lfnetwork.com mark read register faq members calendar

Thread: Weapons Debate: Heavy Weapons
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-21-2001, 03:23 AM   #41
Donuthole
 
Join Date: Jun 2001
Location: Myrtle Beach, SC
Posts: 2
Thumbs up

I think what Crazy said above with a saber "system" is the logical step for Jedi Outcast and I hope it's implemented. Do away with any type of AUTO block as well. I say don't keep the saber simple, make it more complex. An actual saber duel would not be "simple." It would take a little thought to know when and where to attack the opponent. Do away with the double swing nonsense which will greatly intensify a saber duel, making it far more enoyable and rewarding after a "system" is implemented.

Almost forgot, the blasts from the STrifle would look VERY cool with the same kinda discharge from the Cloud City sequence from TESB with the smokey impact and all, instead of the puny red sparkles from JK1. The rate of fire should be slowed down as well, that is, if Outcast is gonna try and be faithful to the movies and actually project the player in the movies. This game *could* break a lot of new ground.

[ June 21, 2001: Message edited by: 667 ]

[ June 21, 2001: Message edited by: 667 ]


~I don't make any sense and neither do I~
Donuthole is offline   you may: quote & reply,
Old 06-21-2001, 04:26 AM   #42
SnaKe
 
Join Date: Jun 2001
Location: dunno yet
Posts: 30
Post

dood... those proxy mines are cool. that would be cool to have them. they sound funny when they talk too lol.


--SnaKe--

http://graphicsshop.tripod.com

SnaKe is offline   you may: quote & reply,
Old 06-21-2001, 04:47 AM   #43
Dj_chocolate
 
Join Date: Jun 2001
Location: United Kingdom
Posts: 10
Post

Yo Right on 667! hmmph. Why doesn't everyone think this is a cool idea?

*modest grin*
Dj_chocolate is offline   you may: quote & reply,
Old 06-21-2001, 12:07 PM   #44
Wilhuf
Senior Member
 
Wilhuf's Avatar
 
Join Date: May 2001
Location: Galactic Plumberman Alliance -
Posts: 1,125
Post

An actual saber duel doesn't involve pressing keys, manipulating a mouse, controlling a joystick or gamepad, and sitting in front of a computer. Moreover, JKII isn't going to be a saber simulator.

Ever play Jurassic Park for PC? It's basically an arm simulator. User had to control in great detail the use of their arm. Not fun.

Of course Raven will keep the saber control mechanism "simple" so gamers can focus on the action. A few combo moves, probably through a few key or button presses will add to the strategy.


Wilhuf

Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.

Winston Churchill, 1941.
Wilhuf is offline   you may: quote & reply,
Old 06-21-2001, 07:01 PM   #45
Donuthole
 
Join Date: Jun 2001
Location: Myrtle Beach, SC
Posts: 2
Post

Quote:
Originally posted by Wilhuf:
<STRONG>An actual saber duel doesn't involve pressing keys, manipulating a mouse, controlling a joystick or gamepad, and sitting in front of a computer. Moreover, JKII isn't going to be a saber simulator.

..well personally I could manage pressing a few extra keys to make a saber duel a little more engrossing.

Ever play Jurassic Park for PC? It's basically an arm simulator. User had to control in great detail the use of their arm. Not fun.

No, that doesn't sound too fun

Of course Raven will keep the saber control mechanism "simple" so gamers can focus on the action. A few combo moves, probably through a few key or button presses will add to the strategy.</STRONG>
..Or maybe a less complex "action mode" for hacking up Stormtroopers and the like, and then a saber system for battling jedi.


~I don't make any sense and neither do I~
Donuthole is offline   you may: quote & reply,
Old 06-21-2001, 08:06 PM   #46
Kastraelie
 
Join Date: Jun 2001
Location: TX
Posts: 1
Wait wait wait.......The fists have to stay it just wouldent be right if they got rid of them..but I have an idea that might make them a lot more useful. Make them be able to go through sheilds, this makes sense too, shields should just block energy stuff!


