lfnetwork.com mark read register faq members calendar

Thread: The Story Of The Game....
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 09-25-2001, 10:15 AM   #1
caz666
 
Join Date: Sep 2001
Posts: 5
Post The Story Of The Game....

I wonder what the story will be like, think it would be cool if characters like Luke, Grand Admiral Thrawn, Han, Mara Jade and others made an appearance in the story.

It'll be cool if they set the story in the Thrawn era, maybe infiltration missions sneaking into Imperial Star Destroyers.... Chimera maybe, and maybe Maw Installation. It'll be cool to get a look at these places.


".... like a million voices screamed
out in agony, and it was suddenly
silent..... HA HA HA!!!"
BA Baracus - Sith Lord
caz666 is offline   you may: quote & reply,
Old 09-25-2001, 10:36 AM   #2
nykel007
 
nykel007's Avatar
 
Join Date: Jul 2001
Location: Trinidad and Tobago
Posts: 476
Post

It would be cool to see these places. Although I don't think the story is set around that time. I would definitly like to see inside of a Star Destoyer.


TriniJedi
nykel007 is offline   you may: quote & reply,
Old 09-25-2001, 01:20 PM   #3
Seryl Cann
 
Seryl Cann's Avatar
 
Join Date: May 2001
Location: Netherlands
Posts: 254
Post

This is all we know about the story I think. It's not much though. I got it from the Lucasarts site.

Quote:
In the tradition of the multi-award-winning Jedi Knight, rebel agent Kyle Katarn returns in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.


"Not all those who wander are lost"

Seryl Cann
Last Starfighters League
http://www.starfighters.com/lsf
http://www.serylcann.com
Seryl Cann is offline   you may: quote & reply,
Old 09-27-2001, 12:06 PM   #4
toms
 
Join Date: Jun 2001
Location: everywhere
Posts: 104
Post

Thrawn always was the coolest enemy to crop up in the EU. And i always had a bit of a thing for mara.. i would think she at least should crop up, given her link with Kyle from MOTS.

How come kyle is the only one available to deal with this threat? it does imply something happens to the others..or it is a threat they don't recognise.

As long as the threat doesn't end up being some force-based super gun or something cheesy like that...

maybe the destruction of the death star and the release of the energy and the emperor's dark force into the atmosphere has mutated the Ewoks into dark killer teddy bears....
toms is offline   you may: quote & reply,
Old 09-27-2001, 12:53 PM   #5
Seryl Cann
 
Seryl Cann's Avatar
 
Join Date: May 2001
Location: Netherlands
Posts: 254
Post

Quote:
Originally posted by TomS:
<STRONG>maybe the destruction of the death star and the release of the energy and the emperor's dark force into the atmosphere has mutated the Ewoks into dark killer teddy bears....</STRONG>
Maybe they will rename it to Jedi Knight 2: Revenge of the Killer Ewoks


"Not all those who wander are lost"

Seryl Cann
Last Starfighters League
http://www.starfighters.com/lsf
http://www.serylcann.com
Seryl Cann is offline   you may: quote & reply,
Old 09-27-2001, 01:13 PM   #6
GA zaarinn
 
Join Date: Aug 2001
Location: Philadelphia
Posts: 12
Post

i think the reason y they chose kyle for this threat (not luke, mara and other jedi)because he probably delt with the most dark jedi and been through the most action.


nothing is greater than the Force
GA zaarinn is offline   you may: quote & reply,
Old 09-27-2001, 02:00 PM   #7
StormHammer
Fallen Jedi
 
StormHammer's Avatar
 
Join Date: May 2001
Location: Outer spiral arm of the galaxy
Posts: 5,437
10 year veteran! 
Post

Quote:
Originally posted by TomS:
<STRONG>...maybe the destruction of the death star and the release of the energy and the emperor's dark force into the atmosphere has mutated the Ewoks into dark killer teddy bears....</STRONG>
ROFLMAO

Attack Of The Killer Teddy Bears!

That's what GL should have called Episode II!?! ;-)
StormHammer is offline   you may: quote & reply,
Old 09-28-2001, 02:31 AM   #8
Kurt Plummer
 
Join Date: Sep 2001
Posts: 61
Post

Darth,
I like 'big open places' such as the canyon rim areas of the Jedi Planet Imperial Base.

Seeing an equivalent pure-space volume inside a big Star Destroyer hangar bay with that huge open docking pit and row after row of stacked TIE Fighters would be neat.

I'd also like to see more humdrum things. IIRR, each ISD carries a division of troops as well as an airwing and a standard ships crew.

That means there's gonna be a BIG bunk room somewhere and probably multiple galleys and messes. Why don't we ever get to see them?

