A surreal oldschool adventure game from the team that (almost) brought you "The Carnival of Monkey Island"
. Another major inspiration for the project was Toonstruck (actually, the starting point for the project was my disappointment with Keith Arem's fruitless Toonstruck 2 campaign). The basic idea of the project is to blend the atmosphere of a classic cartoonish Lucas-style adventure and a storyline in the vein of mind-bending movies, like Mulholland Drive or Donnie Darko.
Meet Marty Martinson, a lowlife employee of Croco's Diner, of the New Misterio city. He is an avid fan of noir and horror stories, spending most of his modest income on the newest issues of "Weird Tales" and other pulps. One midnight party completely changes his life: having drunk some mysterious liquid, he's thrown him into an adventure of his dreams, with mafia, occultism, vampires, a mysterious red-headed lady, a demonic clown, etc. Is Marty just dreaming, having fallen asleep on a park bench? Or perhaps the drink was hallucinogenic, and he's now delusional? Or maybe (just maybe) there really is something bigger behind this all?
The full game will consist of four acts, they will be released episodically. The working title for the first one is "Caught in the Act".
We're still looking for team members:
The basic storyline is written, but many details still need to be worked out. In short, if you have no problem editing and expanding someone else's crazy ideas, we really need you on board
For now, we have only one (albeit absolutely amazing) background artist, and we could always use more (the same goes for animators). You can see examples of art style in the public section of our forums.
: The key words are "jazz", "noir", "lounge" and "oldschool adventures". I would probably describe the music style as "Toonstruck meets noir movies".
It is not our priority for now, but we are
planning to include voices later on. You may join right now, and we'll find a job for you later.
We use Visionaire, so LUA coders are welcome.
We could use other help as well (such as translating, advertising, etc., etc.). We also have a F. A. Q. thread on our forums, so that you may ask our team questions about the upcoming project.