lfnetwork.com mark read register faq members calendar

Thread: My quick comments on the Dec pcgamer article
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 11-02-2001, 12:23 AM   #1
Kurgan
Guest
 
Posts: n/a
Arrow My quick comments on the Dec pcgamer article

This might be old for those who already have the issue (I read it in-store today). Not worth buying the issue over. It had a couple of screenshots I hadn't seen before, with the "new" hud graphics which I think look nice, although it was clear that they were merely placeholders (with the numbers that represented the real force points and health/armor above them).

The bar on the far right I wasn't sure what it was, although I guess you could speculate. There is some black tracing around the graphic on the far left, which I think is meant to be transparent. Take that black stuff away, and it looks very much like the indicator we all remember from JK/MotS showing the shield/armor values.

I guess if this is all correct, we can be certain that JK2 has shields, and force mana, if there was any doubt. Although they could be implemented differently than JK/MotS.

Also the screenshots which apparently show thrown Thermal Detonator's (TD in hand, explosion down a hallway with flying Stormtrooper bodies; and another with ST rifle in hand and explosion in front of player) seem to indicate that they are more like the "hand grenades" we remember from JK/MotS and not huge room clearing mini-nukes (like some of the bombs in TPM for example, or how they are popularly portrayed in the EU literature). The explosions look pretty unremarkable, just a mass of color pretty much, but this again could be preliminary.

Not much new info in the article, just more talk about this or that being secretive, not finished yet, etc.

Sorry if any of that was old data, I just needed to post it before I forget, and I need to get back to what I was doing! Later...

Kurgan
  you may: quote & reply,
Old 11-02-2001, 05:34 AM   #2
SlowbieOne
 
SlowbieOne's Avatar
 
Join Date: Jun 2001
Location: Cloud City, Bespin
Posts: 702
Post

Well, a tiny bit of info anyway.

Were there any new locales in the pics that you could distinguish?
SlowbieOne is offline   you may: quote & reply,
Old 11-02-2001, 09:58 AM   #3
Millions o' Monkeys
 
Millions o' Monkeys's Avatar
 
Join Date: Jun 2001
Location: Australia
Posts: 510
Post

pc gamer probably dont know any new news they just need to get some info to keep readers happy.
theyve probably been bugging Raven for weekd to get those small amounts of info
Millions o' Monkeys is offline   you may: quote & reply,
Old 11-02-2001, 05:55 PM   #4
CaptainRAVE
Jedi Rave
 
CaptainRAVE's Avatar
 
Join Date: May 2001
Posts: 4,272
Post

Quote:
Originally posted by Kurgan:
<STRONG>I guess if this is all correct, we can be certain that JK2 has shields, and force mana, if there was any doubt. Although they could be implemented differently than JK/MotS.
Kurgan</STRONG>
In JK you could pick up shield belts that were lying around. But that was more like an arcade game. These days the shields etc would be charged from a wall like in EF. You would only find weapons etc, either where someone had died, or in a storage room. Im sure this game will be very similar to EF. I advise anyone who likes JK2, but hasnt played Elite Force to play it to get a feel for Ravens games.


The force will betray you to me.
CaptainRAVE is offline   you may: quote & reply,
Old 11-03-2001, 12:54 AM   #5
Jedi Howell
 
Join Date: May 2001
Location: somewhere just outside Raven headquarters(window), taking a sneak peek at JKII
Posts: 114
Post

im getin EF...

i couldn't distinguish any1 special, although one pic showed something that looked like a tuskan-type person, only w/ darker clothing.

jh


I need a new sig...
Jedi Howell is offline   you may: quote & reply,
Old 11-03-2001, 02:47 AM   #6
DeathBoLT
 
Join Date: Jun 2001
Location: Columbia, South Carolina
Posts: 598
Post

i'd find it attractive if energy-cell like batteries were used to recharge armor/shields.

as far as wall rechargers.. maybe keep the batteries hanging on racks or up on shelves..


#nar
irc.enterthegame
#nar.. THE channel for Jedi Knight 2 players
DeathBoLT is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Game Discussion > Jedi Outcast > My quick comments on the Dec pcgamer article

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:56 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.