It takes 43 muscles to frown, but only 3 to pull the trigger on a decent sniper rifle.
Kastraelie is offline   you may: quote & reply,
Old 06-21-2001, 10:47 PM   #47
DeathBoLT
 
Join Date: Jun 2001
Location: Columbia, South Carolina
Posts: 598
Post

thats how they operated in jk..


:]


#nar
irc.enterthegame
#nar.. THE channel for Jedi Knight 2 players
DeathBoLT is offline   you may: quote & reply,
Old 06-21-2001, 11:41 PM   #48
GEJoeSolo
 
Join Date: Jun 2001
Location: death star 3
Posts: 125
Post

the wepons must be like water, water can flow... and water can crash, you put water into a jar it becomes the jar, put water into a cup it becomes the cup. you look at water and think it is soft, not even mountains and stant up to water. be waters my friend....


GEJoeSolo is offline   you may: quote & reply,
Old 06-22-2001, 12:42 AM   #49
Dj_chocolate
 
Join Date: Jun 2001
Location: United Kingdom
Posts: 10
Post

Nope! sorry! I am still adament that a sabre system should be looked at! Im not talking as detailed as the "arm" system in Jurrasic park... as i mentioned in one of lmy last post's, i mean something like the "art of the lightsabre" patch. But hey, i aggree on the fist thing. Fists rule. Maybe they should have a fist system too!!!
*psyke*

SABER'S ARE THE FUTURE [IMG]C:\My Documents\Smilies\The Dopefish's Smilies Page_files/Ninja1.gif[/IMG]
Dj_chocolate is offline   you may: quote & reply,
Old 06-22-2001, 12:45 AM   #50
Dj_chocolate
 
Join Date: Jun 2001
Location: United Kingdom
Posts: 10
Post

Damn!!! my smilie didn't work!!! Doh!

*hopes nobody see's padawan for the newbie he is*


Dj_chocolate is offline   you may: quote & reply,
Old 06-22-2001, 11:12 AM   #51
BluRR
 
Join Date: Jun 2001
Location: Bend, OR
Posts: 49
Post

Quote:
The internet is a laggy place, and splash damage weapons are a needed. In JK and MotS, I generally don't bother to engage unless I have a C-Rifle or a railgun, given the situation.
If JK2 is built like CS, with some sort of compensation for lag, there may not be the need for guns with such a big splash damage. On the other hand, if it is just like JK, I'd definitely expect to see them.


~BluRR
BluRR is offline   you may: quote & reply,
Old 06-22-2001, 12:21 PM   #52
Jordus
 
Join Date: Jun 2001
Location: Knoxville, TN
Posts: 94
Post

Give me my lightsaber and im ok...even again a rail or conc....


Webmaster, CEO; TheJediOutcast.com
Jordus is offline   you may: quote & reply,
Old 06-22-2001, 03:01 PM   #53
DeathBoLT
 
Join Date: Jun 2001
Location: Columbia, South Carolina
Posts: 598
Post

hehe a link to your harddrive


#nar
irc.enterthegame
#nar.. THE channel for Jedi Knight 2 players
DeathBoLT is offline   you may: quote & reply,
Old 06-22-2001, 05:18 PM   #54
ESE_Sithlord
 
Join Date: Jun 2001
Posts: 340
Post

I think the heavey Weapons sould be kept at a low point because it really isnt Jedi Knight if ya use guns its more like Han Solo the Smugglar.

Besides ya dont really need any guns for this game not if ya a good saberist.

Who needs guns .


"I am the most powerful Sith and I will destroy you!"
ESE_Sithlord is offline   you may: quote & reply,
Old 06-22-2001, 06:15 PM   #55
Pax
 
Join Date: Jun 2001
Posts: 4
Post

Me! I needs guns! Being a Jedi is fine and all, but I'm a big fan of pulling out a blaster and letting the other guy have it.

