|
|
 |
10-04-2001, 08:54 PM
|
#41
|
Join Date: Oct 2001
Location: Bozeman
Posts: 22
|
stepen i played JK for a hell of a lot more than one year, and believe me, JK was still going strong after one year, and there is no way in hell that 3/4 of the people who owned JK stoped playing it after a year. Thats like saying oragnes are blue. Its so blatantly bullsh%t, it makes me recoil in astonishment. And you are dead wrong about JK players and the zone, everytime i have checked it out (alot), there are always over 100 people playing. Right now it is a thursday afternoon, half the country is still at work, and there are 183 people playing...you do the math.
"Don't let yourself become attached to anything that you are not willing to walk out on in thirty seconds flat, when you feel the heat around the corner"
|
|
you may:
quote & reply,
|
10-04-2001, 09:18 PM
|
#42
|
Join Date: Oct 2001
Location: Bozeman
Posts: 22
|
Yes, and Counter Strike is FREE, and I would be still be owning people at JK right now if i wasnt behind a firewall (i play cs instead because it doesnt matter, another reason why so many people play - easy access, no restrictions). Half life was a cool game, cs is a cool game, but cs isnt sh@t compared to JK, its a MOD, its not even a real game in itself. Although it is fun to play. I would be very interested to know what the count for CS will be when JKII comes out. I bet you it will plumit. You can count on me and the majority of the gamers i play with, in dropping the all popular cs, for JK's sequel. Do you think cs is a better game than JK, just because it is popular right now? if cs came out when JK did, cs wouldnt have a 16,000 player count, although all the people who played JK, and got frustrated with it because you cant kill someone until you acquire real skill, probably would have went to cs.
"Don't let yourself become attached to anything that you are not willing to walk out on in thirty seconds flat, when you feel the heat around the corner"
|
|
you may:
quote & reply,
|
10-04-2001, 09:21 PM
|
#43
|
Join Date: Sep 2001
Location: Melbourne, Australia
Posts: 539
|
jk2 multi player will rock. we can ALL agree on that. lightsabers using Q3 engine- CS will be crashing and burning!!!!!!!!
[ October 04, 2001: Message edited by: StephenG ]
Dieu me pardonnera. C'est son motier. (God will forgive me. It's his job.)
-Heinrich Heine
|
|
you may:
quote & reply,
|
10-04-2001, 10:20 PM
|
#44
|
Join Date: Jun 2001
Posts: 31
|
When you consider the original Jedi Knight multiplayer capability and then look at Jedi Knight II potential multiplayer capability, you need to consider what JKII can do better and what JK did wrong.
First of all, the infrastructure of JK had nothing but simple IPX and TCP/IP (not to mention modem-to-modem I believe) support along with integration with The Zone.
What's wrong with this?
Well, complete lack of dedicated server support for one thing. If you wanted to play multiplayer, you either had to set up a listen server yourself or join someone else's listen server.
Also, this dragged much of the community right to The Zone, which I found to be a rather annoying interface.
Let's hope JKII will have dedicated server support and no The Zone integration.
|
|
you may:
quote & reply,
|
10-05-2001, 12:00 AM
|
#45
|
Join Date: Jun 2001
Posts: 15
|
Quote:
|
then why dont we see 3/4 of jedi knight owners playin on the zone or gamespy. last time i looked 55 people were playin'. Unless 55 is 3/4 of the jk owners LOL (last part was a joke)
|
StephenG or whatever, get ur facts straight. JK1 was going strong till 2000. After that people started leaving the game, because of more modern games. I have no idea where u got the 3/4 numbers from, show me where u got it from, because I know it's utter bollocks. I've been playing JK1 on the internet, even b4 it moved to zone and I know wtf I'm talking about.
and that:
is just bs. You can't compare those kinda numbers when one of those games has been around 4 years longer than the other game.
I'd like to see how CS will relatively stand to JK in 4 years.
[ October 04, 2001: Message edited by: PredaKing ]
hubba hubba
|
|
you may:
quote & reply,
|
10-05-2001, 05:13 AM
|
#46
|
Join Date: Oct 2001
Location: Bozeman
Posts: 22
|
indeed predaKing, nice to see i have someone backing JK up with me.
"Don't let yourself become attached to anything that you are not willing to walk out on in thirty seconds flat, when you feel the heat around the corner"
|
|
you may:
quote & reply,
|
10-05-2001, 04:44 PM
|
#47
|
Join Date: May 2001
Location: UK
Posts: 289
|
JK FF sabres,
you run around, you can jump, you can shoot Ds at people, The sabres just a melee weapon, lots of games have one.
The only thing that I cant think of another game that has a comparitable thingy is grip.
Seeing you have similar mechanisms but none as accurate in the positioning of the enemy.
The features aren't all that unique per say, they are just done in an extremely effective way, you jump higher, move faster. The gameplay is altered from the standard, to something more like a dog fight, with ranging combat, not just come to a little part of the arena, and shoot eachother, then run away, its mobile over the whole of the map.
SC and C&C aren't the only RTS games that exist. C&C is like doom, and SC is kinda the CS of the mix. (lots of llamas playing it  ) You couldn't generalise the FPS gendre from only playing Doom and CS, or the RTS gendre from SC and C&C/Ra (same thing) The RTS has things like Ta, Battlezone I/II, warzone, e1250, Metal Fatigue.
just like the FPS industry there are a lot of shat samish c&c clones.. but there are some games that stand out, just like JK shines out of the fps gendre.
