lfnetwork.com mark read register faq members calendar

Thread: Jk2 Scifi Mod Site and Press Release soon...
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-17-2001, 04:44 PM   #1
Kumba
 
Kumba's Avatar
 
Join Date: Jun 2001
Location: Florida
Posts: 82
Thumbs up Jk2 Scifi Mod Site and Press Release soon...

That's right... the site for the Jk2 Sci-Fi mod I've been working away at with my team for a while now is approaching it's official announcement date. The Flash Site is just over a week away so when it opens you'll be greeted with pictures of screenshots and more.... Stay tuned. Also there are still some position openings. If you are interested please let me know : shade@redfaction.net Also in case you missed the teaser shots a few weeks back, check them out at the following link : http://lazersoft.virtualave.net/jk2

Kumba


Wired Lamp Studios http://www.wiredlampstudios.com
Kumba is offline   you may: quote & reply,
Old 06-17-2001, 05:14 PM   #2
TheJackal_jk2
 
Join Date: May 2001
Location: Ottawa, Ontario (CANADA)
Posts: 452
Post

I know JK2 uses the Q3 engine. But isn't it heavily modified? How can you start doing a MOD on a game that isn't out yet and you aren't certain what the engine would be like?

Other then that: I like that teaser screenshot! Looks sweet!

TheJackal_jk2 is offline   you may: quote & reply,
Old 06-17-2001, 06:09 PM   #3
Darth Simpson
Fudgy Cakes of Doom
 
Join Date: May 2001
Location: Oslo, Norway
Posts: 1,243
Post

I was wondering about the engine too...

I like the pics you have up so far though!
Darth Simpson is offline   you may: quote & reply,
Old 06-17-2001, 07:56 PM   #4
Kumba
 
Kumba's Avatar
 
Join Date: Jun 2001
Location: Florida
Posts: 82
Post

The Q3 engine handles certain file formats... we therefore, can map the files in Q3, then when Jk2 comes out insert our custom textures switch npc's and such set waypoints etc etc. Same goes for models. They are based on the md3 file format... so we can go ahead and do just about everything but programming. I really need a sound guy for composing some techno music for the mod... note this is not gonna be StarWars, we are simply using Jk2 because it has ICARIUS2 and GHOUL2 which are very helpful.
I am glad you like the pics.... l8r.


Wired Lamp Studios http://www.wiredlampstudios.com
Kumba is offline   you may: quote & reply,
Old 06-17-2001, 08:58 PM   #5
Sherack Nhar
Guest
 
Posts: n/a
Post

Makes sense.

But shouldn't this go in the Editing Forum?
  you may: quote & reply,
Old 06-17-2001, 09:30 PM   #6
Kumba
 
Kumba's Avatar
 
Join Date: Jun 2001
Location: Florida
Posts: 82
Post

Probably, but since this is just announcing that the site will be out soon I see no harm done... plus more people see it here


Wired Lamp Studios http://www.wiredlampstudios.com
Kumba is offline   you may: quote & reply,
Old 06-17-2001, 10:45 PM   #7
Mafia_Jabba
 
Join Date: Jun 2001
Location: Opelousas
Posts: 513
Post

I heard the q3 engine sucks for outdoor terrain is this true?


Every Man Dies, But Not Every Man Truely Lives
-check yoru grammer
Mafia_Jabba is offline   you may: quote & reply,
Old 06-17-2001, 10:59 PM   #8
Kumba
 
Kumba's Avatar
 
Join Date: Jun 2001
Location: Florida
Posts: 82
Post

Q3 engine is great for outdoor terrain, if and only if you know what you are doing.... if you don't know what you're doing then no, it's not.


Wired Lamp Studios http://www.wiredlampstudios.com
Kumba is offline   you may: quote & reply,
Old 06-18-2001, 01:17 AM   #9
Mafia_Jabba
 
Join Date: Jun 2001
Location: Opelousas
Posts: 513
Post

thanks for the insight

[ June 17, 2001: Message edited by: Mafia_Jabba ]


Every Man Dies, But Not Every Man Truely Lives
-check yoru grammer
Mafia_Jabba is offline   you may: quote & reply,
Old 06-18-2001, 03:27 AM   #10
Darth Simpson
Fudgy Cakes of Doom
 
Join Date: May 2001
Location: Oslo, Norway
Posts: 1,243
Scary pic you have there.

And no, the Q3 engine does not suck when it comes to rendering out-door terrain.
Darth Simpson is offline   you may: quote & reply,
Old 06-18-2001, 09:34 PM   #11
LeftHandedGuitarist
 
Join Date: Jun 2001
Location: Guildford, Surrey, UK
Posts: 2
Post

Hey Kumba, you should use Nine Inch Nails for the music. They're SOOOO good!


"This is what you wanted, this is what you're gonna get!"
LeftHandedGuitarist is offline   you may: quote & reply,
Old 06-18-2001, 11:54 PM   #12
Kumba
 
Kumba's Avatar
 
Join Date: Jun 2001
Location: Florida
Posts: 82
Post

COPYRIGHT. Plus I dislike their music. We're gonna use custom music, but thanks for the suggestion.


Wired Lamp Studios http://www.wiredlampstudios.com
Kumba is offline   you may: quote & reply,
Old 06-19-2001, 01:53 AM   #13
Darth Simpson
Fudgy Cakes of Doom
 
Join Date: May 2001
Location: Oslo, Norway
Posts: 1,243
Post

Some more questions...

What kind of mod are you making? Are you basing it in the SW universe or a new setting?
Darth Simpson is offline   you may: quote & reply,
Old 06-19-2001, 02:35 AM   #14
Kumba
 
Kumba's Avatar
 
Join Date: Jun 2001
Location: Florida
Posts: 82
Post

A new setting....
I am still looking for another mapper or two to speed up progress.... and really if you got talent and want to work with us... we're willing to accept you.... cause the speedier things get done, the merrier.


Wired Lamp Studios http://www.wiredlampstudios.com
Kumba is offline   you may: quote & reply,
Old 06-19-2001, 04:08 AM   #15
JBF
 
Join Date: Jun 2001
Posts: 14
Post

Mafia_Jabba! You si back... I doubt you remember me, but I'm from JediNights.com... Your welcome to start posting again if you want. ::hint:: ::hint::

Back on the subject, the teaser screens look great.
JBF is offline   you may: quote & reply,
Old 06-19-2001, 09:54 PM   #16
[HEL]Diablos
 
Join Date: Jun 2001
Location: Richmond
Posts: 40
Thumbs up

Awesome

Its good to see the starting of a mod community.


[HEL]Diablos is offline   you may: quote & reply,
Old 06-19-2001, 10:05 PM   #17
Kumba
 
Kumba's Avatar
 
Join Date: Jun 2001
Location: Florida
Posts: 82
Post

I'm really happy with all the positive feedback we're getting. I do however want to add to our wanted list. I need someone who can do in-game animations..... If you can do this and would like to help out, give us a ring.... ICQ me:61601718 Email me:shade@redfaction.net or Just reply to this msg...


Wired Lamp Studios http://www.wiredlampstudios.com
Kumba is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Game Discussion > Jedi Outcast > Jk2 Scifi Mod Site and Press Release soon...

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:45 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.