Or maybe they simply fly around cryo-froze and you will encounter huge numbers of frozen popsicle coffins that 'suddenly start blinking' if you make the wrong move (imagine wandering around a room the size of a football stadium filled with 10,000 unhappy Stormtroopers in skivvies hung over and wondering why you look so 'fresh and happy'.

I also like some of the wilder/more primitive locales.

One of the reasons being that the inhabitants don't typically whoop me up one side and down the t'other with high-powered/explosive weaponry but also because there are more moody-lit (Hut's dungeon) and craggy-outdoor (Katarn Ranch) kinds of places to explore.

I even like places like the old slums downwind of Tower Jerec (did you /see/ the big combines they've got parked out back of 'Spy Droids Beat The Crap Out Of You Alley'?

I remember one book where those same combines were used as a getaway vehicle to the a Mega Freighter on an agroplanet that was more or less 'All Kansas'. Imagine a fleet of 4 story moving mountains coming at you in a field of wheat so tall you couldn't see the blades coming.

I must say that if I was going to try High Society (blah surroundings) it would be the Imperial Palace or Yavin IV Temple. Big And Showy.

Coruscant also has these like 1,000 story highrise buildings where the streets haven't seen a sunrise in like 300 years. A kind of 'pre-post-Terminator' Apocalypse Look with nobody decent living below about floor 130.


Kurt Plummer
Kurt Plummer is offline   you may: quote & reply,
Old 11-02-2001, 10:48 PM   #9
Lord_FinnSon
 
Join Date: Aug 2001
Location: Finland
Posts: 166
Wink

Might be old news to some of you, but StarWars.com posted a new Databank entry "Heroes of the Expanded Universe" and one of the characters shown there is Kyle. His entry tells mostly facts that we already know, but in the end there is a little bit info about JK2:

Quote:
Long used to operating independently, Katarn at first refused Luke Skywalker's offer to become a Jedi apprentice. Instead, he continued to serve the Alliance, now the New Republic, on many important missions. After a troubling run-in with the dark side on the forgotten Sith world of Dromund Kaas, Katarn conceded that he would benefit from Skywalker's tutelage, and joined the Jedi Master's fledgling Jedi academy.
I guess this means that story begins in Jedi Academy and if I understood correctly, Kyle is training under guidance of Luke, but like November issue of PC Gamer (US) told us, he doesn't start the game with a lightsaber: he will get it later from Luke.

[ November 02, 2001: Message edited by: Lord_FinnSon ]


Remember, the Force will be with you... always!
Lord_FinnSon is offline   you may: quote & reply,
Old 11-03-2001, 10:40 PM   #10
GonkH8er
192.168.0.1337
 
GonkH8er's Avatar
 
Join Date: Jun 1999
Location: Brisbane, Australia
Posts: 3,927
10 year veteran! Forum Veteran LFN Staff Member 
Post

I see I'm not the only person who saw that. My friend pointed me it to me very recently. I was considering posting that up here, but I haven't had access to my computer for over 24 hours.


GonkH8er-
Ian@lfnetwork.com
JediKnight.net JediKnightII.net
GonkH8er is offline   you may: quote & reply,
Old 11-04-2001, 12:03 AM   #11
StephenG
 
StephenG's Avatar
 
Join Date: Sep 2001
Location: Melbourne, Australia
Posts: 539
Post

^it's a good read


Dieu me pardonnera. C'est son motier. (God will forgive me. It's his job.)
-Heinrich Heine
StephenG is offline   you may: quote & reply,
Old 11-10-2001, 03:23 AM   #12
Ben_Walker
Smartass
 
Ben_Walker's Avatar
 
Join Date: Aug 2001
Location: Somewhere with a balance between ice and rain
Posts: 580
Post

I heard that in JK2 there was some sort of technology that could harness the Force.


Remember the breeze across your face
Remember the swaying sleeves in the wind
Remember the grains of sand beneath your feet
between your toes
Remember the freedom in the never ending waves

Remember I'll be at the beach.


Jedi Academy - Renaissance
Ben_Walker is offline   you may: quote & reply,
Old 11-10-2001, 07:55 PM   #13
Kurgan
Guest
 
Posts: n/a
Wink

That's right, it's the MIDICHOLORIAN GUN (patent pending). ; )

Kurgan
  you may: quote & reply,
Old 11-11-2001, 02:35 AM   #14
JediKnight_114[b]
Guest
 
Posts: n/a
Post

I posted a JK II plot guess here on these boards.

While it isn't the official plot, it would work, and most, save WD-Torment and Matt Windu thought it was good.

Even though it's an old post now, you can still tell me what you think. That is, if you can weed through the flame war between myself, Torment and Matt.

[ November 10, 2001: Message edited by: JediKnight_114 ]
  you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Game Discussion > Jedi Outcast > The Story Of The Game....

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:42 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.