All gendres have this. Some companys want tried and test stuff that maximum pay back, minimum effort, others want to redifine the gendre, others just stumble blindly on something thats unbelievable. but the majority of games in a gendre are samish.
[ October 05, 2001: Message edited by: KillerBee ]
|
|
you may:
quote & reply,
|
10-05-2001, 05:16 PM
|
#48
|
|
192.168.0.1337
Join Date: Jun 1999
Location: Brisbane, Australia
Posts: 3,927
|
dune 2- wolfenstien 3d
where it all started 
|
|
you may:
quote & reply,
|
10-05-2001, 05:51 PM
|
#49
|
Join Date: May 2001
Location: TO, CA, US
Posts: 463
|
<center><font size=72>=P</font></center>
<font size=72>I love you Denise.</font>
|
|
you may:
quote & reply,
|
10-05-2001, 11:22 PM
|
#50
|
Join Date: Jun 2001
Posts: 15
|
pacman
and yeaaah man.. Dune2's amazing
hubba hubba
|
|
you may:
quote & reply,
|
10-06-2001, 03:50 AM
|
#51
|
|
192.168.0.1337
Join Date: Jun 1999
Location: Brisbane, Australia
Posts: 3,927
|
The point of how long JK has been around compared to CS is irrelevant compared to the real reason for those numbers. I'm sure we're all well aware that the zone was the main place for JK gaming, and still is according to many.
now, the fact that most of these zone games had only 4 or less people playing in them, combined with the fact that one room (eg-nar) only supports 250 people in at once, means a lot of people couldnt play..... because they didnt want to play in the cantina, where there was no people, and didnt want to be seen in canyon- newbie town.
I'm sure if jk had had dedicated servers instead of the zone, it may have more people playing today...... We'd certainly see more team games and team based levels....
2 on 2 isnt exactly the biggest team game.....
|
|
you may:
quote & reply,
|
10-06-2001, 05:56 AM
|
#52
|
|
Guest
|
Yeah, if we just want to go numbers, then the "best games ever" would be the Battle.net games (Warcraft II, Diablo, Diablo2 and Starcraft) if we're talking most people playing (though the MMORPG's like EverQuest, Ultima Online, and Asheron's Call give them a run for their money.. in fact EQ might have THE most people playing, but I'd have to check the figures).
If we're talking top sales, then it goes to the Myst and Deer Hunter games (and clones).
In short, what makes a game good is personal preference. Not how many copies it sold, or how many people play it at one time.
I mean sure, you could say a game that's played a lot long after its release and has made a lot of money is a "good game" but then how many people saw Titanic? How much money did it make? And how many people have I talked to that hated it or thought it wasn't anything special? If I had a dime for every one of those... heh
I consider JK a great game, because it combined a lot of elements together in a unique mix, that was very unique for the time. It still has a unique feel after all these years, though it has been surpassed in many of its aspects by newer technology.
It's still one of my favorite games of all time, but there may be a better game in the future. I like a lot of games, and I am not limiting myself to just one. It's pretty tough to pick "the best game ever," if not impossible. ; )
Kurgan
[ October 06, 2001: Message edited by: Kurgan ]
|
|
|
you may:
quote & reply,
|
10-06-2001, 04:36 PM
|
#53
|
Join Date: May 2001
Location: UK
Posts: 289
|
C&C= Doom, for popularising the gendres.
I see more team play in 2 v 2 jk anything then on most cs servers.
only clan matches have team work.
Its the tennis/badmington doubles kinda team work.
what are the battle.net gmaes at?
cause www.planetarion.com has got something like 500k players atm IIRC.
Ever is kinda shat cause better games might come along, the best game to date is a better thingie
|
|
you may:
quote & reply,
|
10-07-2001, 05:35 AM
|
#54
|
Join Date: Oct 2001
Location: Bozeman
Posts: 22
|
Well you guys can entertain yourself with the newer sh*t, but take me back to the old school. I just got to much love for JK. Its the only game Ive ever been a genius at, and i gotta keep the loyalty.
"Don't let yourself become attached to anything that you are not willing to walk out on in thirty seconds flat, when you feel the heat around the corner"
|
|
you may:
quote & reply,
|
10-08-2001, 02:08 AM
|
#55
|
|
Guest
|
My main concern regarding how JKII will compare to JK, is that JK has a masterfully beautiful interface when it comes to the game setup. Be it graphics, audio, or controller setup, LucasArts really released a very polished product with Jedi Knight. JKII, as we all know, is being developed using the Quake 3 engine, with the games of this engine typically not having the depth and professionalism that JK had.
Further, as you all know, JK supported many controllers from the game setup interface, including joysticks and rudder pedals - no fiddling with files required.
Having said all that, is it possible for Raven to make a similar interface for JKII? Sure, but they'd have to exert the effort.
Lastly, one other concern I have about the Quake 3 engine is that it strafing is less precise than other engines, such as the original JK and the Unreal engines. With Quake, you're either strafing, or you're not. There is no gradual, in between control that one has when strafing is mapped to a rudder axis. So that's a concern for a stick user like myself - and while I'm not expert on the Q3 engine, I suspect it's no small matter to modify the Q3 engine to make it behave more the JK in this regard.
Anyway, this is what I see when comparing JK to JKII.
|
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|