, you should be all set.


All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.4 is LIVE!!! Check it out here.

Check out WalkSwitch, the Walkmesh-changing tool!
Fair Strides 2 is offline   you may: quote & reply,
Old 10-16-2013, 11:36 PM   #3
Josephus
Lurker
 
Josephus's Avatar
 
Join Date: Mar 2006
Posts: 8
Thanks a lot, that worked just perfectly. Much appreciated.
Josephus is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Ghost Items

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:28 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.