I also understand the need for game balance, but it needs some kind of big guns. In the original Dark Forces, the concussion rifle was more like an instant hit BFG without the fireball, so they toned it down a lot for JK. And you just gotta have some kind of heavy explosive missile weaponry, otherwise what'll you accidentally frag yourself with?

-Pax
Pax is offline   you may: quote & reply,
Old 06-23-2001, 03:05 AM   #56
Kurgan
Guest
 
Posts: n/a
Thumbs up

Incidentally, fists DID have a legitimate use in JK, other than to fool around:

To beat somebody to death who was using protection (does direct damage, unlike a saber, which takes several hits to wear down protection before it hurts them).

Other than that, Fists were only a last resort if you ran out of ammo but lacked a saber (first four levels of JK, or in MotS as a non-Jedi) or to fool around (boxing match!).

The Bowcastor could be used effectively, it's true, very few people used it. I only switched to it when I had a power boost (it was deadly then).

The ST Rifle I used a LOT actually. You could crouch with it to nail saber users who forgot that they couldn't block low, and it had a sort of "stunning" effect on people so you could chase them down and get kills that way (something you can't do with the repeater as well).

The ST rifle was also super fun to use with the powerboost (super fast bullets, and twice the ammo!).

You could say "get rid of the Bryar pistol" but it's Kyle's signature weapon! Maybe, since it is a modified pistol, he could just modify it some more (and make it better) for the next game. It would make sense.. ; )

The Bryar is the "starting weapon" that every FPS has had for single player. The point is that you start with weak weapons and build up to strong weapons. In MP it's far less important, because you'll switch to a stronger weapon instead of using a weak one.

Of course the thing is, in order to make the game balanced, you have to make the weapons such that some are better in certain situations, etc, and no one weapon is all powerful. That way you have to use them all in order to be good. Or make them all equally good, but different, so you they have a different appeal, for different people. Most games I've seen use the former approach and it works.

Btw, Pax, long time no see.

Kurgan

[ June 23, 2001: Message edited by: Kurgan ]
  you may: quote & reply,
Old 06-23-2001, 06:04 AM   #57
DeathBoLT
 
Join Date: Jun 2001
Location: Columbia, South Carolina
Posts: 598
Post

maybe bowcastor could become a sort of instagib rifle.. plus the bowcastor has a scope on it in jk. never understood why u weren't alllowed to use it..

if you're going to have force speed tho, you'll probably need splash damage weapons..


#nar
irc.enterthegame
#nar.. THE channel for Jedi Knight 2 players
DeathBoLT is offline   you may: quote & reply,
Old 06-23-2001, 05:22 PM   #58
DeathBoLT
 
Join Date: Jun 2001
Location: Columbia, South Carolina
Posts: 598
Post

*keepin at top so we can have one large guns topic instead of creating new ones*

i still love wilufs idea of a imp repeater w/ rocket propelled thermal or whatever


#nar
irc.enterthegame
#nar.. THE channel for Jedi Knight 2 players
DeathBoLT is offline   you may: quote & reply,
Old 06-26-2001, 09:23 AM   #59
Confed
 
Confed's Avatar
 
Join Date: Jun 2001
Location: Chicago, IL
Posts: 16
Post

first off.... Death you can kinda leave NBK out of that EXPERT group unless you are refering to being able to talk trash... anyway as for wilhuf or whatever the name is's idea of deflecting a conc shot... the idea of deflecting compressed air back at someone seems kinda difficlut.. a rail maybe but a conc seems a little shakey...
force seeing... map overlay and being able to maneuver with the scope up like in MotS is a must hehe force jump couldnt hurt either. as for having a weapon of mass destruction... i think i said it in the last post about weapons.... no redeemer type weapons... that would destroy gameplay because one newbie would get it or one actualy good player would get it camp it and the game would be dead.. other than trying to get that homo away from it. Caltrops(floor spike type objects that one throws) like in shadow warrior would be kinda funny... non explosive yet do damage.. as for the mine thing...keeping mines in a 5 foot radius on a horizontal plane maybe but being able to lay a bunch on top of each other then back directly up so they dont go off in your face is always fun... especialy when watching newbies smack into an opposing wall and selfkill... or hit the ceiling.. hehe..
the crossbow is pretty useless i only use it when i get bored.. same goes with bryar(only good when bored or when you have it hacked *cough*)
and as ive said in another post NF Saber games in JK2 will kinda be lame... and whoever said "who needs guns" get your little saber and go against anyone whos good with a gun. and what you NF sabers players are forgetting is.. in JK2 there wont be person lag it will be weapons lag... so those of you that think lagging will be an advantage in this game you are sadly mistaken
*pushs button and waits 4 seconds for saber to move*"why wont my weapon move.. YOU HACKED IT" -me prodicting the future of JK2 HAHA
welcome to the world where broadband users have the advantage...laggers


