lfnetwork.com mark read register faq members calendar

Thread: Fadeout Texture?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 12-09-2013, 09:59 PM   #1
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,286
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Fadeout Texture?

At least I think it's texture. I'm looking for, what I assume to be, a black GUI texture used for the fadeouts/fadeins in the games - I want to figure out a way to make it fadein/out the whole screen when using widescreen, rather than just part of it. Can anyone point me in the right direction?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Old 12-10-2013, 12:57 AM   #2
Fair Strides 2
Witty Programmer
 
Fair Strides 2's Avatar
 
Join Date: Jan 2012
Location: Oregon, United States
Posts: 537
Current Game: Master of Orion 2
Helpful! 
Quote:
Originally Posted by Fallen Guardian View Post
At least I think it's texture. I'm looking for, what I assume to be, a black GUI texture used for the fadeouts/fadeins in the games - I want to figure out a way to make it fadein/out the whole screen when using widescreen, rather than just part of it. Can anyone point me in the right direction?
You might try fiddling with either fade_p.gui or fade_x.gui. In those files, the color is set to 0.25, 0.25, 0.25(RGB scale). The border texture is a four-pixel texture called blackfill.tpc in ERFs->swpc_tex_gui.erf->B, and the extent of the fade gui, according to fade_p.gui, is 1200 high by 1600 wide...

The extent of the fade gui, according to fade_p.gui, is 480 high by 640 wide...


All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.4 is LIVE!!! Check it out here.

Check out WalkSwitch, the Walkmesh-changing tool!
Fair Strides 2 is offline   you may: quote & reply,
Old 12-10-2013, 04:31 PM   #3
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,286
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Quote:
Originally Posted by Fair Strides 2 View Post
You might try fiddling with either fade_p.gui or fade_x.gui. In those files, the color is set to 0.25, 0.25, 0.25(RGB scale). The border texture is a four-pixel texture called blackfill.tpc in ERFs->swpc_tex_gui.erf->B, and the extent of the fade gui, according to fade_p.gui, is 1200 high by 1600 wide...

The extent of the fade gui, according to fade_p.gui, is 480 high by 640 wide...
Thanks! Editing the extent's height and width values to my monitor's resolution, and then placing fade_p.gui in the Override, worked like a charm.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Fadeout Texture?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:29 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.