lfnetwork.com mark read register faq members calendar

Thread: What MotS, and JK weapons would you like to see modified in JO?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-09-2001, 08:37 AM   #41
CaptainRAVE
Jedi Rave
 
CaptainRAVE's Avatar
 
Join Date: May 2001
Posts: 4,272
Post

Fists will be there.....but arnt they pointless...arite when u run out of ammo in a game, but here youll have the lightsabre!


The force will betray you to me.
CaptainRAVE is offline   you may: quote & reply,
Old 06-09-2001, 02:44 PM   #42
Vagabond
Guest
 
Posts: n/a
On occasion, I would indulge myself in beating people to death with my fists in MotS. It's pretty funny when they're trying to shoot you with a storm trooper rifle, but you just circle-strafe around them punching them until they die
  you may: quote & reply,
Old 06-09-2001, 03:14 PM   #43
Krayt Tion
Guest
 
Posts: n/a
Post

Vaga, can you link me to where they mention the inclusion of the Repeater for JK2? I seem to have missed that.

And I wonder if you read my post, cause you mention additional stormie guns and one of them must have been what I already mentioned, it really is called a Light Repeating Blaster (T-21 BlasTech) even though it is a larger and more powerful then the standard Stormie Rifle, as seen in ANH on the Sand Troopers.
  you may: quote & reply,
Old 06-09-2001, 04:47 PM   #44
Wilhuf
Senior Member
 
Wilhuf's Avatar
 
Join Date: May 2001
Location: Galactic Plumberman Alliance -
Posts: 1,125
Thumbs up

BTW, Elite Force has an item/weapon spawning option where the spawn times dynamically adjust to the number of players in-game. More players means shorter respawn times.

This reduces the chance that 'item timer' players can dominate the items. The server administrator can switch it on or off as desired.

Hopefully JKO will support this option as well.


Wilhuf

Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.

Winston Churchill, 1941.
Wilhuf is offline   you may: quote & reply,
Old 06-09-2001, 05:12 PM   #45
CaptainRAVE
Jedi Rave
 
CaptainRAVE's Avatar
 
Join Date: May 2001
Posts: 4,272
Post

Raven will definatly include this feature as it was so sucessful on EF!


The force will betray you to me.
CaptainRAVE is offline   you may: quote & reply,
Old 06-09-2001, 09:37 PM   #46
KillerBee
 
Join Date: May 2001
Location: UK
Posts: 289
Post

I dont mind changing the spawns depending on player numbers. FFA play is different to 1 on 1s..
KillerBee is offline   you may: quote & reply,
Old 06-09-2001, 10:15 PM   #47
Ice Man
 
Join Date: Jun 2001
Posts: 164
Smile

<h3>My Thoughts/Ideas</h3>

Bryar Pistol:
<blockquote>I never had a problem with this gun. I think a simple pistol should weapon numero 2 in a Jedi's arsenal; the sabre being the first. I've heard some good suggestions floating around here, so I won't repeat what others have said.</blockquote>
Storm Trooper Rifle /w scope:
<blockquote>Definitely, but a prettier scope view than in MOTS.</blockquote>
Bowcaster:
<blockquote>Please make the shots more poewrful. I was annoyed that it took two to take out a stormie in MOTS.</blockquote>
Thermal Detonator:
<blockquote>I like the physics of this weapon in DF, but didn't like it in MOTS. I found it was easier to throw in DF. Maybe it's just me....
Another idea is, perhaps have two levels of detonator. The one depicted in the ROTJ is a Class-A Thermal detonator. It's extremely explosive. Correct me if I'm wrong. It JO there could perhaps be a level 1 and a level 2 detonator, each with it's own explosivity, but make the more explosive one harder to find.
</blockquote>
Anyway, those are my thoughts. If you see lots of "this post has been edited..." it's because of any corrections I may have to make with the HTML I used in this.

[ June 09, 2001: Message edited by: Ice Man ]


Back on the quest for the perfect sig!
Ice Man is offline   you may: quote & reply,
Old 06-09-2001, 11:39 PM   #48
chrispcarter
 
chrispcarter's Avatar
 
Join Date: Jun 2001
Location: North East England
Posts: 92
Here is my Jedi Outcast weapons wishlist:

The Bryar Pistol should return the rounded look to that of Dark Forces - should be easy with the new engine technology.