Confed is offline   you may: quote & reply,
Old 06-26-2001, 10:58 AM   #60
Mercenary_Turned_Jedi
 
Join Date: Jun 2001
Location: Nar Shadaa
Posts: 61
What about a new weapon for the Star Wars universe

ENERGY CHAINGUN:
Specs: Fires up to 30 blaster bolts a second.

Completely effective in wiping out the
enemy (as well as your energy cells).

Vaporises ANYTHING in sight.

Cost: Lightsaber and 5 dead Sith Lords.

Mercenary_Turned_Jedi
Mercenary_Turned_Jedi is offline   you may: quote & reply,
Old 06-26-2001, 04:21 PM   #61
DeathBoLT
 
Join Date: Jun 2001
Location: Columbia, South Carolina
Posts: 598
Post

the byrar is like the machine gun in Q3 - no one uses it unless they don't have anything better..

as for the bow castor, amp up the damge. if it dealt out the damage the rail det. does with 1 hit(which is an immediate death unless they have more than 100 shields) i guarentee people would start using it..


#nar
irc.enterthegame
#nar.. THE channel for Jedi Knight 2 players
DeathBoLT is offline   you may: quote & reply,
Old 06-27-2001, 12:34 PM   #62
Mercenary_Turned_Jedi
 
Join Date: Jun 2001
Location: Nar Shadaa
Posts: 61
Post

Gimme my Sabre any day and I'll rip a Dark Jedi to shreds.



[ June 28, 2001: Message edited by: Mercenary_Turned_Jedi ]



"Is that a Lightsaber in your hand or are you just happy to see me ?"
Mercenary_Turned_Jedi is offline   you may: quote & reply,
Old 06-27-2001, 03:17 PM   #63
acdcfanbill
..the wonders I have seen
 
acdcfanbill's Avatar
 
Status: Super Moderator
Join Date: Jun 2001
Location: Random Hell Wholes around the
Posts: 5,700
Imperialist Meatbags Guild Member The Walking Carpets Guild Member LFN Staff Member 10 year veteran! 
Post

one of my favorite mods for MotS was the dual BlasTech pistol, when you had two, you kicked ass with it! they should really impliment some dual weapon system for JKII. something like Perfect Darks multiplayer, when as soon as you pick up a different one of that weapon, you get two. only maybe you should be able to mix and match guns too. cool thought though

acdcfanbill is offline   you may: quote & reply,
Old 06-28-2001, 06:37 AM   #64
Mercenary_Turned_Jedi
 
Join Date: Jun 2001
Location: Nar Shadaa
Posts: 61
Take the Saber or leave it, that's what I always say, darlin' !





"Is that a Lightsaber in your hand or are you just happy to see me ?"
Mercenary_Turned_Jedi is offline   you may: quote & reply,
Old 06-28-2001, 08:05 AM   #65
Mercenary_Turned_Jedi
 
Join Date: Jun 2001
Location: Nar Shadaa
Posts: 61
Post

The Force Power "Saber throw" from MotS is pretty good for use in Hallways. Perhaps we should make it a new Olympic Sport ? What do YOU guys and gals think ?