I'd also like to see the BlasTech DL-44 make a return - but instead of charging, how about Primary fire for standard shot, Secondary for powerful shot - all killin', no waitin'.

The E-11 Stormtrooper Rifle One of the shots show a zoomed view - I'm hoping this is from the E-11 - however this time Sniper mode should be ACCURATE and slower firing, not more all scatter shot like in MotS.
It would also be good to have a stun setting - for use in crowded areas to avoid falling towards the Dark Side.

Thermal Detonators could have the deadmans's switch for MP - that could give some people a nasty surprise. It would also be good to be able to throw/manipulate them

It would be good if the Imperial Repeater returned to the 'big gun' look from DF - it looked a bit fragile in JK.

Seqeuncer Charges should be more versatile - bring back manual det from MotS - stop the bloody things going off instantly, allow them to be planted on any surface.

I would also love to see a few more weapons from the trilogy appear - the Light Repeating Blaster (carried by troopers in Mos Eisley), a proper Mounted E-Web, Boba Fett's Mandalorian Gauntlet Weapons (I know most players would love to see these in a game).

And perhaps a few of the more popular expanded universe weapons; Vibroblades/shivs - with Kyle's smuggler background and the lowlifes you normally fight in DF games, you'd think these'd be staple weapon diet by now. Nice stealth weapon too. Also a couple of the anti-Jedi wepoans such as the Stohkli spray stick might be interesting.

Forget and Dispose of:

Seeker Rail Detonators, Flash Bombs, Carbonite Gun.

Anyway, that's enough for now. If you actually read through all the posts in this topic and still read mine. I'm very impressed.


"What if he doesn't survive? He's worth a lot to me"
chrispcarter is offline   you may: quote & reply,
Old 06-10-2001, 12:22 PM   #49
Confed
 
Confed's Avatar
 
Join Date: Jun 2001
Location: Chicago, IL
Posts: 16
Post

well i see it as.. if you have to time the items to win you suck.. item control is one thing but item timing is another.. and drag you have always timed as soon as the min is up on the vest you always make a break for it whether you are in direct firefight or not. and dont say you "dont" because there are several people that know you do including your brother. *breaks drags oven timer*haha and killer bee learn to aim and controling the items other than the vest shields and health doesnt help much in NF guns because it is proper manners to let your opponent get his gun considering sabers = peace. a random respawn would add to the challenged of trying to dominate.. if you dont like challenge thats your problem. haha ill bet some dorks stay in JK1 because they dont want to learn something new just like the didnt want to learn something new when MotS came out. anyway.. have fun laggers


Confed is offline   you may: quote & reply,
Old 06-10-2001, 02:10 PM   #50
KillerBee
 
Join Date: May 2001
Location: UK
Posts: 289
Post

"well i see it as.. if you have to time the items to win you suck.."

Well if your playing another person who is timing if you dont your screwed decent players always control items. its another part of the game, control or die. when 2 players got equal aim, and movement then if once controlling the other isnt he wins.

"item control is one thing but item timing is another.. and drag you have always timed as soon as the min is up on the vest you always make a break for it whether you are in direct firefight or not."

that sucks.. cause after the min its there.. bad control.. you should be working out how long it will take you to get back, and arrive as it spawns. ohh and usually if you turn your back on someone you will get a conky up your arse.

"killer bee learn to aim"

I've made people go "wow" over my aim.. (true they were only massassians )
When I say my aim sucks, it mean its the weakest element of my game..

" and controling the items other than the vest shields and health doesnt help much in NF guns because it is proper manners to let your opponent get his gun considering sabers = peace."

erm thats what I said..

"a random respawn would add to the challenged of trying to dominate.. if you dont like challenge thats your problem."

it would add a random element and replace a skill, slow the pace of the game, and encourage people to camp more.

" haha ill bet some dorks stay in JK1 because they dont want to learn something new just like the didnt want to learn something new when MotS came out. anyway.. have fun laggers "

erm a very large preportion of "dorks" stayed with JK rather then move to mots.. Ive played mots.. I prefered JK.. it wasnt cause I didn't want to learn new stuff.. its cause I thought the new stuff sucked. I would imagine people will stay wif jk.. jks played like a sport now.
KillerBee is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Game Discussion > Jedi Outcast > What MotS, and JK weapons would you like to see modified in JO?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:39 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.