"Is that a Lightsaber in your hand or are you just happy to see me ?"
Mercenary_Turned_Jedi is offline   you may: quote & reply,
Old 06-28-2001, 11:41 AM   #66
Mercenary_Turned_Jedi
 
Join Date: Jun 2001
Location: Nar Shadaa
Posts: 61
Post

Another great weapon design would be the following:

Plasma Gun:
Specs: Fires highly ion-carbon charged blue energy bolts. Looks like a futuristic shotgun. Has a max ammo limit of 500 energy cells ( for those out there who love to reload: 30 bolts/a clip )

Price:
Luke Skywalker's lightsaber, 1 Millenium Falcon stolen strait under Han Solo's nose.




"Is that a Lightsaber in your hand or are you just happy to see me ?"
Mercenary_Turned_Jedi is offline   you may: quote & reply,
Old 06-28-2001, 11:03 PM   #67
Kurgan
Guest
 
Posts: n/a
Post

JK2 needs a flamethrower, 'nuff said.

Kurgan
  you may: quote & reply,
Old 06-29-2001, 01:37 AM   #68
Kurgan
Guest
 
Posts: n/a
Thumbs up

Oh, and personally I don't buy the "it's never been seen in Star Wars before" excuse.

If we confined ourselves to "Star Wars" weapons, that would get pretty dull. Think of it.. every new game would have the same 10-15 weapons.

Dark Forces had most of its weapons being totally made up. Go ahead and invent some manufacturers for them, make up names, make up stories if you have to, but give us COOL WEAPONS that are somewhat balanced.

Thanks!

Incidentally, most of the concepts for FPS weapons are repeated across games anyway, they are just graphically changed and the speed/strength messed with (ie: shotguns, rocket launchers, sniper rifles, machineguns, grenades/grenade launchers, flamethrowers, pistols/dual pistols, etc).

Most of the JK weapons are like that too, they just happen to have two modes of fire. Though there are a few that were original (aka: the secondary Rail detonator shots, etc).

If they have to make up a blue storm trooper class that carries flamethrowers, I'm all for it.

Or how about a power welder?

The DT Assault Cannon from DF1 might come in handy too (it's just a rocket launcher + a plasma gun).

Kurgan
  you may: quote & reply,
Old 06-29-2001, 01:45 AM   #69
SlowbieOne
 
SlowbieOne's Avatar
 
Join Date: Jun 2001
Location: Cloud City, Bespin
Posts: 702
Post

Whatever big guns they decide to use, i hope they make it so u can reflect the shots back with the saber like in spork, where u can reflect conc blasts. But if they put the rail gun in, thats understandable, considering the rails explode on impact or stick to the surface.
SlowbieOne is offline   you may: quote & reply,
Old 06-29-2001, 06:22 AM   #70
Mercenary_Turned_Jedi
 
Join Date: Jun 2001
Location: Nar Shadaa
Posts: 61
Post

Here's another Idea :

Ion-Disruptor Pulse (IDP) Rifle:
---------------------------------
Specs: Fires ion-disrupted pulse particles at superhigh velocities. Rounds penetrate with zero expansion rate and explode on impact.

Comments: Due to the nature of the weapon, it eats energy cells for breakfast, brunch and supper. Final resolution weapon. High firing rate great for use against Dark Jedi and Sith Lords with a grudge. Rounds can not be Force blocked. Medium to long range weapon only. NOT for use at point blank.




"Is that a Lightsaber in your hand or are you just happy to see me ?"
Mercenary_Turned_Jedi is offline   you may: quote & reply,
Old 06-29-2001, 06:38 AM   #71
Kurgan
Guest
 
Posts: n/a
Post

Vagabond's column does have a point, and I do own a copy of the Essential Guide to Weapons, etc.

The guide contains armaments that have appeared in the EU and movie source material at some point.

Of course the ones in the Guide could be summurized as follows:

blasters (projectile weapons)

disruptors (instant hit weapons)

sonic guns (pulse weapons)

pellet guns (bullets, could be projectile or instant-hit)

flame-throwers (area effect fire, beam projected, YES!)

grenades (with various effects upon explosion)

flachettes (think "razor jack" aka Ripper disc thrower from Unreal/UT)

melee weapons (lightsabers, and "vibro" knives, spears, axes,.etc)

rocket launchers (big exploding projectiles)

That covers most of the bases for the basic FPS weapons. Most would add to that variations in the amount of shot in the gun, rate of fire, ammo capacity, and blast radius of explosions. Thus you can have shotguns, machineguns, pistols, sniper rifles, etc, using just the basic instant hit or projectile model of the gun.

However, as I said before, I think it's more important to have fun, cool, balanced weapons, than to have ones that are all "authentic star wars." A couple of SW weapons and a bunch of made-up ones would be fine with me.

Kurgan
  you may: quote & reply,
Old 06-29-2001, 06:48 AM   #72
Mercenary_Turned_Jedi
 
Join Date: Jun 2001
Location: Nar Shadaa
Posts: 61
Post

Hey, yet another weapon design brought to you by our sponsors:

Ion-Engined Destroyer Disc:
Specs: Circular disc with ion-engines and an autopiloting program built in. Targets only specified targets. Can be flown by remote for scouting missions. Has built in cloaking generator.




"Is that a Lightsaber in your hand or are you just happy to see me ?"
Mercenary_Turned_Jedi is offline   you may: quote & reply,
Old 06-29-2001, 05:37 PM   #73
DeathBoLT
 
Join Date: Jun 2001
Location: Columbia, South Carolina
Posts: 598
Post

stormtrooper rifle = should be like a m4 carbine.

repeater = gatling gun.

the zoom in function could become its own function and secondary fire could fire a RPG like the DT gun had..


#nar
irc.enterthegame
#nar.. THE channel for Jedi Knight 2 players
DeathBoLT is offline   you may: quote & reply,
Old 06-29-2001, 08:38 PM   #74
MaDMaN
 
Join Date: Jun 2001
Posts: 44
Post

I know this is a completely different game but i loved the compression rifle in Elite Force. It was my favorite weapon by far. Would usually take down pple easy with that 2cnd fire.. Something like it would be my 2cnd favorite weapon in the whole game i think (next to saber). Im sorry if this has already been said or its floating off topic or anything like that.

Good Day


I AM NOT INSANE.... but my therapist seems to disagree
MaDMaN is offline   you may: quote & reply,
Old 07-01-2001, 03:08 AM   #75
DeathBoLT
 
Join Date: Jun 2001
Location: Columbia, South Carolina
Posts: 598
Post

what types of weapons does elite force have? and descriptions too plz


#nar
irc.enterthegame
#nar.. THE channel for Jedi Knight 2 players
DeathBoLT is offline   you may: quote & reply,
Old 07-03-2001, 08:34 PM   #76
DeathBoLT
 
Join Date: Jun 2001
Location: Columbia, South Carolina
Posts: 598
Post

u guys never answered


#nar
irc.enterthegame
#nar.. THE channel for Jedi Knight 2 players
DeathBoLT is offline   you may: quote & reply,
Old 07-04-2001, 08:22 PM   #77
DeathBoLT
 
Join Date: Jun 2001
Location: Columbia, South Carolina
Posts: 598
Post

*bringing back to top so that there will be one weapons discussion *


#nar
irc.enterthegame
#nar.. THE channel for Jedi Knight 2 players
DeathBoLT is offline   you may: quote & reply,
Old 07-04-2001, 11:14 PM   #78
Kurgan
Guest
 
Posts: n/a
Post

Well let me just PLAY THE GAME and find out, okay? ; )

I don't really have time to do that, but I could fire it up and use cheat codes and then tell you what's in it. You want me to do that?

I know right off hand you can use phasers and phaser rifles (beam-based projectile guns).

Kurgan
  you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Game Discussion > Jedi Outcast > Weapons Debate: Heavy Weapons

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:46 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.